Showing posts with label Pulp. Show all posts
Showing posts with label Pulp. Show all posts

Tuesday, July 26, 2011

[Blogging Northwest Smith] "Dust of the Gods" (Reprise) Moore at the Mountains of Madness


"I have graven it within the hills, and my vengeance upon the dust within the rock." -- Edgar Allan Poe, Narrative of Arthur Gordon Pym

Catherine Moore's fourth Northwest Smith story is one which continues a noble tradition in Weird Horror fiction, that of the Antarctic/Arctic expedition. This tradition has included some of my favorite horror and sf tales and movies. A list that includes Poe's Narrative of Arthur Gordon Pym, H.P. Lovecraft's At the Mountains of Madness, John W. Campbell's Who Goes There?, and John Carpenter's The Thing, based on Campbell's tale. These stories combine mankind's natural curiosity, the desire to explore the unknown, with mankind's natural fear of that same unknown. Given the lifeless wastes of the Antarctic/Arctic environment, it is the perfect setting for a scary story.

It is a particularly perfect location for the "post-mythological" horror story, the kind of horror story that leaves superstition and mysticism to the dust bin of history and creates supernatural horror that might exist in a rational and material universe. This is the perfect horror for a scientific age. Kenneth Hite, in his [Tour de Lovecraft] entry for At the Mountains of Madness describes this kind of tale as "remythologization." As he describes it, horror that provides a "plausible entryway for 'adventurous expectancy' not through a world-view that saw everything as magic but through a new world-view, one that saw everything as rational." It is horror for a world where "God is Dead," and where traditional spooks don't provide the chills they once did.

One can also see the line of "remythologized," or "post-mythological," horror represented in film franchises like SAW, HOSTEL, LAST HOUSE ON THE LEFT, MANHUNTER, and TEXAS CHAINSAW MASSACRE. Films like these, themselves descendants of Grand Guignol, provide the shocks and chills that thrill the imagination without the need of "mystical" events.

Unlike these human-o-centric tales of mass murder the Antarctic/Arctic expedition tale does include elements of the "supernatural," but it is only "supernatural" in the sense that what is encountered goes beyond what we currently understand about nature. The supernatural element isn't something that violates the laws of nature, rather it is something that man has yet to encounter that evolved according to the laws of nature in a manner different than previously encountered. Poe is the possible exception here -- the one that proves the rule. Like the monster in ALIEN, and the Couerl of A.E. Van Vogt's Voyage of the Space Beagle (which are expedition tales that substitute space for Antarctica), the unstoppable horrors are material and not mystical.

This is a fun genre and it is nice to see Moore dip her toes in with "Dust of the Gods."

"Dust of the Gods" begins, like many Dungeons and Dragons campaigns and too many fantasy stories, at an "inn" where our protagonist and his loyal companion sit in search of something to do. Northwest Smith and his trusty Venusian sidekick Yarol are broke and down to their last drop of whiskey. They are in need of adventure and finances...not necessarily in that order.

While they are commiserating about their lack of liquidity, Yarol notices two men entering the establishment. He describes them as "hunters" to Smith, and hints that they might know where he and Smith can get some work. It doesn't take long for Yarol to notice that there is something different about these two men than Yarol remembers. They are more paranoid than usual. Smith sarcastically proposes that the reason the two men are so skittish is that they may have found what they were looking for and are now haunted by the experience. This is in fact, as it turns out, the case. The two men were hired to go into the arctic regions of Mars to find the "Dust of the Gods" and bring it back, but after finding it have returned to civilization psychologically scarred.

China Miéville argues convincingly in his introduction to Lovecraft's At the Mountains of Madness that it was a retelling of Poe's Narrative of Arthur Gordon Pym, and not in any way a sequel. I think he is right, but I think that Moore's "Dust of the Gods" is a sequel to both the Lovecraft and Poe tale. It is also, if Miéville's account of the politics of Lovecraft's tale is correct, a political response to the Lovecraftian version. The two "hunters" are the men who have returned from Lovecraft's Antarctica forever changed by the experience, Lovecraft's Antarctica has merely been moved to Mars so that Northwest Smith and Yarol can follow in the footsteps of those who have been broken, like Lovecraft's Danforth and Poe's Pym, and succeed where the others have failed. Smith seeing once brave men, now jumpy and frightened, has intrigued his own sense of adventure. He wants to know what could shatter the psyche's of once brave men.

Smith doesn't have to wait long, for he is quickly approached by an old man of indeterminable race. His features are described as follows, "under the deep burn of the man's skin might be concealed a fair Venusian pallor or an Earthman bronze, canal-Martian rosiness or even a leathery dryland hide." The old man's race, and the true color of his skin, is obfuscated by time and wear (an important contrast to the clear black/white dichotomy of both the Poe and Lovecraft version).

It turns out that the old man is the person who hired the other hunters and that they indeed found what they were seeking (or at least "where" they were seeking), but that they failed to return with that which the old man seeks. Smith and Yarol listen as the old man gives them his sales pitch. He wishes Smith and Yarol to travel to the arctic in search of the remains of the god Black Pharol, of whom all that remain are a pile of dust. Pharol was one of the three original gods, on whom all others are based, and the only one to leave behind any physical essence. As the old man describes them:

There were gods who were old when Mars was a green planet, and a verdant moon circled an Earth blue with steaming seas, and Venus, molten-hot, swun round a younger sun. Another world circled in space then, between Mars and Jupiter where its fragments, the planetoids, now are. You will have heard rumors of it -- they persist in the legends of every planet. It was a mighty world, rich and beautiful, peopled by the ancestors of mankind. And on that world dwelt a mighty Three in a temple of crystal, served by strange slaves and worshiped by a world. They were not wholly abstract, as most modern gods have become. Some say they were from beyond, and real, in their way, as flesh and blood.


In one paragraph, Moore has transformed a theological construct into an alien and material one -- following very much in the footsteps of Lovecraft by making her "gods" ancient trans-dimensional aliens. The first two alien gods, Saig and Lsa, disappeared so long ago that not even legends of them exist, but Pharol -- "a mighty Third set above these two and ruling the Lost Planet" -- continued to exist after the other two had faded away. Eventually Pharol too passed from this dimension leaving behind a pile of dust that still contains some of his essence, and which the old man seeks so that he can reach Pharol and control him. The old man knows tht for "the man who could lay hands on that dust, knowing the requisite rites and formulae, all knowledge, all power would lie open like a book. To enslave a god!"

For some reason, that old man's maniacal declaration doesn't dissuade Smith and Yarol from taking the job -- apparently they are desperately in need of money and the whiskey it can buy. Besides, if you're drunk enough are you really going to notice the primordial extra-dimensional god destroying the universe as you know it? Smith and Yarol accept the man's offer and travel off to the arctic to find the dust remains of an ancient god.

They eventually arrive at a range of mountains in Mars polar region and follow the directions the old man gave them, where they discover a passage leading under the surface of the planet and -- if the old man is right -- into the heart of the crystal temple that once was home to the Three gods.

As they pass through the tunnels, they encounter two phenomena that are references back to the earlier Poe and Lovecraft tales. First, they encounter a darkness that is impenetrable. Their space age flashlights cannot penetrate the darkness and it is an almost palpable thing. In a way, Moore's inclusion of a physically palpable darkness is reminiscent of Poe's inclusion of dark people in the Antarctic regions, only here Moore refrains from the racist undertones of Poe and Lovecraft by having the darkness itself alive and no more terrifying than the next "thing" to appear. That thing is a white apparition reminiscent of the figure at the end of Poe's Pym. Smith and Yarol are able to determine that this white figure is what the two original hunters fled from and it is this that they fear is chasing them.

It should be noted that while Poe's Narrative ends abruptly with the appearance of a white apparition, it is the narrator's recalling of this apparition that likely causes his untimely death and thus inability to finish the tale. Poe's readers never find out what happened next because the narrator dies, likely from fear, during the retelling. One might say that Smith, after he encounters and passes Moore's white apparition, is continuing where Pym left off. He is certainly continuing beyond where the hunters explored. The appearance of the white apparition pulls on Smith's psyche, but he manages to retain his connection to reality and leap past the apparition and "fall" deeper into the planet. Smith eventually speculates that the apparition may only be able to exist in the palpable darkness.

When Smith and Yarol do find the crystal temple and open its doors, they have yet more one wonder revealed to them. The crystal temple is illuminated by light that behaves like a liquid and their entry has provided a whole by which the light can drain from the room like a crack in an aquarium. This light is the true counterpart to the darkness described earlier and the description of it draining from the room is one of the most interesting descriptions I have read in fiction for sometime. I might venture to say that the concept of "liquid light" is one of the more original ideas I've read.

As the light drains from the room, Yarol walks up to the triple throne and finds the dust of Pharol and is about to pack it up for delivery when he picks up on Smith's thoughts that it may not be the best idea to give a madman this kind of power. They had initially written the "power" of the dust off as superstition, but their journey has made them think better of it. Smith and Yarol finally make their first "moral" decision to date in the NW stories, they decide to destroy the dust if they can. During their attempt, Smith's psyche is overwhelmed as he sees images of the world as it was when it was ruled by Pharol and the others of the Three. He even sees the death of the Lost Planet and realizes that this temple crashed into Mars eons ago where it became a temple for ancient Martians before their civilization decayed and the gods were forgotten. Smith and Yarol leave to return to their lives having encountered darkness, but still whole for the experience.

It is in this ending where Moore breaks most strongly from Poe and Lovecraft. In their tales, the protagonists are broken by an experience beyond their control. In Moore's tale, Smith and Yarol leave having decided to save a world -- possibly a universe -- from horror. China Miéville argues that the Shoggoths of Lovecraft's tale represent the "masses" and their decaying effect on civilization. Lovecraft's protagonist has a mental breakdown while in a subway station, reminded by the sounds of the masses around him of the amoeboid horrors in Antarctica. The masses are the horror in Lovecraft, in Moore it is the dictator who is the horror. All Smith and Yarol need do is to stop one man to save mankind, mankind isn't the villain of the tale. "Dust of the Gods" was written in 1934 and the "Enabling Act" that gave Hitler dictatorial control of Germany had been passed on March 23, 1933. One wonders if the rise of the dictator in general, and Hitler in particular, were on Moore's mind as she wrote this tale. Whatever the case it is certain that by focusing on the evil one man is capable of doing, rather than the terror of the mob, Moore was not merely writing a sequel to Lovecraft. She was also writing a political response to him.

It should also be noted that Moore's use of the dust of Pharol seems to be a reference to the final sentence of Poe's Narrative, which is the quote at the top of the piece, and demonstrates how centrally important story titles can be to the literary conversation that authors participate in with each other as history unfolds.

Previous Blogging Northwest Smith Entries:

3)Blogging Northwest Smith: "Scarlet Dream"
2) Blogging Northwest Smith: "Black Thirst"
1) Blogging Northwest Smith: "Shambleau"

Friday, July 22, 2011

[Blogging Northwest Smith] "Scarlet Dream" (Reprise)



Published in the May 1934 issue of Weird Tales, "Scarlet Dream" is the third of C. L. Moore's tales of the interplanetary rogue trader Northwest Smith. It is also the third story in Paizo's Northwest of Earth collection. With this tale one can really see C. L. Moore developing her voice as an author of the weird supernatural horror story. Of the three Smith tales I have read for this series of blog posts, this is the best of the bunch so far.

Like in her previous Smith stories, there is little within the narrative itself that signifies that this is a science fiction story. Other than the fact that Smith eventually uses his magic wa... err ... "gun" against a foe, this story fits firmly within the narrative tropes of the "faerie" tale. Like Christina Rossetti's wonderfully frightening Goblin Market the tale demonstrates the consequences of tasting the "fruit" of Faerie. Like Dunsany's King of Elfland's Daughter, this tale has time in the land of magic move at a different pace than that of the real world. Unlike either of those tales, morality offers no salvation for our hero.

"Scarlet Dream" begins with Northwest Smith wandering the streets of a vibrant bazaar where he purchases a shawl made of an unbelievably light textile and bearing a mysterious glyph. The shawl, "clung to his hands like a live thing, softer and lighter than Martian 'lamb's-wool.' He felt sure it was woven from the hair of some beast rather than from vegetable fiber, for the electric clinging of it sparked with life. And the crazy pattern dazzled him with its utter strangeness."

In describing the physical properties of the shawl, Moore provides foreshadowing to the events that are about to unfold as the tale progresses. It is masterful foreshadowing as it occurs in a description where one does not assume the author is providing a map to the structure of the tale. Who would guess that the shawl clinging "to his hands like a live thing" hinted at darker things to come? Not darker things from the shawl itself, that would be obvious, but darker things that come as a result of the unnatural properties of another world. The use of strange patterns and objects of alien make would be used again by Moore in her section of Challenge from Beyond -- a shared universe tale she wrote in 1935 with H.P. Lovecraft, A. Merritt, Robert E. Howard, and Frank Belknap Long. Each of those authors adding their own characteristic touches to the story. In Moore's case, that touch is an artifact -- a shawl in "Scarlet Dream" and a crystal in "Challenge."

The market where Smith buys the shawl is in the city of Lakkmanda on Mars, but the description of the market is similar to one that might be given to the bazaar of Baghdad. It is not until Smith returns to his hotel room, a small cubicle of polished steel, that one gets any visual sense of the science fictional (sfnal). It doesn't detract from the story that it isn't a "hard science" tale, it adds to the mystery and sense of wonder as the tale unfolds.

Smith falls asleep covered in the shawl and is overtaken by a disturbing dream. He awakens, only to fall back asleep into another dream. It is in the second dream that Smith's consciousness is transported into a fantastic land. When he arrives he meets a young woman who is fleeing a horrible beast. She is covered in blood and frantic. Smith calms her and soon discovers that he is in an eerie bucolic paradise. The weather is pleasant and the lakeside landscape is beautiful. The temple building where he arrived in the world is the only large man made structure. There are no books, no worldly distractions, and as he soon learns...no food.

He is initially puzzled by the lack of food, but the beauty of the land -- and of the woman (whose name is never revealed) -- intrigue Smith and he follows the young woman to her house. The next day Smith finds himself overcome with hunger and asks the young woman to take him to the temple to acquire sustenance. When he arrives, he sees people kneeling before spigots docilely consuming the liquid being dispensed. He himself begins to partake when he realizes that the people, and now he himself, are feeding on blood! No mention is made of where the blood comes from, and Smith recoils in horror at the thought of feeding on blood. Yet...he has found it satisfying. As the days pass, he eventually partakes in a routine of idyllic days and nights with the young woman interrupted only by regular feedings at the temple. Smith has completely overcome any moral objections to the feeding, satisfied that it sustains him.

Throughout the story, there are references to a beast of some sort that was responsible for the murder of the young woman's sister -- beast that eventually comes for everyone when their time has come. Smith is unworried, and the girl is fatalistically accepting of her mortality. Life in this world is idyllic, yet the routine of it eventually over comes Smith. He needs adventure and discovery, not a dull routine in a beautiful setting. Unable to return home, he decides that he must journey within this realm to find adventure, but this is to be denied him. The planet has no food to sustain him, save for the temple's blood spigots, and Smith learns another terrifying fact. It seems that the entire planet, plants and all, are alive and feed on the blood of living things. If you stand too long in one place, the grass will drain you of your blood. You cannot sleep if you aren't on stone as the plants will eat you. This is a world where all the denizens are sustained by blood.

Smith is not shocked or terrified by the prospect, he is resigned to satisfy his sense of adventure. His spirit cannot be sentenced to a life of dull routine. It is his Fredrick Jackson Turnerian frontiersman spirit that saves him from a fate worse than death.

How? That's for you to find out when you read the story.

What is particularly interesting in this story is the way that Moore uses the traditional elements of the faerie story, that of entering a beautiful but dangerous world, while demonstrating how a non-moral actor would react to the environment. What use has the adventurer for bucolic paradise? Apparently, not much. It would be unfair to leave out that the girl, like the sister in Goblin Market, sacrifices herself in order to save a beloved, but in Goblin Market the spirit of curiosity is the culprit and not the savior. Also interesting was Smith's reaction to the feeding process in the world. He is initially revolted, as I imagine any one would be, but he quickly overcomes his moral rejection and feeds like everyone else. This is the moment where the audience, though not the character, get to feel a sense of cosmic horror. We look into the abyss with Smith, horrified, but he allows the abyss to look back into him and is largely unaffected. This is a disturbing thing to read. How does one react to a protagonist who so quickly, Smith does not resist eating for days nobly suffering before succumbing, to temptation?

Smith may never have discovered the name of the young woman, but the audience never discovers the origin of the blood the people feast upon. Is it the blood of those killed by the beast? Is it the blood of those killed by the planet? Is it the blood of the planet? If it is the blood of those killed by the beast, is some of it the young woman's sister's blood? Creepy...and wonderful.

Previous Blogging Northwest Smith Entries:

2) Blogging Northwest Smith: "Black Thirst"
1) Blogging Northwest Smith: "Shambleau"

Tuesday, July 19, 2011

Agent 13 Returns -- Pulp 2.0 Reprinting Classic TSR Pulp Title

My good friend, and former Geekerati Co-host, Bill Cunningham recently announced that his independent publishing company Pulp 2.0 will be republishing the Agent 13 novels that TSR printed in the late 80s. The Agent 13 character was featured in a trilogy of novels written by Flint Dille and Dave Marconi, in a set of comic books, and in an excellent Top Secret S.I. setting/supplement.




When Bill told me the news, I was extremely excited. I have been a fan of the Agent 13 character for some time and the Agent 13 Sourcebook is one of my prized gamebook possesssions.

I only hope that Bill and Flint will be releasing/licensing new RPG or Boardgame material based on this great character.

You can read the full press release below (I don't normally cut and paste press releases, but Bill covers all the bases).

Pulp Publisher to Collect the AGENT 13 Novels by Flint Dille and David Marconi

Los Angeles, CA - Pulp 2.0 Press CEO Bill Cunningham today announced that the company has signed an agreement to redesign and republish the adventures of the classic pulp character, Agent 13,  created and written by Flint Dille (Transformers G1) and David Marconi (Enemy of the State). This Pulp 2.0 collector’ edition titled The Agent 13 Dossier will be exclusively in print, and will collect all three of the original Agent 13 novels as well as exclusive features disclosing the secrets behind the mysterious Midnight Avenger.

Agent 13 was originally published in 1986 by TSR in a trilogy of novels - The Invisible Empire, The Serpentine Assassin and Acolytes of Darkness.  The character spawned a set of graphic novels drawn by artist Dan Spiegle (with covers by Jeff Butler) as well as a role-playing game and comic. Kidnapped as a young child in 1907, a gifted boy was brought to The Shrine, the hidden headquarters of the ancient organization known as The Brotherhood. His past memories were erased, he was assigned the title Agent 13 and trained as an assassin and agent in clandestine operations. He became the best disciple and would have risen high in the ranks of the Brotherhood, until he discovered its true evil nature under its cadaverous leader, Itsu - The Hand Sinister. Fleeing The Brotherhood he is hunted by their ninja-like agents, and begins a deadly cat-and-mouse contest against the organization. He fights back, forming his own group of allies against the Brotherhood who dare to plunge the world toward war.

“Agent 13 is Dille and Marconi’s love letter to the pulps, cliffhanger serials and comics. We at Pulp 2.0 are ecstatic to present our readers with these great pulp adventures in an exclusive collector’s print edition,” said Pulp 2.0 CEO Bill Cunningham.  “I remember reading... okay devouring these books when they first came out, and I’ve always loved the world and characters that Flint and David created.  To be able to design a new edition to share these rare novels and the secrets behind Agent 13 is an honor.”

“We were sitting in Flint’s living room one day, and we started jamming ideas back and forth. Flint was a big fan of the pulps and he showed me some of the old materials he had. He had a book featuring the old pulp covers that we looked at that was very inspiring. I had just written some screenplays for Warner Brothers and had good relationships there, and said that if we came up with an interesting story/pitch about this stuff, we can possibly set it up as a screenplay to write.’ So we originally developed AGENT 13 as a studio pitch to set up as a film, and spent quite a lot of time developing the story and characters as we pitched it around to the various producer/buyers around town,” said co-creator David Marconi.

“Then, when the movie wasn’t getting set up as quickly as we hoped, but the story had progressed to the level where we had all the characters and everything else worked out, we decided to just write the book. Flint  had access to Random House through Gary Gygax and TSR, so we were able to get a publishing deal, and dove straight into Agent 13 novel world. Which at the end of the day, was more fun in that it allowed us to go much deeper into the characters and backstory which can’t be explored in great detail in a 2 hour script format.”

More details will be forthcoming as the project progresses. The Agent 13 contract was negotiated on behalf of the creators by Howard Bliss of Union Entertainment.



About Flint Dille:

Flint Dille is a living embodiment of Transmedia. His career started by turning toys into TV Shows with G1 Transformers, G.I. Joe, Inhumanoids and Visionaries.  He has designed games with Gary Gygax and written movies for Steven Spielberg. Flint has sold game design documents as feature films - Venom  (Dimension 2006) and Agent In Place (Lionsgate 2010).   Flint directed the interactive movie Terror T.R.A.X., Track of the Vampyre which became a television pilot for Fox as well as Dragonstrike, one of the first hybrid film projects.  

Flint has twice won 'Game Script of the Year' (Riddick: Escape from Butcher Bay (with JZP) and Dead to Rights and was nominated for Ghostbusters and Dark Athena.  He has worked on crown jewel franchises including James Bond, Mission: Impossible, Tiny Toons, Batman: Rise of Sin Tsu (Guiness Book of Videogame Records for creating the first Batman villain outside of the comics), Superman, Dungeons & Dragons, Teen Titans and Scooby-Doo.

He has a degree in Ancient History from U.C. Berkeley and an MFA from USC.  Currently, Flint is teaching a class on Alternate Reality Games at UCLA.  His follow up book to The Ultimate Guide to Video Game Writing and Design is about Transmedia.


About David Marconi:

A native of Highland Park, Ill., Marconi was passionate about film making from an early age.  After winning several high-school film making competitions, Marconi was awarded an Alumni Merit Scholarship to attend the University of Southern California's Film School.  Upon graduation, landed his first job as Francis Ford Coppola's assistant on The Outsiders.  

Working closely with Coppola, Marconi "cut his directing teeth" watching Francis direct both The Outsiders and Rumblefish. In 1993, Marconi wrote and directed his first feature, The Harvest, (Columbia TriStar).   The film premiered in the 'official selection' of the San Sebastian Film Festival and went on to win numerous awards in International Film festivals.

The success of The Harvest brought Marconi to the attention of  Simpson/Bruckheimer who commissioned Marconi to write his original screenplay Enemy of the State (Disney) starring Will Smith and Gene Hackman.  Marconi continued  creating tent-pole action films for the major studios; WW3.com (which served as the basis for the Die Hard sequel; Live Free or Die Hard ) (Twentieth Century Fox,) Perfect Suspect for Chris Rock (Twentieth Century Fox,) and the high-tech., science fiction epic; No Man's Land.  (Dreamworks.)

Most recently, Marconi was a featured guest speaker for IADC, International Attorney's Defense Council, and the Department of Defense Cyber-Crime Conference where he lectured on his film Enemy of the State and how it relates to privacy concerns and cyber-warfare in a post 9-11 world.  2011 will mark Marconi's second foray behind the lens as a writer/director with his new feature film; INTERSECTION, a gritty thriller currently in pre-production being produced by Luc Besson, the director of THE PROFESSIONAL, FIFTH ELEMENT and Europa Corp.  Holding duel citizenship for the US and EU (Italy,) Marconi divides his time between Los Angeles and Europe.

Friday, July 15, 2011

[Blogging Northwest Smith] -- Black Thirst (Reprise)

The following is a reprise of my second "Blogging Northwest Smith" series, this time discussing "Black Thirst." Looking back on the older post, I find that I ought to have mentioned how the focus on beauty does mirror some aspects of Planetary Romance tales like the John Carter series. I didn't point it out in the past because I don't think Moore is writing strict Planetary Romance, she's doing something more.



In the last installment of "Blogging Northwest Smith," I discussed how C L Moore's tales of Northwest Smith included elements of Space Opera and Weird Horror and pushed the envelope of what constituted a Science Fiction tale. By Space Opera I am referring to the earlier "Space Opera equals Space Westerns" description often used during the early days of the genre.

I am far from the first to notice that Moore incorporated elements of Weird Horror into the tales of her space faring anti-hero, Lin Carter noticed her inclusion of these elements and thought it likely they were added to garner publication in Weird Tales. Whatever Moore's reasons for including Weird Horror elements, as she did with her adaptation of the Medusa into "pleasure vampire" in "Shambleau," she was deeply enough tied to the Lovecraftian circle that she was one of the co-authors (in fact she was the jump start author) of a Lovecraftian "shared world" tale entitled The Challenge from Beyond (more on this in a later post).

For the modern fan of Science Fiction, the incorporation of horror elements into a Science Fiction narrative seems perfectly natural. Everything from the Atomic Horror films of the 50s and 60s to Ridley Scott's masterpiece Alien (based on A.E. van Vogt's 1939 Astounding story "Black Destroyer" which was included as chapters 1-6 of The Voyage of the Space Beagle) to Joss Whedon's Firefly demonstrate how deeply saturated film and television are with the SF horror story. But for fans of "Space Westerns," Foundation, or modern Space Opera, the shift in suspension of disbelief from hard SF to Weird Horror SF isn't guaranteed.

When I read "Shambleau," I was struck by how much the narrative followed the format of a classic Western and by how the monster/alien of the tale was Lovecraftian in nature -- tentacles and all. "Black Thirst" takes the combination of Science Fiction and horror a different direction than "Shambleau." Where in "Shambleau" the tale was one of Weird Horror overlaying a Western, "Black Thirst" is a tale of Gothic Horror that contains no small elements of the Western and Weird Horror genre.

Our tale begins with our protagonist, Northwest Smith, leaning against a warehouse wall in some unfriendly waterfront street on Venus. He soon encounters a woman, immediately recognizable as a Minga maid, who begs Northwest to visit her in the Minga stronghold in order to provide her some sort of aid.

Moore spends some time describing the Minga palace as a building that pre-existed the majority of civilization on Venus, describing how the stronghold was already built by the time some great Venusian explorer had sailed the seas in search of new land. The Minga maids themselves are as mysterious as the palace from which they are sold, they are "those beauties that from the beginning of history have been bred in the Minga stronghold for loveliness and grace, as race-horses are bred on Earth, and reared from earliest infancy in the art of charming men. Scarcely a court on the three planets lacks at least one of these exquisite creatures..."

Establishing the mysterious origins of the stronghold and the maids, Moore quickly establishes the dangers associated with attempting to "lay a finger" on a Minga maid. It is a danger with no appeal as "The chastity of Minga girls was proverbial, a trade boast." The purpose of these beauty slaves seems not to be a sexual one, and this is reinforced later when the real purpose of the breeding of the maids is reveals, but a purely aesthetic one. The women are bred for their beauty, in form and manner, and the price paid is for these things alone.

The concept of a stronghold of courtesans, trained in the art of charming men, combined with the similarities between Malcolm Reynolds and Northwest Smith leave one wondering if Joss Whedon had read this tale before creating Firefly. Not to imply with any certainty that Whedon was directly influenced by Moore, but it is hard for me to visualize anyone other than Nathan Fillion playing Northwest Smith in a movie -- and if he did Whedon fans would cry foul that Northwest is a direct Mal ripoff.

As the Minga maid, named Vaudir, leaves Smith she does so with a warning. She warns Northwest about the evil that is the Alendar and hints at his origins when she discusses there are "elemental" things that don't sink back into the darkness from which they came if a civilization develops too swiftly. "Life rises out of dark and mystery and things too strange and terrible to be looked upon." Here she hints at the history of the Minga and the Alendar and Moore incorporates imagery from Weird Horror. The concept of elemental evil is one of Weird Horror and it is the type of horror that is used to describe the Alendar.

Smith agrees to help the maid and approaches the stronghold as she told him he should. What follows is a series of scenes reminiscent of Bram Stoker's Dracula in which our hero plays, a much braver version, of Jonathan Harker. Smith wanders the hallways of the palace sensing, but not seeing, the great evil that awaits him. He arrives at Vaudir's room, but it is not long before he encounters the Alendar him/itself. The Alendar is a manlike creature possessed of great psychic powers, powers which overwhelm our protagonist and could kill him in an instant. But a quick death is not to be for Smith as he possesses something of value that the Alendar desires.

The Alendar, it seems, is -- like the Shambleau -- a kind of vampire. Unlike the Shambleau the Alendar does not feed on sexual/physical pleasure, instead he/it feeds on beauty. For the Alendar beauty is a tangible thing, an objective thing that provides real nourishment. The only way in which beauty is subjective regarding the Alendar's hunger is in its "form." What is beauty for a human female isn't beauty in a human male, which is why the Alendar has spared Smith. Smith possesses the quality of male beauty which must be fully developed before the Alendar can feed on him. As the Alendar describes his method of nourishment, Smith is given glimpses of unimaginable beauty -- beauty that can cause madness.

How the tale unfolds from here I will leave for you to discover on you own, but I would like to spend some time discussing some of the interesting concepts Moore threw into this story.

She is quite obviously writing a tale about slavery and presents human trafficking as a horrible affair, but she is also presenting a discussion of beauty and what constitutes true beauty. The Alendar describes beauty as follows:

"Beauty is as tangible as blood, in a way. It is a separate distinct force that inhabits the bodies of men and women. You must have noticed the vacuity that accompanies perfect beauty in so many women... the force so strong that it drives out all other forces and lives vampirishly at the expense of intelligence and goodness and conscience and all else...

For beauty, as I have said, eats up all other qualities but beauty."

The beauty that Moore has the Alendar describe is in itself horrifying, yet it is also an interesting spark for discussion. Vaudir -- who has asked Smith for assistance and led to his current state of danger -- is beautiful, but she possesses something more. She possesses and intelligence and free will that make her more desirable to the Alendar than her beauty alone would demand. Smith too possesses this combination of independence and beauty, a combination that the Alendar seeks to use in order to overcome the boredom which results from the consumption of his current fare of pure beauty. Moore is simultaneously critiquing the "cult of beauty" and proffering an alternative -- a beauty that combines intelligence, independence, and appearance. There is a strong feminist spirit underlying the story and it is this spirit that separates this tale from a run of the mill narrative.

As before, Moore combines elements from a variety of literature in this piece in a manner that is fluid. The discussion of elemental evil has ties to Weird Horror. The Alendar, his stronghold, and the equation of beauty itself with the horrific echo Gothic Horror. The manner in which Smith is encountered and the stories resolution are straight from a Western, one could easily see "Black Thirst" as an episode of Wild, Wild, West. With all that Moore combines genre elements one might expect to become lost in some residual narrative clutter, yet that never occurs. Moore has a story she wants to tell, of a vampire who consumes beauty yet seeks something more, and it makes for quite an entertaining ride.

Previous Blogging Northwest Smith Entries:

1) Blogging Northwest Smith: "Shambleau"

Wednesday, July 13, 2011

[Blogging Northwest Smith] -- Shambleau (A Reprise)

Almost two years ago, Cinerati featured a post discussing the differences between Sword and Sorcery tales and stories of Planetary Romance. According to the post, a couple of the key differences were the moral clarity of Planetary Romance tales and the inclusion of "Weird Supernatural" elements in Sword and Sorcery tales. In response to the post, Blue Tyson, posited that I had left a "Northwest Smith" sized hole in my argument. The implication being that these tales contained "Weird Supernatural" while falling squarely into the Planetary Romance genre.

At the time I had only read Catherine Lucille Moore's Jirel of Joiry tales, and not her Northwest Smith stories. Blue Tyson's comment deeply intrigued me, and I decided to read C.L. Moore's Northwest Smith stories and to do one blog entry per story as I read them. For the exercise, I used Paizo Publishing's excellent Planet Stories edition of Northwest of Earth, which contains the complete stories of Northwest Smith (including "Nymph of Darkness" a collaboration with Forrest J Ackerman and "Quest for the Starstone" a collaboration with Henry Kuttner), as my reference during the discussion.

Eventually, life caught up with my ambitious attempt -- in the form of twin daughters, graduate school, and work related stresses -- and I was unable to complete the experiment.

I think of it as one of my failings as a blogger. I think of it as my biggest failure, just above not being able to continue my Geekerati podcast with Bill Cunningham and Shawna Benson -- a podcast that I still think is among the best done. Just skip the last couple of episodes, which were recorded as the podcast was in its twilight.

Now that it is summer, and Gen Con approaches rapidly, I would like to re-ignite my series. To that end, I will be re-posting the earlier blog posts for the next few days, after which I will complete my Northwest Smith journey. If you want to skip ahead, you can read the originals by going to the Blogging SF/F page, but I'd rather you stuck around for the ride and commented on the new pages.


For those of you who are unfamiliar with Northwest Smith, he is often discussed as the fictional character who is the inspiration for George Lucas' character Han Solo. Any need to point out similarities between Northwest Smith and Indiana Jones seems unnecessary, as the names themselves speak volumes about that connection. According to John Clute's Encyclopedia of Fantasy, "Through Smith, CLM helped revamp the formulae of both space opera and heroic fantasy. Smith's introspection and fallibility give him a more human dimension than his predecessors in heroic fantasy, and the depiction of his sexual vulnerability represented a psychological maturity uncommon in the field."

I think it bears mentioning that Stephan Dziemianowicz, who wrote the entry in the Encyclopedia, makes no mention of Planetary Romance in the Northwest Smith section and focuses on Smith's importance in space opera and heroic fantasy. I mentioned in the prior post that Planetary Romance was a sub-genre of heroic fantasy, but then again so is a great deal of fiction that no one would ever imagine being classified as Planetary Romance.

If "Shambleau" is any indication of the direction that future Northwest Smith tales will wander, Moore's tales of Smith belong firmly in the genre of space opera and completely outside the bounds of Planetary Romance. Though the Smith tales' inclusion of imagery associated with "Weird Fiction" marks them as stories that extend the boundaries of the traditional space opera tale.

In support of the Smith stories falling into the sub-genre of space opera -- a genre that some argue includes the Planet Stories tales of Leigh Brackett, though I believe that classification lacks specificity and makes space opera too broad a category -- I looked to David G. Hartwell and Kathryn Cramer's The Space Opera Renaissance for a working definition of space opera. They offer two early definitions of the genre. These early definitions are most useful given the publication dates of the Smith tales, newer definitions bring to mind epic tales like Iain Bank's "Culture" stories or Asimov's "Foundation" due to the expansion of the use of the term space opera.

According to Hartwell and Cramer, the Fancyclopedia II had the following definition:
Space Opera ([coined by Wilson] Tucker) A hack science-fiction story, a dressed-up Western; so called by analogy with "horse opera" for Western bangbangshootemup movies and "soap opera" for radio and video yellowdrama.


Hartwell and Cramer are quick to point out that this definition is actually a watered-down version of what Tucker actually said in his fanzine, which wasn't to actually equate Westerns and Space Opera as telling similar tales. But the connection had been made and by the early 1950s, Galaxy magazine was firm in its use of space opera as "any hackneyed SF filled with stereotypes borrowed from Westerns." The definition of what constitutes space opera has since expanded significantly since the 50s -- it has come to be so broad as to include both Planetary Romance and the "Culture" stories which is almost too broad -- but the connection between the Western and space opera seems particularly significant in the case of Northwest Smith. I would not call Moore's writing hackneyed, but "Shambleau" could easily be rewritten as a Western with only minor cosmetic changes.

"Shambleau," which was Moore's first published story, was published in 1933 during the height of the pulp era. The shelves were filled with a wide array of writing of various qualities, but it is easy to see why Moore's piece was selected for publication in the November 1933 edition of Weird Tales. The piece could also be used as a demonstration for how to mold a work of writing to suit a particular publication. It isn't hard to believe that Moore actually started this as a Western and then adapted it to better suit the tastes of Weird Tales.

"Shambleau" opens with a prefatory paragraph which sets the tone of the tale, establishes a sense of history and place, and gives readers some foreshadowing regarding the turn the tale will take. The paragraph is reminiscent of the paragraphs Robert E. Howard used to open his Conan tales. Where his paragraphs represented excerpts from the fictional Nemedian Chronicles, Moore's resemble the careful tone of a campfire tale. The paragraph is different in tone from Howard's, but serves much the same purpose.

It begins:
MAN HAS CONQUERED Space before. You may be sure of that. Somewhere beyond the Egyptians, in that dimness out of which come echoes of half-mythical names -- Atlantis, Mu -- somewhere back of history's first beginnings there must have been an age when mankind, like us today, built cities of steel to house its star-roving ships and knew the names of the planets in their own native tongues--


One might believe after reading this paragraph -- especially since the place names for Mars and Venus used later in the story are those used in this paragraph -- that he or she is about to read about Space travel in this time before time. This is not the case. References to "New York roast beef" and a "Chino-Aryan war" leave any speculation that this tale takes place in a forgotten time behind. No...this tale takes place in our future, after mankind has once again conquered Space. The sense of the mythical is used in order to make the twist of the story plausible and ensures that the twist falls well within a reader's suspension of disbelief.

We know that our tale take place at some time during mankind's Space conquering future, but what kind of future is it and what kind of man is our protagonist? Apparently, the Mars of the future is a lot like Virginia City.

"Shambleau! Ha...Shambleau!" The wild hysteria of the mob rocketed from wall to wall of Lakkdarol's narrow streets and the storming of heavy boots over the slag-red pavement made an ominous undertone to that swelling bay...

Northwest Smith heard it coming and stepped into the nearest doorway, laying a wary hand on his heat-gun's grip, and his colorless eyes narrowed. Strange sounds were common enough in the streets of Earth's latest colony on Mars -- a raw, red little down where anything might happen, and very often did.


Moore gets us into the action quickly. After a prefatory paragraph that sets the tone and place, she launches us straight into a dangerous situation. It's like reading the scrolling preface before a Star Wars film and then being thrust right into the action. In this case, the action of the tale is simple enough. A wild mob is shouting for the death of a woman, whether "Shambleau" is her name or the name of her people has not yet been made clear, and Northwest Smith takes it upon himself to calm the mob and save the girl. It is only after saving the girl that Northwest Smith comes to understand why the mob was after the woman in the first place -- to tell you more about the girl would be spoiling the fun, but it would also be unfair to leave out further discussion of our protagonist.

We know by his introduction, and his hand on his heat gun, that Northwest Smith is a dangerous man. We come to find out that his saving of the woman probably had little to do with chivalry, but more to do with "that chord of sympathy for the underdog that stirs in every Earthman." This chord of sympathy must stir strong in Smith, because the mob is pretty persistent and Smith -- like Han Solo after him -- isn't the kind who wants to get too involved in this kind of action. Smith's business is usually of a different sort:
Smith's errand in Lakkdarol, like most of his errands, is better not spoken of. Man lives as he must, and Smith's living was a perilous affair outside the law and ruled by the ray-gun only. It is enough to say that the shipping-port and its cargoes outbound interested him deeply just now...

Apparently, Smith is a blaggard whose day to day business is so unseemly that Moore refrains from sharing it, likely because the audience would lose sympathy with our protagonist. It is easy to see how Smith became the archetype that anti-heroes would be based upon for decades to come. He's a cautious man, who pulls for the underdog, but who participates in business best left unspoken. Sounds like Han Solo to me...or Wolverine.

"Shambleau" is a fun tale with a nice twist, a twist that is fairly obvious after the prefatory paragraph. One can see illustrations of "Shambleau" by Barbarella creator Jean-Claude Forest at this fairly NSFW link if you don't want to wait to find out the surprise. I recommend waiting. Read Moore's prose first. Moore incorporates classic mythology into the Science Fiction narrative smoothly and dramatically. Her writing is addictive and she manages to take a classic monster and turn it into something really weird.

Tuesday, March 08, 2011

It Appears that Guillermo Del Toro's Adaptation of "At the Mountains of Madness" is Dead


If I were to ask you how you would go about killing a possibly excellent adaptation of H.P. Lovecraft's novel At the Mountains of Madness, what would be your first answer?

When I first read that Guillermo del Toro was working on the project I had high hopes indeed. del Toro is one of the pre-eminent horror directors in the market today and his combination of surreal and horrific imagery seems a perfect match for the Narrative of Arthur Gordon Pym of Nantucket inspired Lovecraftian tale. That was until I read that del Toro wanted to spend $150 Million on the production of the film. That is a tremendous amount of money to spend on a film, and Lovecraft has never been a name that -- as much as he inspires gamers and defined modern horror -- has ever brought people to the theater. Given that horror movies are typically lower budget films, and that the del Toro written remake of Don't Be Afraid of the Dark came at around a $13 Million budget, making an epic $150 Million Lovecraftian epic seems even more difficult sell.

Last night, the Hollywood Reporter's Heat Vision blog reported that the movie had been put in jeopardy writing, "The situation had been building to a head for a quite some time, and del Toro is not going down without a fight, exploring the option to take the project to another studio. Sources say Fox is a likely destination, since James Cameron is one of the producers and has a long association with that studio. (Other producers include Don Murphy and Susan Montford.)"

Those who follow how Hollywood works know that conflicts like these can be hints toward the demise of a project, and according to indieWire the movie is now officially dead.

As indieWire also points out, it isn't like Universal Pictures has been particularly risk averse of late, but after a string of box office fizzles it seems that they have reached their limit.

Given that the R rating and $150 budget were the major stumbling blocks, what are your thoughts?

Does a version of At the Mountains of Madness need to be rated R, or can thematically horrific moments suffice in translating the tale? Does it need gore and profanity, or just tone?

Does the film need a $150 Million budget or could a director who is less in demand than del Toro bring in a quality version for less?

One thing is certain, fans of Lovecraft are still waiting for a quality big screen version of the film. As good as the H P Lovecraft Historical Society's version of Call of Cthulhu was, it hasn't caught the imagination or passion of main stream audiences.




While we wait, might I interest you in the HPLHS's radio adaptation of Mountains? Or perhaps their upcoming film The Whisperer in the Darkness?

Monday, February 07, 2011

Kell's Legend -- An Action Packed Fusion of Legends Past and New Concepts



It is often said that you cannot judge a book by its cover, but we know that isn't entirely true. Marketing departments work hard to ensure that a book's cover conveys a hint of what a book's contents will be. The cover to Andy Remic's book Kell's Legend, published by Angry Robot Books, practically screams at the potential reader.

"Psst! You! Yes, I mean you. You like David Gemmell books right?"

I am a big fan of Gemmell and I admit that the prospect of an author continuing to satisfy my pulp action reading itch is a pleasant one. Gemmell had a way of combining tried and true narrative tropes with interesting characters and pulse pounding action with a hint of moral philosophic undertones. Gemmell's originality as a writer wasn't in plotlines -- some of his most famous books were adaptations of the Spartan stand at Thermopylae and stories of Scottish rebels -- it was in his ability to create human characters in a genre that too often presented ciphers.

By making the comparison to Gemmell, the marketing department set the bar to impress readers fairly high. How did Remic fare?

Kell's Legend -- the title even evokes Gemmell comparisons -- opens with a massive army invasion. From the initial description of the invasion, the reader does not hold much hope for the Kingdom of Falanor to resist the Iron Army that seeks conquest. The Iron Army is more than a disciplined army comprised of skilled soldiers led by a talented commander invading at an opportune moment -- though it is all of those things -- it is also an army that has access to sinister "blood oil magic." This magic can win battles before they even begin as it creates a frightening pogonip like "ice fog" that can freeze defenders, and citizens, to death before the first blow is struck.

This pleases General Graal for many reasons, not the least of which is that his army doesn't merely seek to conquer the Kingdom of Falanor. His army seeks to harvest the blood of Falanor's citizens to provide food for his people to the north. General Graal, and his kin, are a vampiric fusion of man and machine. The country from which Graal hails is one where the citizens are merged with clockwork mechanisms as children in a process that creates a race of vampire machines -- or as the book calls them "The Vachine." The process doesn't go well for every child. There are those whose minds and bodies are twisted in the attempt. These poor souls become the feral "cankers," primitive societal rejects filled with bloodlust and rage.

This is the force that our hero Kell must resist. When the novel opens, Kell is already a legend among his people. His "Days of Blood" are the subject of great ballads that travel the land, but those days are long past. Kell would rather spend his time supporting his granddaughter's pursuit of an education, and leave his bloodbound axe Ilanna hanging on a wall mount. While the axe is mounted, it cannot speak to him, grant him its terrible strength, and he can attempt to forget all of the terrible things he has done. Things that have brought him fame, but at what personal cost.

Through the events of the tale Kell encounters his chief ally, a master swordsman named Saark. Saark is the Grey Mouser to Kell's Fafhrd, the Moonglum to Kell's Elric, the eternal companion. Like Kell, Saark has done horrible things in his past. He too has killed for King and Country, but he has also betrayed them. Saark is a witty and self-loathing character who often takes his own self-hatred out on others. He was once a paragon of virtue and now he wallows in debauchery as a means to punish himself. It is only in meeting Kell and fighting a hopeless battle against the Vachine that Saark can find any possible redemption.

The book has everything one could ask in pulp fantasy. It has pulse pounding action, brooding heroes, elements of horror, clockwork vampires, epic battles, and ancient evils.

Did I mention the clockwork vampires?

Like Gemmell, Remic is working in territory familiar to the fantasy fan, but he combines familiar elements into an engaging tapestry of action. Remic's writing jumps off the page and leaves reader's asking for more as the book's final page ends on a desperate cliffhanger.

Though the book is quite good, it isn't perfect either. The milieu of the novel is filled with allusions to a detailed history, but these allusions often come up after the information might have aided the reader in understanding the context of narrative elements. We are given the name vachine before the term is explained to us. Given that "vachine," and "canker" for that matter, sound like things you might catch frequenting brothels, this is an oversight on the part of the author. When the clumsiness of the introduction of the vachine as race is contrasted with the introduction of the Stone Lion of the Stone Lion Woods, it becomes clear that Remic has a detailed setting from which to draw. I could easily see myself highlighting passages of the book to form the basis of an rpg campaign, there is myth-building going on here. It is just sometimes presented out of order.

Remic also has a penchant for profanity in the book which that can seem shocking at first. The sexual escapades of Saark are a necessary part of the narrative, they demonstrate his self-loathing aptly, but Remic's choice of vocabulary was straight out of Deadwood. Like Deadwood, the reader becomes used to certain characters and their use of what Spock called "colorful metaphors," but one does wonder if the word choice itself is as vital as the scenes where the vocabulary is used. What does the use of the "c" word and "q" word add to the verisimilitude of the tale?

As can be seen from the brief synopsis of the book's opening, Remic draws from many of my favorite fantasy authors for inspiration. Kell's Legend contains echoes of Moorcock, Lieber, Howard, and Gemmell while maintaining a rich originality.

While Remic's book lacks the subversive political critiques of Moorcock, or the Just War undertones of Gemmell's fiction, it does contain imagery that makes for interesting discussion about modern man. By making the results of man and machine into horrifying vampiric creatures, sometimes less than human and sometimes more, Remic allows us to consider the wisdom of fiction's current obsession with "Transhumanism." By becoming more than human, are we really becoming less than human? The industrial nature of the exploitation of conquest itself adds some interesting elements for conversation. When the Vachine invade, they harvest the conquered and prepare them for processing in their "Blood Refineries."

Some may find such descriptions as too "on the nose," but I found them fresh, topical, and engaging.

The battle scenes of Kell's Legend are vivid, the human relationships are compelling, and the hints at the legendary past of the world spark the imagination. That is exactly what one should be hoping for when one opens the pages of a novel.

I am eagerly opening my copy of "Soul Stealers."

Wednesday, January 19, 2011

In My Mailbox Today -- The Wildside Press Robert E. Howard Reader

For the past few months I had contemplated purchasing The Robert E Howard Reader from Wildside Press. I have purchased some of their Howard publications in the past, in particular Gates of Empire and have been quite happy with the purchases. Wildside is one of the many excellent smaller SF/F publishers and are the current publisher of Weird Tales, Sherlock Holmes Mystery Magazine and Adventure Tales.

What struck me as particularly interesting about the Reader was its ecumenical approach to Howard scholarship. The book features writings about Howard from Poul Anderson, Fritz Leiber, Robert M. Price, and the pariah of many modern Howard fans L. Sprague de Camp. In fact, the book is dedicated to de Camp (I can see James at Grognardia cringing as I write this).

As much as I disagree with de Camp's analysis of Howard's psyche as pure psychobabble, I have always admired his promotion of Howard's work and I was impressed that the Reader included and acknowledged him.

There was only one thing that kept me from ordering the book day one...

It has a horrible cover! It's worse than a Baen books cover, and that's not easy folks. What would your average plane/bus/train passenger think I was reading if they saw it?


I finally overcame my hesitation. After all, if I can admit to being a Hellcats fan how bad can walking around with this book be?

Looking at the contents, I am impressed so far. There is just one thing that keeps grating against my nerves. In the introduction of the book, and on the back cover, it says "A century after Robert E. Howard's death, it is evident that this amazing Texan achieved something unique in the annals of American literature." Conceptually, I agree with the sentence. Factually, I am irked. Robert E. Howard died in 1936 -- 75 years ago. The book was written for publication in 2007 -- you can still buy the author's Lulu version -- so it is intended as a Howard Centennial book. This is great, and I'm sure the writer meant "a century after Robert E. Howard's birth," but the lack of editing/review irks me.

I'll let you know how the book holds up as soon as I can get my mental nitpicker to take a nap.

Friday, August 13, 2010

Continuing the Conversation -- New "Blogging Pulp Stories" Page Added

I will be resuming my [Blogging Northwest Smith] series of posts next week with the story "Yvala." I have very much enjoyed reading the stories and writing my thoughts about them, but work, school, and two and a half year old twin daughters have interrupted the process.

In honor of my renewed intent to fulfill the social contract I entered with you last year, I have added a page to this blog entitled "Blogging Pulp Stories." On this page, you will find a listing of all the Northwest entries. As time permits, I will add other stories to the list as well. After Northwest will likely come Jirel of Joiry -- might as well read more Moore as she has a wonderful voice. This will likely be followed by a foray into "lost" DeCamp. I recently purchased a copy of a UK issue of Unknown Worlds that contains the Sprague DeCamp story "Solomon's Stone," and I am itching to read it. In his book Fantasy Roleplaying Games John Eric Holmes mentioned the story as a "proto" rpg tale, and I have longed to read it since Holmes' mention.

One of the reasons I am looking forward to re-igniting this series is because of the tremendous influence these tales have had on the gaming hobby and on popular culture in general.

Thursday, March 04, 2010

PULP 2.0 Press Publising BROTHER BLOOD


I don't normally cut and paste press releases on this site, but I am making an exception in this case. PULP 2.0's publisher Bill Cunningham is a friend of Cinerati and he has a strong vision with regards to promoting modern pulp fiction. Cunningham remembers well the bygone days when a young reader could pick up action packed fiction filled with references to "blazing twin .45s" where "sinister cabals" lurked around every corner, and where only heroes who were quick to pull the trigger could save the day. This was back before publishers decided that "Young Adult" readers "needed" heroes who "stupified" and "paralyzed" their opponents. The stakes were life and death, and the heroes meted out death with righteousness.

Cunningham's PULP 2.0 production company is releasing a series of book and other products that revel in this pulp spirit. In the tradition of the classic film Blacula, their first publication is the blaxploitation novel BROTHER BLOOD.

For Immediate Release:
Pulp 2.0 Press
Newpulpmedia@gmail.com





New Publisher Pulp 2.0 Press Officially Launches
with Author Donald F. Glut's
Lost Vampire Blaxploitation Novel BROTHER BLOOD

Company to specialize in quality pulp entertainment, reprinting rare classics and developing new properties
in the classic pulp form for the Horror, Scifi and Action-Adventure audiences


Los Angeles, CA - Bill Cunningham, the Mad Pulp Bastard (yes, that's his job title) of new publishing label Pulp 2.0 Press today announced its premiere pulp novel release, Brother Blood from author Donald F. Glut (The Empire Strikes Back novelization, TV's Transformers, The X-Men and comics' The Occult Files of Doctor Spektor). Brother Blood is a horror "blaxploitation" novel set in 1969 Los Angeles in and around the world famous landmarks of the Sunset Strip. Sexy Preston Duval is a sinister vampire stalking the streets of Los Angeles, building a vampire army to take over the city.

"Brother Blood is an old school pulp novel that captures the tone of the sort of material we'll be publishing here at Pulp 2.0 Press," said Cunningham. "Besides being a piece of pure entertainment, Blood captures the feeling of the time - having been originally written in 1969, three years before Blacula - and is premiering in english and novel form. It was published previously in the 70's in an edited, magazine form in German. "


Brother Blood will be published and distributed worldwide through Createspace's (www.creatspace.com) print-on- demand service and Amazon.com with low-cost digital editions available later for Kindle and other e-readers. Each print edition will feature "Extras" containing behind-the-scenes information, articles, photo essays and other exclusive entertainment.

In addition to collectible print editions for all of their releases, Pulp 2.0 Press has launched a promotion program for each of their titles. Starting with Brother Blood each Pulp 2.0 title will also feature signed extremely limited edition cover proofs that will be available free to only five lucky readers who are the first ones to send in pictures with themselves holding the book. Winners will be posted on the company's Facebook page: (www.facebook.com/pulp2ohpress).


In addition to the signed cover proof promotions, each title will be supported with various types of merchandise geared toward fans - posters, t-shirts and branded novelty items. Quality pulp entertainment items that fans can easily acquire.

"The whole company came about because so many cool pulp and exploitation novels that I wanted to read had fallen out of print and were really hard to track down. I figured that if the only way I was going to be able to read these books in affordable editions was to publish them - then I would do that. I tracked Don (Glut) down and licensed several of his books - more of which we'll announce soon - and got underway."

Cunningham added, " Since that initial startup we've added several artists and writers to the mix as well as a web marketing manager. We've all signed on to the idea of creating the kind of books we as fans want to see and figuring the best way to make pulp fiction fans happy. As a youngster I remember the classic Famous Monsters magazine and how editor Forrest J. Ackerman used to get monster fans involved. Those fans eventually grew up to become the very professionals they were enamored with in the first place. You'll recognize some of the names: John Carpenter, Joe Dante and yes, Donald F. Glut. Thanks to the internet and meeting fans at conventions we can do the same and connect them with quality genre entertainment more than ever before - hence, the name and the mission Pulp 2.0. "

# # #


For more information, or to schedule an interview please contact:

newpulpmedia@gmail.com
Facebook: www.facebook.com/pulp2ohpress
Twitter: @madpulpbastard
www.pulp2ohpress.com
www.donaldfglut.com

Brother Blood
By Donald F Glut, cover art by Nik Macaluso from Pulp 2.0 Press

The classic vampire "blaxploitation" novel from author Donald F. Glut (THE EMPIRE STRIKES BACK, TRANSFORMERS). A vampire stalks 1969's groovy Sunset Strip. The police are clueless but a trio of true believers know the horror in their midst. Written in the same style as the original Dracula, Brother Blood is a bloodsucker for the Groovy Age.


Publication Date:Feb 05 2010
ISBN/EAN13:1450576397 / 9781450576390
Page Count: 372
Binding Type: US Trade Paper
Trim Size: 5.25" x 8"
Language: English
Color:Black and White
Related Categories: Fiction / Horror
Retail: $18.99

Monday, December 07, 2009

War of the Worlds: Goliath -- Coming in 2010



Next year will see the release of Tripod Entertainment's animated Steampunk film WAR OF THE WORLDS: GOLIATH. The film's premise is that 15 years after the Martian's failed attack on the earth in 1900 the aliens return to continue their attempted conquest of Earth. Much has changed in the intervening 15 years, as the industrious have reverse engineered a substantial amount of Martian technology. This sets the stage for a more evenly balanced conflict between the two worlds. The film's trailer hints at what the film will offer. The film will star geek favorites Adam Baldwin, Peter Wingfield, and Adrian Paul.



GOLIATH isn't the first WAR OF THE WORLDS sequel to make its way through the Hollywood entertainment assembly line. In 1988, there was a 2 season syndicated television series based on the premise that the Martians who invaded during the George Pal film merely went into hibernation and didn't die when they collapsed. The series aired in the US on Fox, and it too starred Adrian Paul (during the 2nd season).



The narrative premise of GOLIATH is a promising one and the show looks to have combined the best of the Steampunk genre with some elements of the classic animated television series STAR BLAZERS. Instead of a giant space faring WWII battleship, we have a giant sky spanning battle-zeppelin. I think the battle-zeppelin wins hands down.

Steampunk is a genre that has been gaining some momentum over the past few years. It combines "Vernian" futuristic technology with a Victorian/Edwardian time frame. I would posit that the first iteration of Steampunk was the Castle Falkenstein roleplaying game by Mike Pondsmith of R. Talsorian Games (publishers of the Cyberpunk rpg) and that the genre gained real traction with the novels The Difference Engine by Gibson and Sterling and The Prestige by Priest.

It has been noted in the comments that I am in error with regards to the origin of the term and genre of Steampunk. I will concede the term's origin, but I would take issue with some of those items retroactively classified into the genre. One could classify Spenser's The Faerie Queene as Epic Fantasy, but one would be misapplying a term for fantasy fiction in the post-Morris era. The same holds for Wild, Wild, West which shares as much with James Bond as it does with Steampunk (specifically). One might as well classify Ian Fleming's brilliant Chitty Chitty Bang Bang as Steampunk. Wikipedia and "internet citations" from Locus be damned!

Thursday, December 03, 2009

Solomon Kane (2009) Has Yet to Secure US Distributor -- Come on Pulp Fans!



Earlier this year, I wrote about the upcoming SOLOMON KANE film. According to the film's production company (as of 11/24/2009) no company has purchased the rights to distribute the film in the United States.

It is time for us pulp fans to get the message out and build some buzz for this film. It may, or may not, live up to Howard fan expectations, but we must get the full big screen experience.

If you want a couple of talking points to respond to questions about the character, here were my thoughts:


If you were to take a random sample of Americans and ask them to name a hero created by Robert E Howard, arguably the creator of the Sword and Sorcery genre, their most likely answer would be Conan the Barbarian. For the past forty years, since Lin Carter and L. Sprague De Camp resurrected the hero for mass consumption, Howard's man of gigantic mirth and gigantic melancholies has appeared in a wide variety of media for public consumption. People have encountered Conan, or some approximation, in film, video games, comic books, television shows, and numerous pastiches written by more recent authors. Never mind the fact that the Conan of popular culture bears only passing resemblance to Howard's barbarian, the character has become a deeply ingrained part of the American Mythos.

From time to time some devoted soul, will attempt to resurrect another of Howard's heroes in the hopes that they too will become a part of the American psyche.

A little over a decade ago we saw the release of Kull the Conquerer starring Kevin Sorbo. Kull was a proto-Conan and the first published Conan stories is a re-writing of a Kull tale. The film meandered between the swashbuckling stylings of a Harryhausen Sinbad film and the camp of the Batman television series, and in doing so failed to capture the character or any real audience.

There have also been attempts to bring Howard's dour and deadly Puritan, Solomon Kane. In the 70s, Marvel Comics released a number of Solomon Kane comics, recently Dark Horse has done the same. In fact, Dark Horse is publishing the reprint trades of the Marvel books. In the 90s, Baen Books released a collection of Howard's Solomon Kane stories with and introduction by Ramsey Campbell. Campbell also used the Bael edition as an opportunity to "collaborate" with Howard in a manner similar to de Camp and the Conan tales. Del Rey released a beautiful edition of the Solomon Kane tales, with wonderful artwork by Gary Gianni, in 2004 -- an edition still in print -- that collects all of the original tales with a few exclusive story fragments. The Del Rey edition is Kane as Howard wrote him. Solomon Kane has even been the subject of the excellent The Savage Worlds of Solomon Kane role playing game by Pinnacle Entertainment.

Kane is among my favorite Sword and Sorcery heroes. His combination of a forthright pursuit of justice and his unforgiving personality makes for an interesting take on the "religiously motivated" hero. Howard describes him as, "a strange blending of Puritan and Cavalier, with a touch of the ancient philosopher, and more than a touch of the pagan...A hunger in his soul drove him on an on, an urge to right all wrongs, protect all weaker things...Wayward and restless as the wind, he was consistent in only one respect -- he was true to his ideals of justice and right. Such was Solomon Kane." Like so many of Howard's heroes, Kane was -- like Howard himself -- One Who Waled Alone.

Kane's star is certainly rising in the popular psyche, but how great a place the Puritan will hold will greatly depend on the upcoming film starring James Purefoy as the title character. If the preview is any indication, the character of the film will not be Howard's character "made flesh," but Purefoy's Kane might just be Howard's character in spirit.



Rocket Packs and Spaceships: Capcom's Dark Void Looks Like Pulpy Goodness



In January 2010, Capcom will be releasing a game that combines several pulpy elements dear to my heart.

First, the game opens with a pilot named Will who gets lost in the Bermuda Triangle during a storm only to find himself in an alien landscape.

Second, Will eventually acquires a rocket pack which he can use to combat the evil alien "Watchers."

Third, Capcom brought in some of the design crew from the excellent pulpy aerial combat game CRIMSON SKIES to work on this project. CRIMSON SKIES had a fluid and intuitive control interface, and the aerobatics of the game were truly exciting.

The game combines third person shooter/platformer action, with the aerial combat mechanics of CRIMSON SKIES and has an interesting visual style, all of which are highlighted in Capcom's latest preview video.




Looking at the game, it doesn't look like it will be a groundbreaking and genre redefining game like UNCHARTED 2 or MODERN WARFARE 2, but it does look like it will be a fun experience for those who love guys in rocket packs battling aliens. I know that I'll be picking this up next month.

It should also provide yet another weapon in my arsenal as I try to convince my game group to start up a Slipstream (pulpy SF setting for Savage Worlds) campaign.