Showing posts with label R Talsorian Games. Show all posts
Showing posts with label R Talsorian Games. Show all posts

Wednesday, July 29, 2015

Witcher Table Top RPG Coming from CD PROJEKT RED and R.TALSORIAN GAMES


It was recently announced on the CD Projekt Red forums that they had come to an agreement with R Talsorian Games regarding the production of a table top role playing game for The Witcher. According to the announcement:

Together with R.Talsorian Games, makers of the hit pen and paper role-playing system Cyberpunk 2020, we are pleased to announce an agreement to develop The Witcher Role-Playing Game -- the go-to tabletop Witcher experience for pen and paper RPG enthusiasts.

The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia. Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts.

The Witcher Role-Playing Game is currently slated for a mid 2016 release. More information about the system, price and availability will be provided at a later point in time.
I am simultaneously excited and ambivalent about this project, due largely to the involvement of R Talsorian Games. Before I get into my reasons for ambivalence, I'd like to highlight why I'm excited about R Talsorian's involvement in this project. 

I think that R Talsorian has historically been one of the most creative and forward looking companies in the entire role playing game industry. The company was founded in 1985 and was one of the first companies to bring Anime style gameplay into the hobby with their Mekton (1985) role playing game. The game had a relatively intuitive system that allowed for ease of play and customization of individual mechs. It also introduced players to a setting inspired by the classic Mobile Suit Gundam anime. This was quickly followed by the release of  Teenagers from Outer Space (TFOS -- 1987), a role playing game that mirrored high school romance anime and featured a simple system that was good for introductory games.

The same year that TFOS was released, R Talsorian published its Cyberpunk game. While this game had some mechanics that were inspired by earlier games (the lifepath system is similar to Traveller), it had two major effects on the industry. First, it provided the market with its first "attitude" role playing game. Cyberpunk was a game written with style that evoked an attitude. This design feature would go on to influence the World of Darkness series of games, as would the rules for Cyberpsychosis which emulated the loss of humanity one feels as one acquires more cyberware and learns that "metal is better than meat." You can see echoes of this system in the Humanity trait in Vampire. R Talsorian's Cyberpunk game was a cornerstone moment in the industry and game designer Mike Pondsmith is to be praised for the inspiration.

R Talsorian's innovation didn't stop there. Their Castle Falkenstein game was one of the first Steampunk game, and still the best one. That's making quite a statement given that there are several good Steampunk games around, but it is Pondsmith's ability to infuse mood into a setting and to incorporate mechanics that fit that mood that set Castle Falkenstein apart. The company also released new editions of Mekton that were compatible with Cyberpunk, games based on Dragonball Z, Bubblegum Crisis, and Armored Trooper Votoms. There was even a short stint where R Talsorian partnered with Hero games to release a "Fuzion" powered version of Champions. The partnership seemed natural, two successful Bay Area companies working together, but ended up doing some short-term damage to the Champions brand. This is too bad, as the Fuzion version of the game is quite fun to play and easier for new gamers to pick up and play.

Man, I love this company and their products.

But...back in 2013 I backed the latest version of the Mekton role playing game. It has not yet been published and updates have become scarce from the company. I'm not worried about the project, but I do wish communication was better. And I've got no fear that anyone is running away with a Kickstarter fortune. The Mekton game raised a respectable amount of money, but no one is getting rich off of it. I also understand that a part of the reason for the lack of communication is that R Talsorian has been working with CD Projekt Red on a new Cyberpunk computer game.

But it's hard to get excited about a game when I'm still waiting for another game to come out...one I've already paid for.

That said, I'm pretty jazzed and eagerly await the release of The Witcher table top game. Even though I still think it's a pretty silly name for a franchise.

Friday, March 19, 2010

You Should Be Reading "King of RPGs"



In his invaluable The Complete Guide to Manga¹, Jason Thompson writes, "Dragons and wizards, sword-wielding heroes with improbably large shoulder pads, terms such as levels and hit-points -- many of the trappings of Japanese fantasy can be traced to RPGs (role-playing games), the popular category of video and tabletop games that originated in America." Thompson follows this statement with a quick rundown of the development of the RPG field in Japanese culture and a discussion of the ascendancy of Video Game RPGs and Collectable Card Games and how tabletop RPGs enjoy a "small cult following in Japan, as in America." According to Thompson, roleplaying games influence on Manga as a whole is largely as a background influence, with few Manga being based specifically on roleplaying titles. There are some key exceptions, including the Record of Lodoss War series, that is based on the Japanese RPG Sword World by Ryo Mizuno and a couple of others, but for the most part RPGs influences the underlying archetypes of Manga fantasy without being a direct inspiration for the field.

Think of it in terms of the anime Dragon Ball Z's "Over 9000!".



Or even in terms of the cult classic martial arts film Kung Fu Cult Master's "if I have 6000 points, he has at least 10,000!.



Both of the above pieces of entertainment contain obvious roleplaying game references, but neither is a representation of a specific roleplaying game or aspect of roleplaying game culture, though R. Talsorian Games did release a roleplaying game based on Dragonball Z in 2000.

What has never really been done in Manga is a book about the people who play roleplaying games -- a kind of Manga equivalent of the Dead Gentleman The Gamers series of movies. Author Jason Thompson and illustrator Victor Hao have changed that with King of Rpgs. This book is Manga that is a send up of every aspect of the gaming hobby in a way that takes the meta-cognitive "tell the story of the adventure the group is roleplaying" storytelling of the Dead Gentleman productions and turns it on its head. King of RPGs isn't a book about how fun the stories gaming groups create during their playing sessions and how funny many of the common experience of the gaming group are. King of RPGs tells the story of gamers and gaming through the lens of a shōnen Sports Manga. These Manga take the competitive nature of athletics and transform them into wildly over the top stories that combine narrative tropes from Kung Fu films with "poverty to success" storylines. The formula, known as spo-kon is apologetically melodramatic and can be wildly humorous depending on the title. According to Thompson these Manga often feature stories where the hero, "through intense training...struggles to succeed in sports, although it is a long, hard road full of blood, sweat, and self-sacrifice. His coach or his father...is harsh and unforgiving, an archetype known as oni coach. Of course, he has the hero's best interests at heart...or at least the drive to win, no matter what the costs."

Take a second to imagine that description if you will. Imagine one of the players in your gaming group as the "poor struggling player" who through intense training will succeed in being the ultimate game player, although the path will be full of blood, sweat, and self-sacrifice. Imagine that you, the game master for the group, are the oni coach who must push this gamer to become the best he can be and to win at all costs. Imagine wild roleplaying sessions where you bring live snakes, throw dangerous objects at the players, and where the dangers the players face are as real as the ones their characters face. If you can imagine that, you can begin to imagine what Thompson and Hao are doing with King of Rpgs.

From the back of the book:

At the University of California, Escondido, no one would ever guess that freshman Shesh Maccabee is a hard-core gamer -- and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet cafe episode). His friend Mike -- who personally prefers Japanese-console RPGs -- is tasked with keeping Shesh far away from any computer with access to World of Warfare.
Everything is going according to plan -- until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming -- and cops, baboon men, Sri Lankan cave roaches, and Gothemon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!


In the first volume of the series, Thompson and Hao manage to spoof, parody, and turn into dangerous life-threatening activity, almost all aspects of the gaming hobby. The only thing they leave out are the board gaming community with its fertile Diplomacy and Eurogame fields, but I am sure that those will have their day as well.

Victor Hao's artwork is dynamic and he manages to bring the wild visual storytelling one would expect in a Football or Baseball Manga into a representation of tabletop game playing with remarkable skill. Hao makes playing an RPG look like a visually exciting activity! Trust me, this is quite an accomplishment. Imagine turning the conversation in Plato's Republic into an action movie, not what they are describing the actual conversation. Not easy right. Hao could do it. I know, because he made sitting around a table chatting look fast, furious, and life-threatening! The panel to panel artistic storytelling is excellent. Hao's artwork leads the reader's eye naturally from panel to panel. Hao's Manga caricatures are well drawn throughout the book, though there are some pages/panels where I think he could have added more consistency to the line art. The monster designs are excellent and Hao does a wonderful job differentiating the "fantastic" sequences and hyper-action sequences from the "real world" sequences in a way that visually notifies the reader what emotional queues they should be following.

Thompson's writing on the book is strong. The reader immediately sympathizes with Shesh and his friend Mike, and we come to like their gaming group as well. Theodore Dudek, the young Game Master (read oni coach), of the book is a glorious creation. A creation that Thompson is so fond of that he even created a blog "written" by the character. True to form, Dudek's blog is not only a good "send up" of the Gygaxian personality GM from the 80s, it is also a very good game blog.². Thompson, a gamer who cut his teeth on the classic Erol Otis covered Red Box edition of Basic D&D, has a wide knowledge of the gaming hobby and is able to incorporate references to the tabletop RPG, live-action RPG, CCG, and Video Game genres seamlessly and fluidly into the narrative. He is also a master of taking what seems like a relatively mundane scenario and turning it into a nightmarishly wild experience for the participants. Thompson also pokes a bit of fun at the anti-D&D (and other games) sentiment that rears its head from time to time in the Culture Wars and has a character dedicated to eradicating game playing due to its harm to society. One wonders when/if Thompson and Hao will include a send up of the classic Chick Tract -- Dark Dungeons.



I cannot wait to see what they could do with the above panel.

I highly recommend the King of RPGs Manga for any gamer fan, or really for anyone who wants to read a funny over the top story about college kids. The book is quite fun. My only criticism is that we have to wait almost a year before the second volume is released. It only takes about half-an-hour to read the Manga, and it leaves you wanting more. It doesn't leave you wanting to wait a year! It's like Frito Lay potato chips, you want more than one!

To help tide us over. Thompson and Hao are offering a lot of behind the scenes information on the King of RPGs blog and have posted this hilarious Book Commercial for the Manga based on Sonny Chiba's classic Satsujin ken (aka The Streetfighter).





¹At least it's been invaluable to me as a non-Otaku. The book has served as a wonderful introduction and critical resource of recommendations for me as I explore what Manga I think might be worth investing my time and money in reading. It has become the Manga equivalent of Thomas Weisser's excellent Asian Cult Cinema. Weisser's book turned me from a fan of films like Hardboiled and The Killer into a full blown obsessive fan of films like Bride with White Hair, Swordsman 2, and Chinese Ghost Story. My friend Jay and I made several road trips to the Bay Area in order to buy Tai Seng videos that eventually covered a wide array of genres.Return to Text.

²Though for some reason Thompson doesn't always post comments from Dudek's imaginary nemesis (B N Nemecz) who stops by the site to harangue the lad. Nemecz put a little bit of work into a post responding to Dudek's "First Time DM'ing Tips: Part 1" that has yet to see the light of day. It should also be noted that Thompson's Dudek blog stirred a bit of a controversy on the RPG Bloggers network. Some readers felt that it was a "marketing ploy" and should be excluded from a network of gaming blogs, but other argued that the blog -- in addition to being a viral marketing attempt -- was a very good gaming blog in its own right. While I wouldn't confuse "Dudek's" opinions with Thompson's by assuming they are one and the same, "Dudek" brings up some interesting points for conversation.Return to Text.


Monday, December 07, 2009

War of the Worlds: Goliath -- Coming in 2010



Next year will see the release of Tripod Entertainment's animated Steampunk film WAR OF THE WORLDS: GOLIATH. The film's premise is that 15 years after the Martian's failed attack on the earth in 1900 the aliens return to continue their attempted conquest of Earth. Much has changed in the intervening 15 years, as the industrious have reverse engineered a substantial amount of Martian technology. This sets the stage for a more evenly balanced conflict between the two worlds. The film's trailer hints at what the film will offer. The film will star geek favorites Adam Baldwin, Peter Wingfield, and Adrian Paul.



GOLIATH isn't the first WAR OF THE WORLDS sequel to make its way through the Hollywood entertainment assembly line. In 1988, there was a 2 season syndicated television series based on the premise that the Martians who invaded during the George Pal film merely went into hibernation and didn't die when they collapsed. The series aired in the US on Fox, and it too starred Adrian Paul (during the 2nd season).



The narrative premise of GOLIATH is a promising one and the show looks to have combined the best of the Steampunk genre with some elements of the classic animated television series STAR BLAZERS. Instead of a giant space faring WWII battleship, we have a giant sky spanning battle-zeppelin. I think the battle-zeppelin wins hands down.

Steampunk is a genre that has been gaining some momentum over the past few years. It combines "Vernian" futuristic technology with a Victorian/Edwardian time frame. I would posit that the first iteration of Steampunk was the Castle Falkenstein roleplaying game by Mike Pondsmith of R. Talsorian Games (publishers of the Cyberpunk rpg) and that the genre gained real traction with the novels The Difference Engine by Gibson and Sterling and The Prestige by Priest.

It has been noted in the comments that I am in error with regards to the origin of the term and genre of Steampunk. I will concede the term's origin, but I would take issue with some of those items retroactively classified into the genre. One could classify Spenser's The Faerie Queene as Epic Fantasy, but one would be misapplying a term for fantasy fiction in the post-Morris era. The same holds for Wild, Wild, West which shares as much with James Bond as it does with Steampunk (specifically). One might as well classify Ian Fleming's brilliant Chitty Chitty Bang Bang as Steampunk. Wikipedia and "internet citations" from Locus be damned!