Showing posts with label Appendix N. Show all posts
Showing posts with label Appendix N. Show all posts

Wednesday, May 10, 2023

Appendix N? How About Appendix Hammer Films? This Hard to Find Gem is a Pop Culture Geek's Dream

 

Peter Cushing’s Tales of a Monster Hunter (1978)

As you might imagine, the Geekerati library is filled with volumes containing tales of Sword & Sorcery, Sword & Planet, Science Fiction, Fantasy, and not a small amount of Horror. One of the books I am proudest to have in the library is the 1978 paperback printing of Peter Cushing's Tales of a Monster Hunter.


Cushing holds a special place in my geekiest of hearts. Not only did he star in several Hammer Studios Horror films, some of the greatest horror films ever produced, but he was himself a bit of a gamer geek. He collected, painted, and played miniatures wargames. In the British Pathé archival short below, you can see his genuine joy. I can’t quite tell if he has any copies of the British Model Soldier Society’s Bulletin on his shelves, but I wouldn’t be surprised if he did. This video was filmed in 1956, which lines up with the publication of Tony Bath’s medieval rules in the Bulletin. I’ve played a couple of games using H.G. Well’s rules from Little Wars, which Cushing features in this short, but I can’t help but think he would find the advances in wargaming game mechanics of the era intriguing.

As much as I want to believe that this collection of horror stories was selected by Mr. Cushing himself and reflects his personal taste, it is unlikely that the volume was actually edited by Mr. Cushing. The copyright lists both him and Peter Haining and Cushing's autobiographical preface is written in third person. I would think it odd if Mr. Cushing referred to himself in the third person.

Peter Haining was an anthologist of horror tales who had a number of volumes printed in the late 70s and early 80s. One of these volumes is the very interesting Sword & Sorcery paperback The Barbarian Swordsmen, which contains stories by Robert E. Howard, Lord Dunsany, C.L. Moore, and Fritz Leiber.

Setting aside my belief that Cushing wasn’t the actual editor of the book, there is reason to think that Cushing provided feedback to the selections. Even if he didn't the stories collected in the anthology pair nicely with a Cushing/Hammer Films marathon and are a fitting collection of Cushing adjacent tales if not his own selections.

Here is a brief overview of the contents of the book.

How I Became a Monster Hunter by "Peter Cushing" is a biographical essay that gives a very good overview of Cushing's acting career and has some nice quotations from Cushing himself.

A Masked Ball by Alexandre Dumas is a very short story that is included in the book because of Cushing's very small role in James Whale’s film version of The Man in the Iron Mask. Like all the stories in this volume, there is some connection between the tale and Cushing's career. In this case, it’s not a direct connection as Cushing’s role is small in that film. Then again, so too is the length of this story.

The Mortal Immortal by Mary Shelley is a reminder that the creator of modern science fiction wrote more than just Frankenstein. Given that much of Cushing's career was spent portraying various versions of Dr. Frankenstein, a Shelley story is a must and it is always nice to see a deep cut rather than an excerpt from a more well known work. As a society we often focus too narrowly on the works of past writers and leave out the rest of their career. In the case of Robert E Howard, we often focus on his Conan stories to our own detriment. In the case of Shelley, by focusing on Frankenstein we miss out on other stories that can touch upon our own times. While ChatGPT and other advances keep Frankenstein relevant, her novel The Last Man is particularly resonant in a world that just experienced a pandemic.

Dracula's Guest by Bram Stoker is an episode that, according to the editor’s introduction in Tales, was excluded from the famous novel due space restrictions imposed on Stoker by his editor. Cushing's connection to Dracula in his portrayal of Van Helsing is well known and it has been argued in D&D geek circles that Van Helsing is one of the inspirations for the Cleric class in D&D.

In the Footsteps of the Abominable Snowman by Joseh Nesvadba is a Yeti tale that is included due to Cushing's performance inThe Abominable Snowman of the Himalayas. This is not the story that inspired the film, which was a teleplay, but it bears some similarities in tone to the underappreciated film.

The Ring of Thoth by Sir Arthur Conan Doyle connects with Cushing's career in two ways. Cushing played Sherlock Holmes on the big screen in Hound of the Baskervilles and he also starred in a Hammer version of the Mummy story. "The Ring of Thoth" isn't a Holmes tale, but it is a Mummy yarn and one that makes me wonder if Robert E. Howard had a copy on his shelf (the answer is YES!). After all, Howard's villain Thoth-Amon sought his Serpent Ring of Set in the first Conan tale and there are similarities of tone here.

The Gorgon by Gertrude Bacon is a late Victorian tale published in The Strand that makes use of the Greek legend of the Gorgon. Cushing had starred as the villain in the 1964 Hammer film The Gorgonthough according to the Encyclopedia of Hammer Films that screenplay was based on a story submitted to Hammer by J. Llewellyn Divine, and there are few enough tales of the creature that this makes a nice addition to the book. The Hammer film is much better than its effects and is one of a list of Hammer productions I wish could be remade with the same caliber of performances but with modern effects.

The Man Who Collected Poe by Robert Bloch is the first tale in the volume that Cushing actually performed in an adaptation of during his career. The story is adapted in the film Torture Garden (1967) where Cushing plays the "bibliophile."

The Ghoul of Golders Green by Michael Arlen (published in 1925 and public domain in the US) is only connected to Cushing's career in that he starred in a film called The Ghoul in 1974 which was based on an original screenplay by John Elder. There are few enough tales of ghouls, so the tale fits even if the connection is limited.

There Shall Be No Darkness by James Blish is the final tale in the volume and it is a great story to finish with as it served as the basis for the film The Beast Must Die. A while back a Vulture article recommended watching this film before or after watching Knives Out. If you've ever played the game Werewolf, you really should check this movie out as it provides the audience with a short "Werewolf Break" in order for the audience to guess which character is the werewolf. It's great fun. In the aftermath of Glass Onion, I’d argue that the second Rian Johnson detective mystery shares even more with The Beast Must Die than Knives Out. To this day, I still think of Calvin Lockhart’s character, Tom Newcliffe, as an alternate universe version of Marvel’s Blade. Watch the film and see why. It’s a film I watch every Halloween season.



Friday, October 28, 2022

Appendix N May Have Influenced Dungeons & Dragons, but Moldvay Basic Influenced How I Read Fantasy

 now become a widely used shorthand for the literary origins of RPGs."  James' site often includes discussions of the Appendix, its influence on the early days of the hobby, and from time to time he even reviews books and authors featured in the Appendix. 

Given that he has taken the time to review the Carnelian Cube, a book that fellow Appendix N advocate Erik Mona has found "wanting," it is my hope that James will someday review the Kothar series by Gardner Fox.  Though if that doesn't happen I might just find the time to do so.  Having endured a couple of Lin Carter's Thongor books, I figure they cannot be much worse.  That said, Carter at least has the virtue of being one of the best editors in SF/F history even though his Thongor stories fall very short of the best of Sword and Sorcery fiction.

If I were to say that the influence of Appendix N extended beyond the gaming table and that many of the works therein are also seminal works of Science Fiction and Fantasy, I don't think there would be many who disagree.  The Appendix includes luminaries like Leigh Brackett, Edgar Rice Burroughs, J.R.R. Tolkien, Manly Wade Wellman, and Robert E. Howard -- and many others beside.  But the list is also incomplete as a glimpse into an earlier era of Fantasy, Scientification, and Sword & Sorcery.  There is no listing for Clark Ashton Smith, for example. 

While Appendix N is the best known Dungeons & Dragons recommended reading list, one that has inspired the DCC roleplaying game and several books, it is not the only list of recommended reading that Dungeons & Dragons games have provided to readers. There are other lists.  The Erik Mona edited Pathfinder roleplaying game, or as I call it D&D Golarion, has it's own Appendix 3. This Appendix features a list of recommended reading.  It is a longer list than Gygax's, and a good one, that includes a wide range of readings including some more recent works.



My own favorite "Appendix N" is a combination of the "inspirational source material" provided by Tom Moldvay on page B62 of the 1981 Dungeons & Dragons Basic and in the module X2 Castle Amber. Without those two resources, my experience of fantasy would be entirely different than it was.  While others may have based their youthful Fantasy purchases on Appendix N, I based mine almost entirely on the Moldvay Basic list.  It should be noted that Tom Moldvay was assisted in the creation of his list by Barbara Davis who was Children's Librarian at the Lake Geneva Public Library at the time that D&D Basic was published.  Davis eventually became the Library Director from 1984 to 1996.  Barbara is no longer with us, and her contribution to D&D and D&D fandom is understudied and underappreciated, but I'd like to thank her for the many hours (years) of joy I experienced due to the  list she created. I image her list created joy for many other young people as well.

This isn't to say that no one has discussed the list at all. James Maliszewski has already written a brief comment about how the Moldvay list differs from the Gygax one, and argues that it represents a shift from material that influenced the design of the game to a list that might provide inspiration or entertainment for those who play the game.  To quote James, "Whereas Gygax's list was a list of the specific books and authors who influenced him in creating the game -- and are thus a window into how he saw the game -- Moldvay's list is a generalized quasi-academic survey of fiction and non-fiction that might hold some interest to players of D&D."

His language is strong, and as much as he demurs from the quote being used as a "this list is better than the other list" statement, it seems clear to me that the use of the term "quasi-academic" is somewhat loaded.

Let's just say that James and I hold similar, but not exact positions on the lists.  I agree that the Gygax list is a specific list that influenced him in creating the game.  I think the list was also one which he thought would appeal to people who were currently playing D&D.  That is to say, adults.  When AD&D was first published, the game was just beginning to escape from college campuses and niche SF/F reading circles and into the mainstream.  The Moldvay list, on the other hand, was written for a generation of emerging players.  It was written for the young. It was written for me. 

Both lists include some overlap -- Fritz Leiber, Robert Howard, H.P. Lovecraft, and J.R.R. Tolkien.   Moldvay's list differs in one very distinct way. It is divided into many sections and these sections lead down a wide variety of learning paths, all of which can inform your playing experience. 

There is the "Fiction: Young Adult" section , which includes Lloyd Alexander, L Frank Baum, and Ursula Le Guin. What a range of stories!

There is a "Non-Fiction: Young Adult" section, which includes Olivia Coolidge's Legends of the North.

There is the "Fiction: Adult Fantasy" section with Poul Anderson, Leigh Brackett, Avram Davidson, E.R. Eddison, Heinlein, Jack Vance, Karl Edward Wagner, and a host of others. Karl Edward Wagner?! When Davis/Moldvay say Adult Fantasy, they mean Adult Fantasy.

"Adult Non-Fiction" includes Jorge Luis Borges' The Book of Imaginary Beasts and Thomas Bullfinch.

In most ways, the Moldvay list is inclusive of Appendix N.  There are only four authors Moldvay's list leaves out that are in the Gygax list.  These are Frederic BrownAugust Derleth,  Margaret St. Clair, and Stanley Weinbaum, though it should be noted that these are important authors contextually. 

If you want a wonderful overview of the Fantasy, Scientifiction, and Sword and Sorcery field, I would argue that you should start with the Moldvay list and add the four authors that Moldvay excluded.  If your primary mission is to see the books that influenced Gygax, stick to Appendix N.

Both are good lists, but I still prefer the Moldvay/Davis list. This is especially true when you add the Clark Ashton Smith tales featured in Castle Amber. Man do I love that module.

Thursday, July 23, 2020

When Discussing Early RPGs and Wargames, Let's Not Forget the British Scene Part 2: Did Tony Bath Influence the Famous Appendix N?


B.M.S.S. 6,7, and 8 (1956) from Author's Private Collection

This is the second in a series of posts about the British Wargaming Scene's influence on D&D. The first entry in the series can be read here.

We've long known that Tony Bath's rules for medieval combat influenced the creation of Chainmail, and thus D&D. Tony Bath was one of the most influential members of the growing British wargaming hobby in the middle of the 20th century. But I think historians and fans often overlook how much he influenced not only the mechanics of play, but the genre of play as well.

Tony Bath's "War Game of the Middle Ages and Ancient Times" was first published in 1956 in the June/July and August/September issues of the British Model Soldier Society's The Bulletin. A critique by Charles Grant and rules "errata" were published in the October issue that same year. These ancient rules were significant in a couple of ways. They are among the early rules sets to innovate by using dice to determine combat outcomes and they are one of the earliest rules for medieval and ancient miniatures combat.


Bath also wrote an article in July 1966 issue (51) of Wargamer's Newsletter, an issue that had "1066" as its theme and which contained Phil Barker's influential medieval rules.  Wargamer's Newsletter was published by Donald Featherstone, who is arguably the most significant evangelist for the wargaming hobby, and had frequent contributions from Tony Bath, Charles Grant, and others. Featherstone discussed the importance of Bath in the hobby, and shared an abbreviated form of his rules, in his 1962 book War Games. Interestingly, Featherstone's discussion of Bath's rules in that book includes references to Bath's Hyborian campaign in which Bath used Robert E. Howard's fictional setting as the foundation for a wargaming campaign. This allowed players in Bath's gaming circle to mix and match armies from antiquity and the middle-ages in "what if" battles that wouldn't be possible in a more historically focused environment. The fact that Bath's rules were known to Gygax, and that Bath used a Howardian setting (though one without magic), might serve as sufficient evidence that Bath provided a kind of pre-Appendix N inspiration to incorporate fantasy into gaming that was picked up and expanded upon by Gygax. Such an assertion would be limited though due to the fact that Bath's campaign didn't use magic and that Howard was surging in popularity in the 60s.

There is, however, additional evidence of Bath's potential influence on Gygax's selections in Appendix N and in D&D in general. In fact, in many ways it might be argued that Bath provided a road map of influences that Gygax followed in selecting the appropriate fantasy milieu to incorporate into table top gaming. Where is this road map? In the pages of the Society of Ancient's house magazine Slingshot.


Tony Bath founded the Society of Ancients in 1965 with a small membership of around 20 members. The Society was created as a way for those interested in ancient battles to share their research, gaming rules, and insights with one another. Amazingly, the Society is still around today and readily makes available back issues of their in house newsletter. One of the things that really amazes me about the British gaming scene, at least the wargaming scene, is how keen they are to maintaining records of the history of the hobby and making available content to the "non-collector" audience. Between the John Curry's History of Wargaming Project and The Society of Ancients, one can access a lot of older material at very reasonable prices.

In issue #9 of Slingshot, published in January of 1967, Tony Bath wrote an article of particular interest to fans of Dungeons & Dragons. In an article entitled "Campaigning with the Aid of Fantasy Fiction" (Page 10), Bath provides a relatively detailed account of the fiction that can serve as inspiration for miniature wargaming campaigns. 


What was contained in Bath's article? In the article, he argues that players will find playing wargame campaigns in fantasy worlds of their own creation to be superior to strictly historical play and argues that one of the advantages of using fantasy fiction as a foundation is the fact that many fantasy worlds come with detailed maps which can be used to track campaign activities. Additionally, he provides a number of recommended literary works. Instead of publishing excerpts of the article, I'll provide a quick list of inspirational sources in the order Bath provided them in his article.

  • Robert E. Howard's Hyboria
  • Tolkien's "Lords of the Ring" (sic)
  • Edgar Rice Burroughs Mars and Venus Books
  • Fritz Leiber's Nehwon stories
  • Robert E. Howard's Almuric.
  • L. Sprague de Camp's Tritonian Ring, Queen of Zamba, Hand of Zei.
  • Leigh Brackett's Mars stories.
Following the discussion of influential works, Bath discusses "kingdom structures" in a manner that both seems to advocate for proto-roleplay and predicts the later focus on domain creation/rule by name level characters in D&D as the leadership hierarchy in his discussion is similar to discussions in D&D publications.

What do we notice about the list of inspirations above? Other than Tolkein, whom Gygax claimed had minimal influence on the milieu of D&D, all of these authors feature heavily in early D&D writings and Appendix N.

I cannot, and do not, claim that Gygax based his readings on Bath's recommendations. There isn't evidence for that and many ideas come to people at the same time. What I am claiming is that it is possible that Bath's love of the same fiction as Gygax, the fact that Gygax's own gaming rules were influence by Bath, and that Gygax himself had articles published in Wargamer's Newsletter, might suggest that Bath's list might have inspired Gygax to create games based on the fiction he loved.