Wednesday, November 20, 2019

Episode 166: Jim Pinto Talks About D&D as "Work," Player Agency vs. Consumer Agency, and the DM/Player Compact





Episode 166: Jim Pinto Talks Player Agency  and the DM/Player Compact



Our guest for episode 166 is the prolific game designer Jim Pinto who has some interesting thoughts about current trends in role playing games and how they present challenges to all game masters, novice and experienced alike.

Jim Pinto has worked on products like Legend of the 5 Rings, The World's Largest Dungeon, and Shadow of the Demon Lord. His most recent work at Post World Games, including the Protocol and Praxis series of games, have challenged traditional role playing game dynamics and have become influential to designers like Greg Gorden.

While there are a lot of books discussing how to be a good game master and how to run the best role playing sessions, not a lot has been written about what responsibilities the players have to the game master. In the most recent episode of Geekerati Radio (Episode 166), I chat with game designer Jim Pinto of Post World Games about how each edition of D&D has made game mastering more like work and less like play and about what the proper role of the game master is.

As always, I don't want to reveal too much about the discussion here. I want you to listen to the episode after all, but I have provided a list of some of the products and concepts we talk about in the episode below.

Concepts

  • Jim's concept of reliant focused play.
  • Game master's fiat.
  • Player Agency vs. Consumer Agency.
    What is the proper role of the game master?

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