Showing posts with label roleplaying games. Show all posts
Showing posts with label roleplaying games. Show all posts

Tuesday, April 28, 2020

SENTRY FORCE #0 Provides an Entertaining Glimpse at Tiny Supers' "Gallantverse"

Gallant Knight Games ran the Kickstarter campaign for their Tiny d6 based super hero role playing game Tiny Supers in July/August 2018. I've chatted about Tiny Supers on the Geekerati Podcast, but haven't done a full review of the game. The tl;dr version is that the system has quickly become one of my top 10 super hero rpgs ever. It's easy to learn and very flexible. I loved the system so much that in the blog post for the Tiny d6 episode of the podcast, I did quick conversions of two members of the Fantastic Four (The Human Torch and the Invisible Woman).



I'll do a full review of the Tiny Supers game later this week, but last week Gallant Knight Games' own Alan Bahr sent Kickstarter backers a copy of Sentry Force Prime #0, the first (and hopefully not only) comic book based in their in house Gallant-Verse super setting. I've had a chance to read the comic, several times and in a couple of formats, in order to give it a thorough examination. Before I get deep into the weeds of my analysis of the book, I'd like to give you my overall impression of the book.

TL;DR/Overall Impression


I like it a lot. It's not perfect, and suffers from what I call "pilotitis" when discussing television shows, but it is a fun and engaging book. I love the illustration style and I am impressed with Alan Bahr's attempt at writing a "team origin story" for his first ever comic book script. The short and sweet? Buy it and make sure you read the pdf in "2-page mode" in order to get the most out of Nic Giacondino's art work.

The Good, the Bad, and the Awesome

There are two things that are essential in order for a comic book to "work, you need good writing and good art and in that order. Sentry Force has both. They aren't perfect (as will be discussed in "The Bad" section) but they are good.

When I was an undergrad I took a couple of creative writing classes with an award winning Science Fiction and Fantasy author. Over time, she became one of my most supportive mentors and I am eternally grateful to her. One of the most important lessons she taught me was that "writing a novel is hard, but writing a short story can be even harder." What she meant by this is that readers of novels will allow the writer to meander, but readers of short fiction demand tight, lean, and compelling prose. The medium itself demands it. While comic books may have the benefit of beautiful art, their word count is small and if you are writing a fully contained origin story for one-shot title, you've given yourself quite a writing challenge. There's a reason that the Avengers comic book was written after the characters had their own stand alone books, and there's a reason the Marvel movies started with solo stories rather than jumping right into the first Avengers film. It's easier to create one compelling protagonist at a time than to try to connect readers with multiple protagonists in one go.

It's a difficult challenge to meet, but author Alan Bahr manages this task. The Sentry Force is filled with an interesting array of characters that fit a nice array of super hero archetypes while retaining a touch of their own personality. Velocity, the techie "Iron Man" proxy and the hero who assembles the team, is presented as a man desperately outmatched in a city on the edge of collapse as new villains emerge. He's running as fast as he can to keep the city safe, but he cannot do it alone and what heroes there are in Sentry City have yet to work together in any meaningful way. Velocity wants to help, but all he can do is triage. A fitting metaphor as in his secret identity, he runs a medical supply company. The character is a nice balance of arrogance, vulnerability, and desperation. He might also be, as is revealed in the comic's "voiceover," one of the causes of the rise of meta-humans. Bahr crams in a lot of backstory without a lot of exposition. That gives depth to the setting, but it also leaves room for interpretation and development. Did Velocity's tapping into the Tachyon Bridge merely result in the creation of his Velocity armor, or is it a partial explanation of the emergence of meta-humans? I'm guessing it's just the first, but the second possibility could be developed into some fun story lines.

The first Gallant Knight Games product I backed on Kickstarter was the Powder Mage Roleplaying Game based on the excellent book series by Brian McClellan. It was a very good attempt at adapting McClellan's fictional world to the Savage Worlds rules set. It was especially rich as a Black Powder Mage Universe world guide. In another world, that might have been the only Gallant Knight Games product I purchased, but that would be a world where Alan Bahr didn't work with great artists. From the first time I saw concept art Michael Leavenworth put together for the 2nd Edition of the Tiny Dungeon Role Playing Game, I knew I had to back that game. From their, Bahr introduced me to a number of talented illustrators who's work was different than that being used by other role playing game companies. Of the Gallant Knight Games pool of artists, one stands apart from the others in my esteem. Nicolas Giacondino is the Jack "King" Kirby of the Gallant Knight Games stable. His work is consistently evocative and fun and brings to mind many of my favorite comic book artists. When I see a Giacondino page, his work brings to mind the layouts of Keith Giffen and the art of Matt Wagner, Chris Sprouse, Ty Templeton, and Mike Wieringo. All of these artists have clean line work and demonstrated that the 4-color illustration style of the Silver and Bronze age of comics could be as sophisticated and dynamic as the best of the Iron and Digital Age illustrators.

You can see the influence of these artists on Nic's work in many places, but one place I wanted to examine briefly is in how Giacondino approaches page layouts. Take a look at these three pages with art by Matt Wagner, Keith Giffen, and Nic Giacondino. It should be noted that I intentionally chose one of Giacondino's "least interesting" pages in order to make this quick demonstration, but it should also be clear from even this basic page that Giacondino understands how to tell a story graphically. Each of these pages is a riff on the classic "9 panel page." Two of them are expressly 9 panel pages. Giacondino's page uses the structure of the Giffen (center) page, but uses narrative techniques demonstrated in both the other comics. Notice how Giacondino starts at a wide anger and zooms in one step at each step of the conversation. He's playing with point of view and demonstrating the increasing intensity of the argument between the characters. It's similar to what Wagner is doing in the panels from MAGE #1, which alternates from mid-shot to close-up to match the information being transmitted in the dialogue.

One of the things that stands out in the Giancondino piece, though this really should wait for "The Awesome" section, is that he hand inked the pages. Inking by hand and not digitally or by color coding gives his illustrations a nice depth of space more closely aligned with the Wagner illustration on the left than the more flat-space dominated Giffen art from LEGION OF SUPERHEROES in the middle. Even in a "boring" Giacondino panel, you see variety and texture. We'll see more of his work as I move through "The Bad" and "The Awesome." I do have one small quibble with the page and that is with the lack of window frame behind Camila Cantor. The yellow space behind her is a paneled window and those panels are shown on the next page and add needed background to the page.

Which brings me to "The Bad" elements of the book, none of which are too bad but all of which need to be discussed honestly if I want you to trust my opinion about comics and other media. I really liked this book, but has roughness around the edges.

The first patch of roughness comes in the use of exposition. Bahr doesn't use a lot of it, but there is one case where it needed significant tightening. In presenting Velocity's backstory on page 3, Bahr has the following two sentences back to back. "We were exploring tachyon physics to cure muscular disability and illness, but we stumbled onto the Tachyon Bridge..." and "I had to shut down the research, lock it up, and control it, because what we unlocked with the Tachyon Bridge was bigger than anything I'd ever dreamed of." What is striking here is the repetition of the term Tachyon Bridge. The second sentence could easily read, "I had to shut down the research, lock it up, and control it, because what we unlocked was bigger than anything I'd ever dreamed of." By eliminating the repetition of "with the Tachyon Bridge" it reads quicker and cleaner. There are a couple of small things like this. They aren't deal breakers by any means, but they demonstrate a writer learning to write in a new medium. Comic book story telling needs to be tight and this is a little loose. To be fair to Bahr, I've been reading some older Gardner Fox books (his CROM comic book if you must know) and Bahr's work here is significantly better than Fox's on that title. Let's just say that when you're work is better than Fox's, at any point in his career, you're doing fine.

The second patch of roughness comes in the art work. I know I praised the art earlier and I'll praise it more because Nic is AMAZING, but he's not perfect. Let's take these two pages of action. Where Velocity foils a bank robbery by the villain Darklight. We've got great action flow on the first page, but then WHOAH! What's happening? That top panel on page 5 has me wondering who's PoV we are seeing from. It's not the guy Velocity saved. We can see him on the top of the panel. Who is looking at the world upside down and why? It really pulled me out of the action. Which is too bad, because the action of the panel is fantastic if confusing at this PoV. I can see what Nic is attempting using the split faces on the top of the page, and that's nice, but a small modification really helps the page pop in my opinion.

Sentry Force Pages 4 and 5 (as Published)


What if we didn't feel it was necessary to keep the compelling split faces as the top of the page and instead let them go to the middle of the page? As you can see, since Darklight is in the upper left of the panel when we flip it right side up, we cannot put the face there. We have to have the faces on the bottom of the panel if the action is right side up. And look at that action! It's dynamic. Bullets are flying, Velocity is running to the action, and our hapless customer is falling. The scene has emotional appeal and it brings to my mind the combat panels from the interior of the 2nd edition of the Champions role playing game, and that's a good thing.

Page 5 Image Flipped and Mirrored

Let's add this flipped panel back to the original page and give it a look. To me this is an improvement, especially when viewed in 2-page mode. The action from page to page, and these pages are paired in Acrobat, look dynamic and there is no confusion of the action in my mind. Your mileage may differ. You may prefer the original layout on the page, but this works better for me. Regardless of which works better for you, the illustrations by Nic are a lot of fun.

Sentry Force Pages 4 and 5 (post Tweak)

And that brings me to "The Awesome." There is so much that is great about this book. It starts with a complete vision for the setting. Alan Bahr has stories he wants to tell and he wants you to experience them. Whether we get them as an RPG campaign or as a comic book, I'm sure we will see more of the Gallant-verse. Bahr is a font of ideas on a Walter Gibson (the creator of the Shadow) scale. He's always writing and publishes RPG products on a schedule almost unmatched in the industry. Bahr and Wiggy Wade-Williams are old school writers who pump out quality material on a schedule. I'm in awe of Bahr's abilities and his imagination. He's put together a great team and a compelling universe with characters ranging from the Magician Asher Solomon (a mash-up of Constantine and Dr. Strange who is now one of my favorite super-wizards), Bulwark (a "Brick" and a little more), the Eagle, many more, and...the super-heroine Gallant (the Gallant-verse's "Superman" equivalent). These characters are all discussed in detail in the excellent Tiny Supers RPG and Bahr has provided a fun Gallant-verse adventure in the back of Sentry Force #0 for you to play.

If I wanted to go into "The Awesome" as much as I wanted, I would do a page by page breakdown of all the interesting characters and detailed examination of Nic's artwork. It's really a lot of fun to look at, though I'd desaturate the colors a little to make the very strong line art pop a little more, and he manages a couple of "Perez Pages" where the panels are filled with a horde of characters who manage to be distinct and dynamic and for me the ability to do "Perez Pages" is the measure by which all comic book artists are measured.

Instead of doing all of that, I'll just leave you with the panel introducing Gallant. It's pretty darn EPIC. It has all the emotion and power I want from a character introduction.


Wednesday, December 18, 2019

It's Time for Shadow of the Krampus -- A Holiday Themed Shadow of the Demon Lord Adventure

Two years ago I posted this little adventure for those of you who want to add a little of the Season into your gaming.

I am a big fan of running seasonal adventures for my regular gaming group. Though my group hasn't played as regularly this year as they have in the past, I was inspired by Robert J. Schwalb's dark fantasy roleplaying game Shadow of the Demon Lord to write an adventure for this season. For the past few years, I've written and reshared adventures featuring Cthulhu Claus (based on my wife Jody Lindke's illustrations for an old Kickstarter) or the V'sori (evil aliens in the Necessary Evil setting for Savage Worlds), but this year I decided to feature Krampus -- that most devilish of Santa's helpers. While Krampus might be a bit played out for some, having gained mainstream notoriety, I'm still a big fan of the character and I have the pleasure of knowing an artist who has been participating in Krampuslaufen long before it was trendy to do so and Bill Rude's Krampus costume is amazing as is the fact that he can get even small children to pose with his horrifying costume.


Bill Rude is a talented artist and you can look at a variety of his projects over at his 7 Hells: The Retro Art of Bill Rude website.

Illustration Copyright Jody Lindke 2016

In this mini-adventure, the PCs are passing through the town of Nesbitt-Hill during one of their other adventures. You can use the map below to represent the portion of the foothills of the Iron Peaks immediately south of the Zauberspitz with Nesbitt-Hill being the northern-most community on the map and Tower number 3 representing the once great Beacon Fortress.



Shadow of the Krampus is a Novice (though not a "just now Novice") adventure for Shadow of the Demon Lord with a post-Christmas theme. 

The town of Nesbitt-Hill is a vital stop for wanderers and miners who brave the dangers of the Iron Peaks in search of adventure or riches. For years the town has been a peaceful refuge, seemingly immune from the spread of the Demon Lord's Shadow. For even as the Shadow has spread, the town of Nesbitt-Hill remains a spark of light an happiness in an otherwise dark and desperate world.

But that changed last night. Historically, the Winter Solstice has been a time of celebration when the townsfolk of Nesbitt-Hill memorialize the the Solstice King and his champion Krampus. For it is this duo who has protected the town since the Battle of Zauberspitz where the Solstice King and Krampus defeated a horde of the Demon Lord's servants, or at least that is what the stories say. The stories also say that Krampus steals children who misbehave and returns them at the Spring Equinox after the darkness has been purged from the children's souls. If it is true that Krampus takes children and eventually brings them back, why is it that Krampus has taken no children for twenty years? Why does Mistress Oetzel swear she saw Krampus take adults this Winter Solstice? And why were these adults among the most generous citizens of Nesbitt-Hill? Has Krampus returned, but as a servant of the Demon Lord? Or is something else afoot?

https://www.dropbox.com/s/rxemivrin1vvt34/Shadow%20of%20the%20Krampus.pdf?dl=0



With the exception of the map depicting the area of the Iron Peaks I refer to as the Gronwald, an area that lies in the shadow of the Zauberspitz, all of the maps were drawn by Dyson Logos and were taken from his Commercial Maps webpage. According to the page, Dyson has released these images under the Creative Commons Attribution 4.0 International License. If I have used any images that are not covered by this license, I will be happy to remove them.

The cover image of "Shadow of the Krampus?" was illustrated by Bill Rude, who was kind enough to give me permission to use it. Please visit his website and consider purchasing some of his art.

The other image is the "survival map" from Robert J Schwalb's playing aids page for Shadow of the Demon Lord. I am using it with the intention of it being fair use, but if Mr. Schwalb deems my use inappropriate I will be happy to remove it. This adventure requires the use of the Shadow of the Demon Lord rule book since all monster statistics, with the exception of Krampus, are located within the pages of that "vile" tome. Krampus was designed using rules from the Of Monstrous Mien supplement. It is highly recommended that you also own Hunger in the Void and Terrible Beauty to add details around the edges of this adventure.

The cartoon illustrations in the module are the work of my talented wife Jody Lindke. I included "rpg humor" cartoons because they remind me of the cartoons in the old AD&D Dungeon Masters Guide.

I hope you enjoy the adventure.

Tuesday, December 17, 2019

Geekerati's Recommendations for Geektastic Holiday Gifts (2019 Edition)



Christmas and Hanukkah are just around the corner and there are only a few shopping days left before it's too late to get the perfect gift for your friends or loved ones. If you've got a geek in your life, here are some delightful recommendations to satisfy a variety of geek tastes.



From our review earlier this year:

Alien Bones is a middle-grade comic book of pulp and pop culture inspired science fiction adventure. The story centers on a ten year-old fossil hunter named Liam Mycroft, who is the son of a well-respected Xenopaleontologist. You read that right, he collects fossils of the "Alien Dinosaurs" that his father discovers various locations throughout the known galaxy. Liam's father mysteriously disappears on one of these digs, and it up to Liam, his friends Dianna and Rosa, and his trusty robot bodyguard Standard-5 ("Stan") to solve the mystery and save the day. Along the way, they bond closer as friends, encounter sinister traitors, battle space pirates, witness a major starship battle between massive armadas, and find the answer to one of the most dangerous mysteries in the universe, "What is The End?" In doing so, they discover a terrible foe that is an existential threat to the entire universe.

Geekerati had the honor of interviewing Doc Wyatt about Alien Bones earlier this year. Check out the book and give our episode a listen.

 



The OP made a name for itself creating licensed versions of classic Hasbro games like Monopoly, Clue, and Risk, but they've expanded their sights with this Disney twist on Games Workshop's geek fan favorite Talisman board game. Talisman was one of the first games that combined board game and role playing game mechanics by featuring not only adventure aspects but character growth and development. In the classic version of the game adventurers quest to find the Crown of Command to determine who will "rule them all," but this version has a much more heroic approach as the players seek to battle Ansem and seal the Door to Darkness. This is a must have at $69.95 and can be purchased at many Friendly Local Game Stores or from Amazon



Do you have a friend or family member who is a HUGE Rick and Morty fan and is interested in learning to play D&D? Do you have a friend who is a D&D fan who is interested in learning about Rick and Morty? Do you have a friend who is a fan of both D&D and Rick and Morty? If you answered yes to any one of these questions, then this game set is for you. The team of Kate Welch (Lead Designer), Ryan Hartman, Adam Lee, Ari Levitch, and Jim Zub have put together a great product that serves as a wonderful introduction to D&D while maintaining all the humor you expect from a Rick and Morty cartoon. Those who purchased the Patrick Rothfuss and Jim Zub written comic book Rick and Morty vs. Dungeons & Dragons, know how well Zub captured the tone of the show in the comic and that same quality of writing is in this set. 



I have no idea who CZYY is, but I do know that they produce some fantastic laser cut terrain for use with role playing games. I've seen this ship on the table. It looks fantastic and makes a wonderful cost cutting replacement for those who cannot afford the beautiful Falling Star Sailing Ship by WizKids games.




"This remarkable journey through the Hammer vault includes props, annotated script pages, unused poster artwork, production designs, rare promotional material and private correspondence. Hundreds of rare and previously unseen stills help to create a rich souvenir of Hammer’s legacy, from the X certificate classics of the 1950s to the studio’s latest productions. This new updated edition includes an extra chapter covering the years 2010 to 2015."

Star Wars: Galaxy's Edge: The Official Black Spire Outpost Cookbook


"Inspired by the cuisine from the exciting new Star Wars: Galaxy’s Edge themed lands at Walt Disney World and Disneyland, Star Wars: Galaxy’s Edge: The Official Black Spire Outpost Cookbook is the ultimate source for creating out-of-this-world meals and treats from a galaxy far, far away."



"A Tarzan Tale Unlike Any Other

The year 1966 saw the release of one of the most unique Tarzan films ever made: Tarzan and the Valley of Gold. Starring former NFL linebacker Mike Henry in his debut as the cinematic ape-man, the film portrayed a cultured and refined Tarzan who seemed to be molded more after James Bond than the unsophisticated ape-man of past films. The depiction surprised and puzzled some moviegoers, but fans who had read the original Tarzan novels written by Edgar Rice Burroughs rejoiced at finally seeing their beloved character appear on the big screen bearing all the complexity and intelligence with which his creator had imbued him.

Enter critically acclaimed fantasy author Fritz Leiber, whose novelization of the film carried the honor of becoming the first authorized Tarzan novel to be written by an author other than Burroughs. Leiber’s tale was far from just a simple retelling of the movie; it was a faithful installment in the literary saga of the ape-man, with frequent callouts to Burroughs’ original Tarzan canon and myriad creative elements added to the storyline. Now readers can once again enjoy Fritz Leiber’s classic Tarzan and the Valley of Gold in this handsome, new illustrated edition, with an all-new foreward by Burroughs scholar Scott Tracy Griffin (author of Tarzan on Film)."


Monday, December 16, 2019

Geekerati Monday Geekosphere Snapshot 12/16


It's time for another snapshot of the Geekosphere! Today's post features products and posts of things I thought might be of interest to my fellow geeks.

Cat Themed Dice Trays from Cozy Gamer.



First and foremost are these cute as a kitten Cat Dice Trays from Cozy Gamer. Ever since I backed the first set of Symbaroum products, and received their mouse pad material dice tray, I've been a big fan of having dice trays at the table. They minimize the number of times you are on your knees looking under the table for a die that went wild. These trays are cute and look extremely durable. I know I'll be checking them out!



The AD&D Fiend Folio was a collection of strange monsters pulled from the pages of White Dwarf magazine's "Fiend Factory" column edited by Don Turnbull. Like many other gaming legends, Turnbull's contributions are sometimes overlooked. His coordination of postal Diplomacy games helped to build gaming communities and presaged modern internet based gaming. The "Fiend Factory" column contained a wild array of monsters. Some were classic monsters by different names, others like the Githyanki would go on to become classic D&D monsters and influence later fantasy fiction. While many of the monsters have been incorporated into the Monster Manual, and other monster books, this new volume of creatures contains many who have been left behind. As an added incentive to buy it, the proceeds for this product go to Extra Life who uses donations to fund Children's Hospitals.




From Deadline: " Legion M has acquired Brian Staveley’s bestselling fantasy epic The Chronicle of the Unhewn Throne and brought Weta Workshop aboard to begin the visual concept work for a one-hour fantasy drama series that will share the title of the bookshelf trilogy’s first entry: The Emperor’s Blades. "


"But one thing I can predict about this ninth Star Wars episode is that it won’t make everyone happy. That’s fine, mind you, but the Star Wars franchise finds itself in an odd position of being a singular pop culture juggernaut where everyone has their own ideas of what Star Wars should be. The Rise of Skywalker can’t possibly be all things to all fans."


"...the company went all-out on the toys, including an app-controlled Porsche."


We chatted briefly with Keith Baker about the new game during our last Geekerati Radio Episode, but more details are emerging.


Monday, December 09, 2019

Geekerati Monday Geekosphere Snapshot 12/9

Back when I started this blog, the trend among bloggers was to share interesting stories that other people had written on their websites. Over time, with the rise of social media, this seems to have faded into the background with few bloggers doing "blogcircles" or "blogrolls." Since I'm a big fan of #FF (Follow Friday) on Twitter and think that one of the purposes blogs exist is to create community, I've decided to launch a weekly (I hope) "Geekerati Geekosphere Snapshot." It will contain blog posts and news stories I've found interesting over the past week. There will be a small excerpt of the other post and a link. I hope you enjoy.

Geekosphere Snapshot for the Week of 12/9/2019


Infinity RPG (Bundle of Holding): Agent! This Infinity RPG Bundle features the Modiphius Entertainment tabletop roleplaying game of spacefaring adventure in the Human Sphere and beyond. Based on Corvus Belli's popular Infinity miniatures skirmish game, the Infinity RPG casts you as Bureau Noir law enforcement agents undertaking missions on a dozen worlds. Track pirates amid the shattered planetoids of Human Edge; delve the oceans of Varuna; duck gunfire in the twisted emerald jungles of Paradiso; pursue rogue AIs through Nomad motherships. Meanwhile, from beyond the Human Sphere, the alien Combined Army has invaded, threatening to destroy humanity




One Page Dungeon Generator (watabou):

Watabou's One Page Dungeon Generator is a wonderful free resource for DMs of all experience levels. It can be used for any fantasy role playing game and generates some wonderful maps.


Why We Write: Rogue Blades Foundation and the Future of Heroic Literature (Black Gate):


Fantasy readers, like those who dwell together here at Black Gate, are long familiar with notions of heroes and the heroic. Each of us might have our own ideas about what makes a hero, but we would likely find common ground in a discussion of the matter.

That being said, is there any doubt our world today is in need of heroes? Heroes do continue to exist in our entertainment, but often enough they are flawed or irrelevant or humorous to the point of being more pastiche than worthy of admiration. Obviously there are examples of the upstanding hero, yet they seem few and far between compared to our increasing occupation with the deranged or the out-and-out vile. It seems we are more often rooting for the fellow behind the hockey mask or clown makeup than we are for the character who boldly steps forward to set things right in a dark world. Too often our heroes seem to stand alone, if they stand at all.




Adventures in Fiction: Leigh Brackett (Goodman Games):

The sad truth is that Appendix N is overwhelmingly a boys’ club. Much of the blame can be assigned to the fact that science-fiction and fantasy writers prior to 1960s were by and large white men. It was a tough club for a woman to break into, resulting in many female authors with an interest in writing science-fiction and fantasy to work under either pen names (such as Andre Norton) or their initials (like C.L. Moore). A few managed to find success and publication without obscuring their femininity, proving that gender is meaningless when it comes to writing rollicking good sci-fi and fantasy. Leigh Brackett was one of these women who earned her place in the club without needing to hide her identity.

Ghostbusters Afterlife Trailer (Sony Pictures):

 


That's just a glimpse of what's out there this week. What have you seen lately that has you Geeking Out?