Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Monday, October 12, 2009

Blogging Northwest Smith: "Black Thirst"


In the last installment of "Blogging Northwest Smith," I discussed how C L Moore's tales of Northwest Smith included elements of Space Opera and Weird Horror and pushed the envelope of what constituted a Science Fiction tale. By Space Opera I am referring to the earlier "Space Opera equals Space Westerns" description often used during the early days of the genre.

I am far from the first to notice that Moore incorporated elements of Weird Horror into the tales of her space faring anti-hero, Lin Carter noticed her inclusion of these elements and thought it likely they were added to garner publication in Weird Tales. Whatever Moore's reasons for including Weird Horror elements, as she did with her adaptation of the Medusa into "pleasure vampire" in "Shambleau," she was deeply enough tied to the Lovecraftian circle that she was one of the co-authors (in fact she was the jump start author) of a Lovecraftian "shared world" tale entitled The Challenge from Beyond (more on this in a later post).

For the modern fan of Science Fiction, the incorporation of horror elements into a Science Fiction narrative seems perfectly natural. Everything from the Atomic Horror films of the 50s and 60s to Ridley Scott's masterpiece Alien (based on A.E. van Vogt's 1939 Astounding story "Black Destroyer" which was included as chapters 1-6 of The Voyage of the Space Beagle) to Joss Whedon's Firefly demonstrate how deeply saturated film and television are with the SF horror story. But for fans of "Space Westerns," Foundation, or modern Space Opera, the shift in suspension of disbelief from hard SF to Weird Horror SF isn't guaranteed.

When I read "Shambleau," I was struck by how much the narrative followed the format of a classic Western and by how the monster/alien of the tale was Lovecraftian in nature -- tentacles and all. "Black Thirst" takes the combination of Science Fiction and horror a different direction than "Shambleau." Where in "Shambleau" the tale was one of Weird Horror overlaying a Western, "Black Thirst" is a tale of Gothic Horror that contains no small elements of the Western and Weird Horror genre.

Our tale begins with our protagonist, Northwest Smith, leaning against a warehouse wall in some unfriendly waterfront street on Venus. He soon encounters a woman, immediately recognizable as a Minga maid, who begs Northwest to visit her in the Minga stronghold in order to provide her some sort of aid.

Moore spends some time describing the Minga palace as a building that pre-existed the majority of civilization on Venus, describing how the stronghold was already built by the time some great Venusian explorer had sailed the seas in search of new land. The Minga maids themselves are as mysterious as the palace from which they are sold, they are "those beauties that from the beginning of history have been bred in the Minga stronghold for loveliness and grace, as race-horses are bred on Earth, and reared from earliest infancy in the art of charming men. Scarcely a court on the three planets lacks at least one of these exquisite creatures..."

Establishing the mysterious origins of the stronghold and the maids, Moore quickly establishes the dangers associated with attempting to "lay a finger" on a Minga maid. It is a danger with no appeal as "The chastity of Minga girls was proverbial, a trade boast." The purpose of these beauty slaves seems not to be a sexual one, and this is reinforced later when the real purpose of the breeding of the maids is reveals, but a purely aesthetic one. The women are bred for their beauty, in form and manner, and the price paid is for these things alone.

The concept of a stronghold of courtesans, trained in the art of charming men, combined with the similarities between Malcolm Reynolds and Northwest Smith leave one wondering if Joss Whedon had read this tale before creating Firefly. Not to imply with any certainty that Whedon was directly influenced by Moore, but it is hard for me to visualize anyone other than Nathan Fillion playing Northwest Smith in a movie -- and if he did Whedon fans would cry foul that Northwest is a direct Mal ripoff.

As the Minga maid, named Vaudir, leaves Smith she does so with a warning. She warns Northwest about the evil that is the Alendar and hints at his origins when she discusses there are "elemental" things that don't sink back into the darkness from which they came if a civilization develops too swiftly. "Life rises out of dark and mystery and things too strange and terrible to be looked upon." Here she hints at the history of the Minga and the Alendar and Moore incorporates imagery from Weird Horror. The concept of elemental evil is one of Weird Horror and it is the type of horror that is used to describe the Alendar.

Smith agrees to help the maid and approaches the stronghold as she told him he should. What follows is a series of scenes reminiscent of Bram Stoker's Dracula in which our hero plays, a much braver version, of Jonathan Harker. Smith wanders the hallways of the palace sensing, but not seeing, the great evil that awaits him. He arrives at Vaudir's room, but it is not long before he encounters the Alendar him/itself. The Alendar is a manlike creature possessed of great psychic powers, powers which overwhelm our protagonist and could kill him in an instant. But a quick death is not to be for Smith as he possesses something of value that the Alendar desires.

The Alendar, it seems, is -- like the Shambleau -- a kind of vampire. Unlike the Shambleau the Alendar does not feed on sexual/physical pleasure, instead he/it feeds on beauty. For the Alendar beauty is a tangible thing, an objective thing that provides real nourishment. The only way in which beauty is subjective regarding the Alendar's hunger is in its "form." What is beauty for a human female isn't beauty in a human male, which is why the Alendar has spared Smith. Smith possesses the quality of male beauty which must be fully developed before the Alendar can feed on him. As the Alendar describes his method of nourishment, Smith is given glimpses of unimaginable beauty -- beauty that can cause madness.

How the tale unfolds from here I will leave for you to discover on you own, but I would like to spend some time discussing some of the interesting concepts Moore threw into this story.

She is quite obviously writing a tale about slavery and presents human trafficking as a horrible affair, but she is also presenting a discussion of beauty and what constitutes true beauty. The Alendar describes beauty as follows:

"Beauty is as tangible as blood, in a way. It is a separate distinct force that inhabits the bodies of men and women. You must have noticed the vacuity that accompanies perfect beauty in so many women... the force so strong that it drives out all other forces and lives vampirishly at the expense of intelligence and goodness and conscience and all else...

For beauty, as I have said, eats up all other qualities but beauty."

The beauty that Moore has the Alendar describe is in itself horrifying, yet it is also an interesting spark for discussion. Vaudir -- who has asked Smith for assistance and led to his current state of danger -- is beautiful, but she possesses something more. She possesses and intelligence and free will that make her more desirable to the Alendar than her beauty alone would demand. Smith too possesses this combination of independence and beauty, a combination that the Alendar seeks to use in order to overcome the boredom which results from the consumption of his current fare of pure beauty. Moore is simultaneously critiquing the "cult of beauty" and proffering an alternative -- a beauty that combines intelligence, independence, and appearance. There is a strong feminist spirit underlying the story and it is this spirit that separates this tale from a run of the mill narrative.

As before, Moore combines elements from a variety of literature in this piece in a manner that is fluid. The discussion of elemental evil has ties to Weird Horror. The Alendar, his stronghold, and the equation of beauty itself with the horrific echo Gothic Horror. The manner in which Smith is encountered and the stories resolution are straight from a Western, one could easily see "Black Thirst" as an episode of Wild, Wild, West. With all that Moore combines genre elements one might expect to become lost in some residual narrative clutter, yet that never occurs. Moore has a story she wants to tell, of a vampire who consumes beauty yet seeks something more, and it makes for quite an entertaining ride.

Previous Blogging Northwest Smith Entries:

1) Blogging Northwest Smith: "Shambleau"

Friday, October 02, 2009

Hulu Recommendation Friday (on the following Tuesday): Steel Dawn



The 70s, 80s, and 90s were the heyday of the Post-Apocalyptic narrative. From movies to video games to role playing games there was an explosion of Post-Apocalyptic entertainment available.

One the movie front, we had quite a variety in quality to choose from. My favorite Post Apocalyptic film lies somewhere between Logan's Run, Escape from New York, and The Planet of the Apes. Mad Max, The Road Warrior, and The Quiet Earth were some of the shining stars of the film releases. Zardoz and Tank Girl were two of the weirder and less coherent entries. Jean Claude Van Damme's Cyborg fell somewhere in the middle of entertaining and mind-numbingly horrible.

On the gaming front, the post-apocalyptic role playing games varied from the systemically complex Aftermath to the wildly imaginative Gamma World. Aftermath always seemed to me to be a simulation of "what would happen if," which meant that most characters die in horrible fashion -- at least they did after some complex mathematical equations were applied to a couple of die rolls. Twilight 2000 was a representation of "what was going to happen." T2000, like Aftermath, featured complex rules systems with realistic representations of radiation poisoning. Nothing more fun that calculating "rads" and their very real affects on your character. Gamma World was a pure "what if" that included everything from serious speculation to mutant plant/rabbit fusions. Gamma World was the most intriguing of the games, but it also had the disadvantage of multiple editions with incompatible rules sets. I would be remiss if I left out the ultra-enjoyable Car Wars game by Steve Jackson Games...cars with machine guns and rocket launchers...mmm...fun.

As for video games...Wasteland is one of the classic computer role playing games and the ancestor of the excellent Fallout series of games.

In the middle of this Cold War inspired Post-Apocalyptomania, in 1987, came a film starring one of Hollywood's biggest stars. Fresh out of successful films like Red Dawn (itself a Post Apocalyptic movie in its own way), Youngblood, and Dirty Dancing, Patrick Swayze entered the medium with an entry that fused narrative elements from the Post Apocalyptic, Western, Sword and Sorcery, and Planetary Romance genres. Steel Dawn was directed by Lance Hool (Missing in Action 2) with a screenplay by Doug Lefler (director of The Last Legion). In addition to Swayze, the film stars Lisa Niemi (Swayze's real world wife) in the "romantic" role of Kasha and b-movie stalwart Brion James as Tark "the romantic rival."

The outline of the story is essentially Shane. A wanderer comes to town and helps a family who is being pressured by a land baron to give up their water to the land baron. Like most adaptations of Shane, the film understates the dangerous nature of the wanderer and overstates the relationship between Shane and the mother of the family under "siege." Alan Ladd's Shane is too friendly, the book's character is more akin to the Jack Palance character. Jean Claude Van Damme's Shane clone encounters a single mother and can thus become the romantic interest. Clint Eastwood's Shane translation is the hand of god working vengeance against an unjust man. Swayze's Shane is a former soldier who wanders into town with the goal of, temporarily at least, taking the place of a "Peacekeeper" who is murdered at the beginning of the film.

Swayze's arrival throws a wrench into the plans of the land baron, and into a burgeoning romance between Tark and Kasha. His skills with a sword spark the imagination of Kasha's son Jux and are what eventually allow Swayze to challenge the local land baron and avenge the death of the prior "Peacekeeper."

The swordplay, use of meditation, and moral clarity of the hero echo the narrative tropes of Planetary Romance -- the reason this film was recommended this week. The inclusion, at the beginning of the film, of weird horror in the form of sand-dwelling mutants, the aforementioned swordplay, and the lone walker nature of Swayze's character fall nicely in the Sword and Sorcery genre. The setting is definitely Post-Apocalyptic with a nuclear blasted landscape with enough history that their have even been Post-Holocaust wars that resulted in the creation of Post Apocalyptic super swordsman like Swayze and Sho -- the warrior hired by the land baron to defeat Swayze. And the story is a pure translation of Shane, but lacking in Shane's adulation of the father figure.

I have always found it interesting that the father, who is so strong in Schaefer's book Shane, is emasculated in favor of the Shane figure in film representations of the tale. Shane is a dangerous man, a gambler and murderer akin to Doc Holliday. Shane is a villain who becomes a hero when he encounters the civilizing influence of a family. Had Shane stopped in town, instead of the farm, he would have quickly become the villain of the story. A key scene, in most representations, demonstrating the difference in focus from father worship to rogue worship is the scene where the father gets into a fight in the local tavern. The book makes it clear how powerful the father is and how he is holding back to save his son, the movies make no such concessions and Steel Dawn is no different. Tark is not the young boy's father, but he is a capable farmhand who has been in the father role for some time. He is quickly displaced by Swayze, even when he is a fairly competent defender in his own right -- he's just not a sword jedi who meditates while standing on his head like Swayze.

The film is enjoyable, though very campy, and it is largely due to Swayze's extraordinary charisma.

Wednesday, September 30, 2009

Blogging Northwest Smith: "Shambleau"

Cinerati recently featured a post discussing the differences between Sword and Sorcery tales and stories of Planetary Romance. According to the post, a couple of the key differences were the moral clarity of Planetary Romance tales and the inclusion of "Weird Supernatural" elements in Sword and Sorcery tales. In response to the post, Blue Tyson, posited that I had left a "Northwest Smith" sized hole in my argument.

Having read Catherine Lucille Moore's Jirel of Joiry tales, but not her Northwest Smith stories, I was intrigued by the statement. I have decided to read C.L. Moore's Northwest Smith stories and to do one blog entry per story as I read them. I will be using Paizo Publishing's excellent Planet Stories edition of Northwest of Earth, which contains the complete stories of Northwest Smith (including "Nymph of Darkness" a collaboration with Forrest J Ackerman and "Quest for the Starstone" a collaboration with Henry Kuttner), as my reference during the discussion.


For those of you who are unfamiliar with Northwest Smith, he is often discussed as the fictional character who is the inspiration for George Lucas' character Han Solo. Any need to point out similarities between Northwest Smith and Indiana Jones seems unnecessary, as the names themselves speak volumes about that connection. According to John Clute's Encyclopedia of Fantasy, "Through Smith, CLM helped revamp the formulae of both space opera and heroic fantasy. Smith's introspection and fallibility give him a more human dimension than his predecessors in heroic fantasy, and the depiction of his sexual vulnerability represented a psychological maturity uncommon in the field."

I think it bears mentioning that Stephan Dziemianowicz, who wrote the entry in the Encyclopedia, makes no mention of Planetary Romance in the Northwest Smith section and focuses on Smith's importance in space opera and heroic fantasy. I mentioned in the prior post that Planetary Romance was a sub-genre of heroic fantasy, but then again so is a great deal of fiction that no one would ever imagine being classified as Planetary Romance.

If "Shambleau" is any indication of the direction that future Northwest Smith tales will wander, Moore's tales of Smith belong firmly in the genre of space opera and completely outside the bounds of Planetary Romance. Though the Smith tales' inclusion of imagery associated with "Weird Fiction" marks them as stories that extend the boundaries of the traditional space opera tale.

In support of the Smith stories falling into the sub-genre of space opera -- a genre that some argue includes the Planet Stories tales of Leigh Brackett, though I believe that classification lacks specificity and makes space opera too broad a category -- I looked to David G. Hartwell and Kathryn Cramer's The Space Opera Renaissance for a working definition of space opera. They offer two early definitions of the genre. These early definitions are most useful given the publication dates of the Smith tales, newer definitions bring to mind epic tales like Iain Bank's "Culture" stories or Asimov's "Foundation" due to the expansion of the use of the term space opera.

According to Hartwell and Cramer, the Fancyclopedia II had the following definition:
Space Opera ([coined by Wilson] Tucker) A hack science-fiction story, a dressed-up Western; so called by analogy with "horse opera" for Western bangbangshootemup movies and "soap opera" for radio and video yellowdrama.


Hartwell and Cramer are quick to point out that this definition is actually a watered-down version of what Tucker actually said in his fanzine, which wasn't to actually equate Westerns and Space Opera as telling similar tales. But the connection had been made and by the early 1950s, Galaxy magazine was firm in its use of space opera as "any hackneyed SF filled with stereotypes borrowed from Westerns." The definition of what constitutes space opera has since expanded significantly since the 50s -- it has come to be so broad as to include both Planetary Romance and the "Culture" stories which is almost too broad -- but the connection between the Western and space opera seems particularly significant in the case of Northwest Smith. I would not call Moore's writing hackneyed, but "Shambleau" could easily be rewritten as a Western with only minor cosmetic changes.

"Shambleau," which was Moore's first published story, was published in 1933 during the height of the pulp era. The shelves were filled with a wide array of writing of various qualities, but it is easy to see why Moore's piece was selected for publication in the November 1933 edition of Weird Tales. The piece could also be used as a demonstration for how to mold a work of writing to suit a particular publication. It isn't hard to believe that Moore actually started this as a Western and then adapted it to better suit the tastes of Weird Tales.

"Shambleau" opens with a prefatory paragraph which sets the tone of the tale, establishes a sense of history and place, and gives readers some foreshadowing regarding the turn the tale will take. The paragraph is reminiscent of the paragraphs Robert E. Howard used to open his Conan tales. Where his paragraphs represented excerpts from the fictional Nemedian Chronicles, Moore's resemble the careful tone of a campfire tale. The paragraph is different in tone from Howard's, but serves much the same purpose.

It begins:
MAN HAS CONQUERED Space before. You may be sure of that. Somewhere beyond the Egyptians, in that dimness out of which come echoes of half-mythical names -- Atlantis, Mu -- somewhere back of history's first beginnings there must have been an age when mankind, like us today, built cities of steel to house its star-roving ships and knew the names of the planets in their own native tongues--


One might believe after reading this paragraph -- especially since the place names for Mars and Venus used later in the story are those used in this paragraph -- that he or she is about to read about Space travel in this time before time. This is not the case. References to "New York roast beef" and a "Chino-Aryan war" leave any speculation that this tale takes place in a forgotten time behind. No...this tale takes place in our future, after mankind has once again conquered Space. The sense of the mythical is used in order to make the twist of the story plausible and ensures that the twist falls well within a reader's suspension of disbelief.

We know that our tale take place at some time during mankind's Space conquering future, but what kind of future is it and what kind of man is our protagonist? Apparently, the Mars of the future is a lot like Virginia City.

"Shambleau! Ha...Shambleau!" The wild hysteria of the mob rocketed from wall to wall of Lakkdarol's narrow streets and the storming of heavy boots over the slag-red pavement made an ominous undertone to that swelling bay...

Northwest Smith heard it coming and stepped into the nearest doorway, laying a wary hand on his heat-gun's grip, and his colorless eyes narrowed. Strange sounds were common enough in the streets of Earth's latest colony on Mars -- a raw, red little down where anything might happen, and very often did.


Moore gets us into the action quickly. After a prefatory paragraph that sets the tone and place, she launches us straight into a dangerous situation. It's like reading the scrolling preface before a Star Wars film and then being thrust right into the action. In this case, the action of the tale is simple enough. A wild mob is shouting for the death of a woman, whether "Shambleau" is her name or the name of her people has not yet been made clear, and Northwest Smith takes it upon himself to calm the mob and save the girl. It is only after saving the girl that Northwest Smith comes to understand why the mob was after the woman in the first place -- to tell you more about the girl would be spoiling the fun, but it would also be unfair to leave out further discussion of our protagonist.

We know by his introduction, and his hand on his heat gun, that Northwest Smith is a dangerous man. We come to find out that his saving of the woman probably had little to do with chivalry, but more to do with "that chord of sympathy for the underdog that stirs in every Earthman." This chord of sympathy must stir strong in Smith, because the mob is pretty persistent and Smith -- like Han Solo after him -- isn't the kind who wants to get too involved in this kind of action. Smith's business is usually of a different sort:
Smith's errand in Lakkdarol, like most of his errands, is better not spoken of. Man lives as he must, and Smith's living was a perilous affair outside the law and ruled by the ray-gun only. It is enough to say that the shipping-port and its cargoes outbound interested him deeply just now...

Apparently, Smith is a blaggard whose day to day business is so unseemly that Moore refrains from sharing it, likely because the audience would lose sympathy with our protagonist. It is easy to see how Smith became the archetype that anti-heroes would be based upon for decades to come. He's a cautious man, who pulls for the underdog, but who participates in business best left unspoken. Sounds like Han Solo to me...or Wolverine.

"Shambleau" is a fun tale with a nice twist, a twist that is fairly obvious after the prefatory paragraph. One can see illustrations of "Shambleau" by Barbarella creator Jean-Claude Forest at this fairly NSFW link if you don't want to wait to find out the surprise. I recommend waiting. Read Moore's prose first. Moore incorporates classic mythology into the Science Fiction narrative smoothly and dramatically. Her writing is addictive and she manages to take a classic monster and turn it into something really weird.

Friday, September 25, 2009

Hulu Recommendation Friday: Buck Rogers

Given the recent discussions of Planetary Romance, it is natural to recommend the 1979 Buck Roger's television show starring Gil Gerard. The TV series falls somewhere between Space Opera and Planetary Romance. I'll leave it for you to decide exactly where. Many of the plots in Buck Rogers are similar to PR stories, but the emphasis on space fighter battles makes a good case for Space Opera. Regardless, the show's first season had a two part storyline entitled "Planet of the Slave Girls." The episodes aired back to back, if Hulu's airing dates are to be trusted, on September 27, 1979 and Buster Crabbe (the original Buck Rogers and Flash Gordon) made a cameo appearance.

And no one would argue that Buster Crabbe, who played both Flash Gordon (a Planetary Romance classic) and Tarzan (a character created by the father of the field) doesn't belong in a discussion of the genre.

Thursday, September 24, 2009

What's the Difference Between Sword 'n' Sorcery and Planetary Romance

A couple of weeks ago, Cinerati featured a post discussing some of the peaks and valleys in quality that fans of Planetary Romance have suffered through/enjoyed over the past few years. In response to the post, our good friend -- and sinister barrister -- Tulkinghorn asked, "what is the difference between Planetary Romance and Sword and Sorcery fiction?"

He received a brief response in the comments from a non-Cinerati member fan of Planetary Romance named Venusian that summarized the difference as, "there is no magic in planetary romance, and it's usually 'off planet.'" This definition is useful, as far as it goes, but it doesn't go deep enough to truly differentiate the two sub-genre from each other. It's also only half true. Add to this lack of specificity the particular -- and perculiar -- skepticism of a person like Tulkinghorn and it makes for a perfect topic for a longer post.

So...what is the difference between Planetary Romance and Sword and Sorcery fiction?

To begin, we must start by acknowledging that both of these sub-genre of fiction lie within the scope of Heroic Fantasy -- and sometimes Heroic Science Fiction -- which is itself a sub-genre of Fantasy literature.

[One could use this as an opportunity to advance the argument that in "speculative fiction" it is Fantasy that is the primary genre and all other classifications are sub-genre of Fantasy, but that is a discussion for another post. Let it merely be stated that I dislike the term "speculative fiction" as it seems to a) have an anti-fantasy bias, b) exhibit "embarrassment" with association with Fantasy, c)has a pro-Science Fiction bias (SF is the abbreviation for both), and is guilty of a litany of other sins including the theft of candy apples from small children at county fairs.]

Heroic Fantasy can be simply defined for the purposes of this discussion, it deserves a thorough examination itself, as narratives in which a heroic figure struggles against antagonists within an imagined setting which contains "impossible" or "improbable" elements. These elements can be magic, monsters, imagined science, or gobbledygook. Most of the fiction in modern Fantasy, epic or otherwise, is some form of Heroic Fantasy though some stories contain "mundane" protagonists or "anti-heroes." To be truly Heroic Fantasy, the protagonist must be larger than life; and this is even more true in the sub-genres of Planetary Romance and Sword and Sorcery.

To really discuss the differences between Planetary Romance and Sword and Sorcery, it is helpful to see how prior science fiction critics have defined the subject.

According to David Pringle (in John Clute and John Grant's Encyclopedia of Fantasy) Planetary Romance stories,

are stories of adventure set almost entirely on the surface of some alien world, with an emphasis on swordplay (or similar), monsters, telepathy or other under-explained "magic," and near-human alien civilizations which often resemble those of Earth's pre-technological past...The hero is usually from Earth, but the means of his or her "translation" to the far planet is often supernatural rather than technological, involving flying carpets, astral projection, angel-power and kindred devices. Spaceships are sometimes mentioned, but the complete lack of interest shown in the mechanics of space travel is one of the principal features distinguishing PR from space opera...; super-scientific spacecraft and other mighty machines are central to space opera, but rarely feature in planetary romance.


The same volume includes a definition of Sword and Sorcery written by John Clute, David Langford, and Roz Kaveney which claims,
In 1961 Michael Moorcock requested a term to describe the fantasy subgenre featuring muscular Heroes in violent conflict with a variety of Villains, chiefly Wizards, Witches, evil Spirits, and other creatures whose powers are -- unlike the hero's -- supernatural in origin. Fritz Leiber suggested "Sword and Sorcery", and this term stuck.


I think these two definitions are extremely useful and one might argue that the Pringle and Clute definitions provide us with sufficient data to provide us with a clear understanding of these two genre, but I am not quite satisfied with Clute's definition of Sword and Sorcery. Certainly, the Pringle definition of Planetary Romance gives us a strong sense of the kind of story one might expect if one were to call it Planetary Romance. It also provides ammunition against Venusian's claim that Planetary Romance doesn't feature magic. This is important because one of the things that makes Planetary Romance so special is that way that it walks the tightrope between Fantasy and Science Fiction. It is a wonderful crossover genre.

Some brief examples of the "magic" featured in tales of Planetary Romance include the telepathic language of the Martians of Barsoom, the psychic hounds of Leigh Brackett's Skaith novels, and the "Force" in the Star Wars films. The Star Wars films being a wonderful filmic example of Planetary Romance. Planetary Romance tales feature magic, but it is not a necessary condition for the tale and is often merely a means to an ends. What is fairly universal is the inclusion of fallen empires, dying worlds, and the ruins of once great civilizations.

The obsession with fallen empires, dying worlds, and ruins of once great civilizations is one shared with the Sword and Sorcery genre. The dying planet of Barsoom shares a great deal with Robert E. Howard's presentation of Hyperborea. Though one should note that the empires of Sword and Sorcery are dead empires for the reader, they are usually living (though dying) empires for the characters within the tale. In Planetary Romance, the fallen civilizations are often artifacts from a "more noble" time. In Sword and Sorcery, civilization itself must fall as it corrupts the natural man with its decadence. This is one distinction between the genre, the 19th century moral clarity of Planetary Romance is often in direct opposition to the 20th century pessimism (almost nihilism) of Sword and Sorcery fiction.

But it is more than a pessimistic world view that separates the two genres. Sword and Sorcery tales contain within them elements of the Weird Horror tale. When Michael Moorcock, a master of Sword and Sorcery whose Elric character perfectly embodies the Sword and Sorcery obsessions with cultural decadence and Weird Supernatural Horror, describes Conan's relation to his world (and to prior Heroic Fantasy characters) he writes, "If the form of Howard's stories was borrowed at third and fourth hand from Scott and Fenimore Cooper, the supernatural element from Poe and others, the barbarian hero of the Conan stories owed a great deal to Tarzan and other Burroughs primatives. Given to impulsive violent action, sudden rough affection and bouts of melancholy...Conan mistrusted civilization. He was forever at odds both with the respectable world and the occult world; forever detecting plots to seduce him." [emphasis mine]

In Heroic Fantasy magic can be a tool that is neutral in its use. The "Force" has both a light side and a dark side, the telepathy of Martians isn't in itself corrupting. In Sword and Sorcery tales magic is by its nature a corrupting force. Conan fears and opposes magic, even the anti-Conan Elric eschews its use whenever possible and the use of magic rituals often comes with a great cost.

Notice the use of the word "fear" when describing Conan's reaction to magic and the supernatural. Howard's invincible barbarian is sometimes as deathly afraid as the most frail Lovecraftian protagonist when it comes to things that lurk in the spaces between. Though the supernatural beast, "neither a hound nor a baboon," that attacks him in The Phoenix and the Sword "rouse[s] in the Cimmerian a frenzied fury akin to madness," a creature similar to Tsathaggua leaves him "frozen with nauseated horror." What is this creature that so frightens Conan, the man beyond fear? It is an "amorphous bulk...Its unstable outlines somewhat suggested an octopus, but its malformed tentacles were too short for its size, and its substance was a quaking, jelly-like stuff which made him physically sick to look at... among this loathsome gelid mass reared up a frog-like head." The creature is either Shoggoth or Tsathaggua (the fact that the creature's summoner is named Tsotha hints at the second), but it is certainly beyond the abilities of our champion to defeat this "blasphemy agains the eternal laws of nature." This is the kind of creature one would not expect to find in the Planetary Romance fiction of Brackett or Burroughs, but that is perfectly at home in the "dreams" of Lovecraftian horror. Horrific creatures abound in the Conan fiction, and in Sword and Sorcery generally. Fritz Leiber's Lankhmar stories have the "Gods of Lankhmar," Michael Moorcock's Elric tales feature all kinds of Weird Horror from the gods of chaos to much smaller beings.

Planetary Romance is a hopeful fantasy where heroes strive valiantly and where the hero chooses good over evil -- even at personal expense. Sword and Sorcery is a dark and nihilistic genre with a dark view of human nature where the hero often chooses self-interest over the Good. It is his firm command of this single feature distinguishing Sword and Sorcery from other Heroic Fantasy (that of the incorporation of the Weird Horror tale into Heroic Fantasy) that makes Michael Moorcock's anti-Conan stories about the tragic albino Elric so ingenious. Moorcock simultaneously deconstructs the character of Conan while writing a story that embodies the conventions -- even while it expands them -- of the Sword and Sorcery tale.

The first words readers of Howard's Conan read as a description of the archetypal character are, "Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."

The first words readers read as a description of Michael Moorcock's Elric are, "His name was Elric of Melnibone king of ruins, lord of a scattered race that had once ruled the ancient world. Elric, sorcerer and swordsman, slayer of kin, despoiler of his homeland, white-faced albino, last of his line."

Both quotes are from the first published stories of the respective character, and both stories take place toward the end of the character's life. It is exquisite the way that Moorcock inverts almost every aspect of the Conan character in the creation of his anti-hero. He inverts every aspect save one, both men are prone to gigantic melancholies. One might think due to the fact that Moorcock's Elric tales are a deconstruction of the Conan character, or possibly an adult version of an adolescent character, that Moorcock would use the deconstruction as an opportunity to attack the genre itself. Moorcock doesn't. He uses it as an opportunity to refine the genre and expand it. By removing the aspects of the genre that are adolescent wish fulfillment and focusing on the central concepts of Sword and Sorcery, Moorcock allows us to see the literary merit of the conventions of the genre free from the constraints of whimsy. The young reader, seeing the power of Conan, might miss the criticisms of society and the dark presentation of human nature. The reader of Elric's stories cannot avoid them for their terror and their beauty. In writing fiction that is a negative image of the original, possibly to criticize the original, Moorcock created a lens that allows readers to more greatly appreciate what Robert E. Howard has done with his Conan tales -- something that the Lin Carter and L Sprague deCamp pastiches missed -- the demonstration of how fiery human nature reacts when faced with supernatural horror. Conan often fights against the darkness, but he often flees as well.

John Carter would never flee from the giant white ape of Barsoom. He might feel some twinge of fear before he grapples with the beast and defeats it. When translucent skinned invaders from Jupiter attack, horrifying visage and all, it is John Carter who flies of to their home world to defeat them -- fearless in the face of the unnatural or the evil. Luke, when captured by Vader in Return of the Jedi, doesn't succumb to despair. Instead he sees "the good" in his father and fights to redeem a lost father. In Planetary Romance Evil can be defeated. In Sword and Sorcery some Evil is best left in the pit where you found it.

Thursday, September 03, 2009

Sporadic Geek Update (9/3/09)

Once in a while I like to imitate the excellent Morning Medieval Miscellany done by Professor Scott Nokes at Unlocked Wordhoard. Doing a daily update of all things pop culture related would be an absurd task for an amateur blogger. I much prefer doing individual posts highlighting things that interest me, at least as my "regular" post technique. But there are times when it's nice to kick out a Sporadic Geek Update featuring things that might otherwise be overlooked.

  • Following the merger between Marvel and Disney, Sony has backed off on the Spectacular Spider-Man Cartoon. Does this mean that Spidey is headed over to Toon Disney? What about the new Avengers and Iron Man cartoons?


  • SF Signal has a good discussion about what San Diego Comic Con can learn from Worldcon and vice-versa. With the exception of the highly predictable "pretentiously disdainful view from the old guard" by Lev Grossman, the comments are excellent. Notice the difference between his snarky anti-"common fan" rant and the insightful comments by Jeremy Lassen of Night Shade Books. Lassen presents the difference between the SF "tourist" and the SF "devotee" as a good thing and looks at each con in its proper light. Grossman, a critic for Time Magazine and best selling SF/Fantasy, slanders the unwanted popular rabble in a fashion typical for one who favors "literary" works.

    Lassen's Night Shade Books is a publisher of books important to the SF/F historiography. Night Shade keeps alive brilliant writers like Manly Wade Wellman and Clark Ashton Smith by releasing beautiful editions of their works. They also promote exciting, and often overlooked, new talents like Liz Williams and her Detective Inspector Chen series.

    Lassen's trying to bring in new fans and introduce them to classics. Grossman is content to denigrate those who are introduced to SF/F via Hollywood. This is ironic, because Grossman's blog at Time isn't usually so filled with venom, and his writing is engaging. One expects a little, "I wish the casual fan understood how rich the SF genre is," but one would rather not read "the rapid expansion and mainstreaming of -- for want of a better term -- nerd culture is a dangerous thing." This isn't to say there isn't room for criticism of SDCC, and how commercial it has become, just that I would have rather read it without the snark. Snark is so 90s.


  • Matt Tarbit has done a wonderful job in creating a visual representation, with links, to all the games featured in Green Ronin's wonderful Hobby Games: The 100 Best. If you are looking for the perfect resource as an introduction to "Hobby Gaming," you cannot do any better than this book and Tarbit's webpage gives you the pictures the book lacks.


  • Wolfgang Baur, and his exciting Open Design Project, have announced three new projects that are awaiting patron support. I am particularly excited about Red Eye of Azathoth, though I wish they were offering it in Gumshoe format in addition to Pathfinder and Basic Roleplaying.


  • Kobold Quarterly has an excellent interview with Joseph Goodman regarding the state of the role playing game industry.


  • Catalyst Labs, the Battletech people, have a good blog post about role playing gaming and "those kids today."


  • Topless Robot -- Village Voice Media -- provides us with a trailer for the next installment in the Star Blazers saga. Like the writer on that site, Star Blazers was my first anime. I eagerly awaited each new episode as a kid. I have embedded the preview below, but head on over to the website and give them some traffic.





  • Progressive Boink has a demonstration of the typical immature fanboy hatred of Rob Liefeld. Liefeld is certainly not among the best artists in the field, but in a field filled with talented artists who are constantly behind deadline Liefeld is a worker. I remember reading in the introduction to a Hawk and Dove trade paperback that Liefeld was one of the most tenacious "submitters" in DC Comics history. He was constantly submitting work and had a huge productivity level. He is also one of those who expanded artist's rights within the industry, took on powerhouse Marvel, and was one of the founders of Image Comics. Image is to this day one of the shining lights of the industry and promotes a number of excellent titles -- books like Invincible, or a number of other titles. Sometimes an artist's legacy isn't in the work itself, but in what that artist has done for the field as a whole. He still cannot draw feet, but he certainly didn't deserve the treatment he received from "Yellow Hat Guy."
  • Tuesday, June 02, 2009

    Marc Bernardin and I Agree. Buffy Doesn't Belong on a List of Women Who Shook Sci-Fi

    Marc Bernardin, Cinerati/Geekerati friend and writer for Entertainment Weekly, has a brief discussion of Total Sci-Fi's "The 25 Women Who Shook Sci-Fi." Bernardin asserts, and I strongly agree, that Buffy has no place on a list of Science Fiction leading ladies.

    Fantasy and Science Fiction are not the same thing. Yes, Science Fiction is technically Fantasy -- even hard science icon Isaac Asimov had the Mule with his psionic talents and his PSYCHOLOGY using leading man in Second Foundation. Like it or not, there is no real scientific evidence of mind control powers, even when possessed by sterile genetic mutations. Science Fiction often deals with the fantastic, because it is a sub-genre of Fantasy. This means it is more specific, it deals with science. If the vampires of the Buffyverse were the product of a disease as in Richard Matheson's I am Legend, or The Last Man on Earth starring Vincent Price which was inspired by that tale, then she might qualify. But that isn't the case. You see, there is this thing called the Hell Mouth in the Buffyverse and that's straight from the Fantasy playbook.

    But my beefs aren't limited to the inclusion of Buffy. I'm peeved at those who were left out of the list in order to include Fantasy characters like Buffy and Willow.

    What about Wilma Deering (as played by Erin Grey)?



    Or how about Lornette "Mace" Mason?



    Or, if you want to reach into crossover genre territory, Emma Peel?



    And that's just some of the important TV and film leading ladies left out. Don't even get me going on how egregious it is for any list of SF&Fantasy heroines to leave of Jirel of Joiry. Not to mention real life heroines of SF&Fantasy like Catherine Lucille Moore and Leigh Brackett (to mention only two).

    Tuesday, January 20, 2009

    Space Vulture Now Available in Paperback

    Last March, Gary K. Wolf (Who Censored Roger Rabbit) and Archbishop John J. Myers' wonderful pulp science fiction novel Space Vulture was released in hardback. The novel contains a gripping and action packed yarn that is reminiscent of the serial movies that once played in theaters. Reading the book one is transported into a world of rocketships (not spacecraft), rayguns (not lasers), and where Faster than Light travel exists regardless of any scientific explanation. In short, the novel contains pure fun and none of the baggage that can weigh down "hard" science fiction.



    While it might be easy for some to dismiss Space Vulture as "juvenile" fiction, I would recommend against such shortsightedness. While the tale is certainly appropriate for youth, and also conforms to the old "Space Opera" stereotype of being a Western in Space, there is nothing wrong with that as long as the tale is well written and has some greater truth (or Truth) to offer the reader. Space Vulture does indeed have the layer beyond the yarn that transforms a story from a story read during ones youth that is merely looked back upon nostalgically, for fear that the reality doesn't live up to the nostalgia, into a story that is worth reading again as a treasure to share with one's children.

    Space Vulture subtly addresses the philosophic underpinnings that lead us toward a moral, or immoral, life. Of the four adult characters (two "heroic" and two "villainous"), two begin the tale as apparent two dimensional characters. The other two contain the complexities necessary to draw the other two adult characters from the "four color" and into the "real." This is a story that speaks to the importance of family, of the proper relationship between siblings, and to what really makes on a hero. Good stuff this, even if it lacks a discussion of Unified Field Theory.

    Last year, I was lucky enough to have both Gary and John visit my podcast Geekerati for a little conversation. Have a listen.



    Then, after your appetite for adventure has been whet buy the book. It just came out in paperback.

    Wednesday, January 14, 2009

    Eric Nylund Discusses Mortal Coils on Geekerati Tonight

    Tonight at 7pm Pacific, SF and media tie-in author Eric Nylund will be discussing his upcoming book Mortal Coils with me and my fellow hosts on Geekerati. Join Bill Cunningham, Shawna Benson, Eric Lytle, and me as we discuss video game writing and this exciting new novel with Eric Nylund.

    Eric Nylund is a New York Times bestselling and World Fantasy Award nominated author of several novels (including HALO: GHOSTS OF ONYX and DRY WATER). MORTAL COILS will be his ninth novel.

    Nylund is also a writer and story consultant for Microsoft Game Studios where he helps develop and maintain blockbuster billion-dollar game franchises such as GEARS OF WAR and HALO. He has helped shaped the intellectual property for some the world's best videogame developers including BIOWARE, ENSEMBLE STUDIOS, and EPIC GAMES.

    In January 2009, Nylund will have his first comic mini-series published, BATTLESTAR GALACTIC: THE CYLON WAR—a prequel to the television show, which chronicles why the machines started a war against humanity...and how the humans survived!

    Also out in the Spring of 2009 is Nylund’s graphic novel, HALO: Genesis, which will appear in the Limited Collector’s Edition of HALO WARS.

    He has a Bachelor’s degree in chemistry and a Master’s degree in theoretical chemical physics. He graduated from the prestigious Clarion West Writer’s Workshop in 1994.


    MORTAL COILS is a modern fantasy novel about two twins who find out that they have an unenviable heritage that just may tilt the balance in the war between the Immortals and the Infernals.

    The people at Tor Books have been kind enough to share the first nine chapters for your reading pleasure.

    ABOUT MORTAL COILS

    Nestled in a small town between San Francisco and the heart of the California wine country, a set of twins—a brother and a sister—live a life of mundane obscurity. Fiona and Eliot Post dream of running away from the oppressive rule of their grandmother, who has raised them since infancy after their parents were killed in an accident at sea. They hate being part of such a strange family—with all of its restrictive rules. Audrey Post insists on home schooling her grandchildren and forces them to work at a local pizzeria where they are bullied by a tyrannical boss. She seems to truly love Fiona and Eliot, but refuses to allow them to explore the beauty of the world that surrounds them.

    On the eve of their fifteenth birthday, however, everything changes. It begins with hauntingly familiar violin music played by a homeless man who reeks of sardines and sulfur; a victorious confrontation with their bully of a boss; and a visit from two mysterious strangers, one known only as "a Driver" and the other who claims to be their long-lost uncle.

    It turns out that Fiona and Eliot are much more than ordinary teenagers. They are the result of a single mistake: Years ago, an immortal goddess…and the infernal Lucifer, the Prince of Darkness, fell in love. To protect them from their dangerous heritage, Audrey Post valiantly kept the twins hidden and camouflaged from the entities that have sought them over the years, transforming the divine into the dull.

    But now they have been found—not only by their maternal relatives, but also by their paternal ancestors. For millennia, the Immortals and the Infernals have abided a strict law that they may not meddle in each others' affairs. The twins represent a new balance of power, however, and can potentially open a door into the unknown. If they tip one way, they can be a great boon for the Immortals. If they tip the other way, they will be a powerful asset to the Infernals.

    Each family is determined to gain control of Fiona and Eliot. But in order to establish the twins' proper place and rightful allegiance, they each must devise tests to determine which side the twins favor. The Immortals create three heroic trials inspired by urban legends, taking them into deeper and more dangerous pockets of mythology incarnate in the modern world. The Infernals fashion three diabolical temptations for the twins, each one an attempt to forever isolate brother from sister.

    The time has come for Fiona and Eliot to be judged, and it is a matter of life—and death—that they band together and learn to use their fledgling powers. For family allegiances are constantly shifting and the twins' actions could ultimately cause a war of apocalyptic proportions.

    Readers will remember Fiona and Eliot long after they've finished the last page of MORTAL COILS, and will eagerly anticipate their next adventure


    MORTAL COILS
    By Eric Nylund

    A Tor Trade Paperback Original
    ISBN: 0-7653-1797-4
    $14.95/608 pages
    Publication date: February 3, 2009
    www.tor-forge.com


    ABOUT GEEKERATI RADIO – Geekerati Radio is an online radio show hosted by Christian Lindke, Shawna Benson, Bill Cunningham, and Eric Lytle which features discussion of popular culture by geeks for geeks and is a featured show in the BlogTalkRadio network. The Geekerati Radio show airs Wednesday nights at 7pm Pacific and the archives are available 24/7.

    Tuesday, January 06, 2009

    AMCtv Streaming Classic 1967 Series The Prisoner



    Can you say...W00t?

    John Scalzi on Worst SF Film of Past 12 Months


    Over at the AMCtv website, SF author extraordinaire John Scalzi gives his opinion regarding the worst SF film of the past 12 months. His choice of AVP: Requiem is what some might call a "gimme," but Scalzi's analysis of the film is full of the insight and humor that Scalzi fans know and love.

    Two of his comments stuck in my minds eye as particularly noteworthy. The first is his statement, "there's bad, from which campy enjoyment can still be wrung (see: Speed Racer), and there's joyless, depressing bad, which this movie oozes." Never mind that I actually believe that Speed Racer is not merely entertaining, but also good. Leave that aside and the sentence manages to convey just how awful Scalzi found AVP:Requiem to be. He "shows rather than tells" as our English professors continually pounded into our heads. The thought of joyless and depressing ooze has a nice Lovecraftian feel to it. It's almost as if Scalzi is saying that the act of watching AVP:Requiem can provide viewers with full knowledge of true cosmic horror. Good meaty stuff this.

    The second striking comment, more a set of comments, was "Paul W.S. Anderson, [is] a director of such general hackery that I've actually instructed my film agent to demand I get an extra $2 million if he's attached to direct a movie based on one of my books." Now I would love for Scalzi to receive an extra $2 million for having any of his books made into films. I don't need there to be a reason except for Scalzi's authorship. But it strikes me that he's being slightly unfair to Paul W.S. Anderson's actual ability to make an entertaining film.

    Before you jump through the screen and choke me to death, let me assure you that I am not some kind of Anderson fanatic. Cinerati didn't exactly fawn over Deathrace, though we did find it entertaining. I just think that the director of Event Horizon and Soldier might be a good fit for The Ghost Brigades. We just have to bring the Haitian from Heroes in to remove things like AVP, Mortal Kombat, and the various Resident Evil films from Anderson's mind before production begins.

    Tuesday, December 30, 2008

    A Look into Science Fictions and Fantasies Past: Foray 1


    In October of 1970, The Magazine of Fantasy and Science Fiction celebrated its 21st anniversary in print and had the following Table of Contents:



    NOVELETS
    Through A Glass -- Darkly by Zenna Henderson
    She Was the Music. The Music Was Him by Neil Shapiro

    SHORT STORIES
    Gone Fishin' by Robin Scott Wilson
    Selectra Six-ten by Avram Davidson
    Notes Just Prior to the Fall by Barry N. Malzberg
    The Old Bunch and Dusty Stiggins by Miriam Allen Deford
    Wood You? by Piers Anthony
    Bird In the Hand by Larry Niven

    FEATURES
    Books by Gahan Wilson
    Cartoon by Gahan Wilson
    Science: Stop! by Isaac Asimov


    Cover by Chesley Bonestell

    Wednesday, November 05, 2008

    Happy News (I'm Back) and Sad News (Michael Crichton has Died)

    The good news is that I will be able to post, if infrequently for the next few weeks, on a regular basis. I have been running around like a chicken with its head cut off for a couple of weeks helping schools prepare for simulation elections. I was able to coordinate and facilitate 26 simultaneous simulation elections for this Presidential Election. It was the most schools we have done at one time and I had a great time organizing the events.

    Now to compile the results...which should take a little while as I don't have the same equipment as County Registrar Recorders and have to hand count ballots for schools that have participating populations ranging from 30 to 1500. Whew!

    On a sad note, Michael Crichton has passed away. Crichton has always been one of my favorite science fiction writers. I know there are some who wouldn't give him that label, as he was of the "best seller" and thriller genre, but he was one of the modern giants for me. Maybe not as high up there as Iain M. Banks and Tim Powers, but up there none the less.

    Crichton was responsible for my favorite science fiction film as a kid, WESTWORLD, a film which holds up surprisingly well and which likely inspired the very fun Dream Park series of novels by Jerry Pournelle and Steven Barnes.

    He was also responsible for one of the most realistic science fiction films ever made, and another favorite of mine, THE ANDROMEDA STRAIN.

    His novel TIMELINE was a wonderful argument against our almost knee jerk dismissal of the Middle Ages as primitive. Sadly, the movie didn't live up to the promise of the book -- though it did make me a Gerard Butler fan years before 300. Butler's portrayal of Marek seemed as if it had stepped right out of the pages of the book. Too bad the depictions of towns during the 100 Years War couldn't have followed suit.

    I was also deeply entertained by his book EATERS OF THE DEAD and the movie THE 13th WARRIOR inspired by the book. I enjoyed the book's and the film's portrayal of the Beowulf myth "as real occurrence." It gave greater depth to my appreciation for the original poem.

    JURASSIC PARK, both book and film, were excellent. The second JURASSIC PARK was better than the remake of Conan Doyle's LOST WORLD that Spielberg brought to the big screen.

    Crichton's work was often "high concept," in that it could be reduced to the Hollywood tagline very easily. But his work also tended to be well researched, from the position of the argument it was making, and engaging. My future reading list just got one author smaller, and I am saddened by the news.

    Tuesday, December 11, 2007

    Science Fiction and Fantasy Pleasures of 2007

    Yesterday, I posted my Science Fiction and Fantasy Pains of 2007. Now that is out of the way, I can write about the things that made me giddy this year. Tomorrow, I'll post about those things that I feel ambiguously about, but today is for happiness. Yesterday was doom and gloom, but today is joy and celebration. I encountered a lot of SF/F that I enjoyed this past year, in fact it has been a good year overall, and it has been hard to limit myself to just five pleasures from 2007. But rules are rules, and yesterday I wrote that I would provide five pleasures. So here goes. Be warned though, like the LA Times article that inspired me, some of the things that brought me pleasure this past year aren't exactly new (just new to me).

    5) Mass Effect by Bioware: There are times when I begin to wonder whether a visual medium can convey the wonders I imagine when I read a good Science Fiction novel. Then there are the times that I am playing Mass Effect. Bioware amazed me with their groundbreaking Star Wars: Knights of the Old Republic videogame RPGs. I never thought they'd be able to top those games, or that anyone could for that matter. With KotOR Bioware out Star Warsed (I know it looks awkward, but it sounds cool out loud) Georged Lucas. Then they released Jade Empire and I was stunned. Jade Empire took the excellent non-combat resolution system from KotOR and overlayed an exciting, yet intuitive, action combat element. I'm not the most "1337" (that's leet or elite) of game-players, especially in 3D interactive environments, but I was able to excel at Jade Empire. The same has been true of Mass Effect. I may get pwnt (that's owned or easily and readily defeated by elite gamers) when I play Halo 3, but when I am battling the enemy in Mass Effect I feel extraordinarily proficient. That is the elegance of the combat system. My only complaints are that real life days aren't long enough for me to play this as much as I want and that the protagonist comes off as a bit of a jerk no matter what dialogue choices I make. This would be rated higher if it had come out sooner and I were deeper into the game.

    4) John Scalzi's Old Man's War Series: Imagine if you took the Forever War, Starship Troopers, and Gulliver's Travels and you put them all in a blender set to liquify. That's what the Old Man's War series is like. I may be baffled that Scalzi is willing to offer whole stories from this series to his fans for free, sure in audio format (though you can read the text version here), but they are so good that I am tempted to send John money just to make sure he will continue writing. Not necessarily the Old Man's War series, I am satisfied with it as it stands, but other things as well. Scalzi has a wonderful writing style and his ability to convey humor and humanity in often horrible circumstances is remarkable. I cannot recommend Old Man's War, The Ghost Brigades, or The Lost Colony high enough. It is rare to find accessible, yet crunchy, SF these days, but Scalzi has managed to do just that. He even manages to make political commentary without being preachy. Now that's hard.

    3) The Detective Inspector Chen series by Liz Williams: If you took Blade Runner and Neuromancer, shredded the books, and pasted them into a novelization of Big Trouble in Little China with a dose of Bridge of Birds for good measure, you might just get something similar to the Detective Inspector Chen books. Maybe close, but not quite. The books take place in a society where both technology and magic exist, the protagonist has a demon wife, there's an underground trade in souls, and the internet equivalent has servers that are slightly disconcerting. The stories are as fun as the covers are stellar. If you like the Dresden Files and Hong Kong cinema, give this series a look.

    2) The announcement of the 4th Edition of the Dungeons and Dragons role-playing game: I know this was on my list yesterday, but as I wrote then, this is a pretty big deal and I'm pretty excited about it. Yes, I lament the fact that a couple thousand dollars worth of books I own are now "obsolete," but I look forward to seeing what changes are coming with the new system. I have always thought that the game was fun, but that it lacked in certain ways as an abstraction of fantasy fiction in general. Many of the new rules seem to be aimed at fixing this small flaw and making the game a more seemless simulation.

    1) The Geekerati Podcast I do with Eric Lytle, Bill Cunningham, and Shawna Benson: What does this have to do with SF/F? Everything. I decided to put the whole podcast down as a single Pleasure because otherwise I would have had nothing but Geekerati episodes listed in my top five. Starting with our interview with Susan Palwick about her excellent book Shelter, which was one of my favorite SF reads this year, the show has had a number of excellent segments. I recommend you stop by and listen to our Tim Minear (of Angel and Firefly fame) interview, our interview with Marc Bernardin (the Highwaymen comic), our interview with Win Eckert (of the Wold Newton Universe), or our discussion of Beowulf. In fact, hang out on the site for a while and download all our episodes. You won't be sorry.

    Monday, September 24, 2007

    Difference Between Science Fiction and Fantasy

    Janice Harayda, over at One-Minute Book Reviews posted (and linked) some comments Michael Crichton made three decades ago with regard to the state of science-fiction and fantasy literature. To quote:

    “As a category, the borders of science fiction have always been poorly defined, and they are getting worse. The old distinction between science fiction and fantasy – that science fiction went from the known to the probable, and fantasy dealt with the impossible – is now wholly ignored. The new writing is heavily and unabashedly fantastical.

    “The breakdown is also seen in the authors themselves, who now cross the border, back and forth, with impunity. At one time this was dangerous and heretical; the only person who could consistently get away with it was Ray Bradbury. Science fiction addicts politely looked the other way when he did books such as Dandelion Wine and the screenplay for John Huston’s Moby Dick. It was assumed he needed the money.”

    Michael Crichton “Slaughterhouse Five” in The Critic As Artist: Essays on Books 1920–1970 With Some Preliminary Ruminations by H.L. Mencken (Liveright, 1972), edited by Gilbert A. Harrison


    It's interesting to me that Crichton, thirty-five years ago, is making a complaint that still is voiced in the speculative fiction community to this day. Before commenting about whether his assertion that there exists a distinction between fantasy and science fiction is prima facie true, I think it is important to examine the definition of each he offers.

    According to Michael Crichton useful definitions for fantasy and science fiction are:

    SCIENCE FICTION -- fictional narratives about what is known or probable according to our current understanding of physics, history, etc.

    FANTASY -- fictional narratives dealing with the impossible.


    It seems to me that these definitions are simultaneously too narrow and too broad. His definition of science fiction, as presented in the quote above and my (possibly ill-conceived) restructuring of it, might lead itself to include a great deal of literary fiction I might not consider to be science fiction. This is even true if I add the word "speculative" prior to the word fiction, which may make for a more robust definition. I can imagine a whole array of speculative fiction about the known that might not be science fiction, though I think to do so I have to ignore an underlying a priori "common sense" understanding of science fiction. Examples of such stories might include Ludlum spy novels or Kathy Reich's forensic anthropology murder mysteries.

    Similarly, the definition is too narrow because it leaves no room for the truly speculative story, the story which gets us to question our current understanding of science and inspires younger readers to question and refine that understanding later in life. An Example of this would include the Foundation Series. Think about it. Have we developed faster than light travel, psionics, "Psychohistory," or "PSYCHOLOGY?" Those of you who are familiar with the stories will know that "PSYCHOLOGY" is very different from modern Psychology. All of those things are not only not possible, but most are likely to be improbable.

    One could make similar complaints regarding the Crichton definition of fantasy, which includes an underlying assumption that you and he agree regarding what is impossible. Having read Travels, I wonder at how narrow "the possible" is in Crichton's mind.

    All of this leads me to what I think is the problem with rigid distinctions, as opposed to "marketing" distinctions, when it comes to defining boundaries for literary genres which deal with the imagined or "speculated." I won't be so bold as to offer definitions that I think distinguish the two, but I will say that I believe that science fiction is a sub-genre of fantasy. This largely stems from my belief that both deal, at some level, with the imagined. Thus the "weird tale" and "horror" story, among others, also fall into sub-genre of fantasy. Needless to say, my understanding of fantasy is extraordinarily broad, possibly too broad. But I don't think so. I think that the fantastic is where the human mind creates some of the most interesting stories. I also think that the science in some science fiction is so far beyond our current ken that it is analogous to magic. Hmm...isn't that Clarke's third law?

    My opinion in this regard is heavily shaped by what I read and enjoy. Looking at the origins of science fiction, one finds it's publishing history inexorably merged with the publishing history of fantasy. I have a great love of the pulps and this leaves me wondering where various characters/stories I enjoy would be placed. Is John Carter of Mars a science fiction or fantasy character? What about Carson Napier who has similar adventures, but with a more scientific origin? What about the world of the "Moon Maid" which was in origin an allegory discussing the world under Bolshevik rule? Where does Starship Troopers fall? (Giant Bugs? Wouldn't the exoskeleton's collape?) John Scalzi's Old Man's War? (Sadly not on the shelf of my local B&N, likely one reason why I shop at the Mystery and Imagination bookstore.) HP Lovecraft's stories of "alien terror?"

    Stories that blur the distinction between fantasy and science fiction are as old as the genre themselves, smartly Crichton notes this, so is it useful to have a distinction?

    I think there is, but I don't know exactly where to place that distinction except to say that science fiction stories attempt a scientific (even if it is an imaginarily scientific) description of the fantastic things they describe. But where does that leave the Harold Shea stories? D'oh.

    What are your thoughts on the subject?

    Monday, July 09, 2007

    Upcoming Fantasy, Science Fiction, and Comic Book Films.

    SF Signal has a post discussing upcoming SF and Fantasy films (they borrowed the list from SFFWorld) that I found interesting. I am a fan of genre films, have been since I first saw Ralph Bakshi's Lord of the Rings as a young tyke.

    I liked the format that they used over at SF Signal, so I'll imitate it here and insert my own opinions. Here are my thoughts:

    Aliens vs. Predator - A sequel to Alien vs. Predator by video game adaptation king Paul W.S. Anderson. The new film is directed by Greg and Colin Strause, both of whom have extensive visual effects experience.
    PROS: James Cameron's Aliens turned an excellent horror film into an excellent action film. I liked Predator 2 more than Predator, though I liked the Governator's film just fine. AVP was fun; it had an Aztec style pyramid buried in Antarctica which is very high concept Lovecraftian (think Mountains of Madness).
    CONS: While Paul W.S. Anderson's film can be hit or miss, the films in the franchises he works on that he doesn't direct tend to be awful. Mortal Kombat: Annihilation battles with Street Fighter for worst video game film ever, in my opinion. And as much as I like the 2nd Unit work of Alexander Witt, his Resident Evil: Apocalypse...not so much.
    BOTTOM LINE: I'll pass.

    30 Days of Night - SF Signal described this as, "A vampire movie based on the graphic novel." I hate it when people describe things based on COMIC BOOKS, in this case a 3 issue mini-series, as based on "a graphic novel." Yes, 30 Days of Night has been collected into TRADE PAPERBACK, but that does not a graphic novel make. To quote scribe Steve Niles description: " In a sleepy, secluded Alaska town called Barrow, the sun sets and doesn't rise for over thirty consecutive days and nights. From the darkness, across the frozen wasteland, an evil will come that will bring the residents of Barrow to their kness. The only hope for the town is the Sheriff and Deputy, a husband and wife who are torn between their own survival and saving the town they love."
    PROS: I loved the comic and have liked the movies that Sam Raimi has produced. Yes, I even like Boogeyman...a lot.
    CONS: Josh Hartnett.
    BOTTOM LINE: A great comic based on a very good high concept premise, which has the requisite "Steven King-ish" small town Sheriff, should be a good romp.


    Bubba Nosferatu: Curse of the She Vampires
    - Bruce Campbell reprises his role as an elderly Elvis Presley in this sequel to Bubba Ho-Tep.
    PROS: Funny high concept premise and Bruce Cambell.
    CONS: While I liked the premise of Bubba Ho-Tep, and did laugh at times, watching a Joe Lansdale tale told at Jim Jarmusch speed by the director of Beastmaster didn't work for me. Any of those three elements alone usually is enough for me. Joe Lansdale? Like him, check. Jim Jarmusch? Quirky...good...check. Beastmaster? I used to watch this so often my parents called HBO "Hey Beastmaster's On."
    BOTTOM LINE: Like John at SF Signal, I will watch anything with Bruce Campbell. It has often paid off to base my viewing on that criteria alone.

    The Dark is Rising - A classic Newberry Award winning Fantasy story by Susan Cooper.
    PROS: The film is based on a strong property and the current trend of Fantasy films performing in the Box Office means this will likely get an appropriate budget. IAN MCSHANE.
    CONS: Are they really going to give this the budget/attention it deserves or is it going to be one of those films that begins the downfall of the current positive trend in fantasy films.
    BOTTOM LINE: I am so there.

    The Dark Knight - The sequel to Batman Begins.
    PROS: Everything.
    CONS: Nothing.
    BOTTOM LINE: I watched the Schumacher Batman movies. I watched the Justice League Pilot Episode. Does it feature DC Comics characters? I'll watch it if it does.

    Enchanted - A classic Disney fairy tale collides with modern-day New York City.
    PROS: Live action version of a post-modern look at the traditional fairy tale, starring Amy "Ricky Bobby is not a thinker" Adams.
    CONS: Live action version of a post-modern look at the traditional fairy tale, starring James "Cyclops" Marsden.
    BOTTOM LINE: Could be great, could stink.

    G.I. Joe - Live action version of the 80s cartoon.
    PROS: Snake Eyes, Storm Shadow, Scarlett, and Baroness.
    CONS: Written by the screenwriter of Swordfish and currently undergoing rewrites.
    BOTTOM LINE: This is slated for 2010! Why am I talking about this?

    I Am Legend - Last man on Earth fights humans infected with a disease that makes them into vampires.
    PROS: Great book, and I liked both Omega Man and Last Man on Earth.
    CONS: Screenplay by the scribe of Batman and Robin. "Ice to see you."
    BOTTOM LINE: Will Smith + Vampires = my seat in the theater.

    Incredible Hulk II - A complete re-envisioning of the Hulk franchise which will purposefully forget the Ang Lee version.
    PROS: Edward Norton, Hulk Smashing, Tim Roth, Abomination Smashing, Liv Tyler and William Hurt as the Ross's.
    CONS: Avi "the problem with the first Hulk was that we made the character 15 feet tall" Arad is still producing, not enough Hulk smashing in the first movie and this one will likely retell the origin.
    BOTTOM LINE: Hulk vs. Abomination...how well does the collision of two "personifications" of cold war superpowers work in a post-cold war world? I want to know.

    Indiana Jones IV
    - The return of the adventuring Archaeologist who is now almost as old as his subject matter.
    PROS: A continuation of an enjoyable series. Shia LaBeouf.
    CONS: It's been a long time since the last film. Will this have momentum or humor? Is Ford believable as "action star?"
    BOTTOM LINE: Two-Fisted Action keeps me coming back.

    Iron Man - Iron Man is another one of Marvel's Cold War Heroes who is being given a film.
    PROS: Iron Man is one of my absolute favorite superheroes. It's between him, Alan Scott (the blond Green Lantern with the cape), Union Jack, and Black Panther. Jon Favreau as director and Mark Fergus on Screenplay.
    CONS: Gwyneth Paltrow? Stan Lee Cameo. Avi Arad producing.
    BOTTOM LINE: I think that Jon Favreau is a talented director who has a big geek streak, so I'll be there day one. I just hope he goes slick and funny and not camp.

    Jurassic Park IV - Dinosaurs, dinosaurs, dinosaurs.
    PROS: Dinosaurs eating people.
    CONS: The, probable, lack of Ninjas, Pirates, Cowboys, Gypsies, Gladiators, and Giant Robots. Can't you see it? Jurassic Park IV as a remake of The Valley of Gwangi turned to 11 with the addition of Pirates, Ninjas, and Giant Robots.
    BOTTOM LINE: Haven't missed one yet. I don't expect much, but it's dinosaurs and the 9 year old in me can't resist.

    The Mummy III - In the Far East, trouble-seeking father-and-son duo Rick (Brendan Fraser) and pal unearth the mummy of the first Emperor of Qin (Jet Li) -- a shape-shifting entity who was cursed by a wizard centuries ago.
    PROS: I really liked the first Mummy film. I thought Brendan Frazer would be an awesome Doc Savage.
    CONS: The second film made me rethink Frazer as Savage and had midget mummies.
    BOTTOM LINE: The addition of Jet Li makes this a must see. Like Bruce Campbell, I'll watch anything with Jet Li. I LOVED Kung Fu Cult Master.

    The Chronicles of Narnia: Prince Caspian - The Pevensie siblings return to Narnia, where they are enlisted to once again help ward off an evil king and restore the rightful heir to the land's throne, Prince Caspian.
    PROS: I liked the first film and it's based on a strong property.
    CONS: Will they be cheap, or will they invest in it?
    BOTTOM LINE: I read all the Lewis books, I'll watch all the movies. Well...at least until they release one that absolutely sucks.

    Puss in Boots - A Shrek spinoff starring Antonio Banderas as the eponymous character.
    PROS: Puss in Boots got me to watch, and enjoy, Shrek 2 when I would have abandoned the franchise.
    CONS: The Shrek franchise wanders into lameness when it spends too much time sniping at Disney. This film needs to avoid that pratfall.
    BOTTOM LINE: Antonio Banderas is enough for me.

    Speed Racer - A live action version of the cartoon.
    PROS: The Mach 5 and a badass title song and Richard Roundtree.
    CONS: The Wachowski brothers combined with Susan Sarandon and Christina Ricci make me wonder what direction this film is headed.
    BOTTOM LINE: I'll see it, but I expect camp. I would have preferred the Vince Vaughn version, I think.

    The Spiderwick Chronicles - Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
    PROS: Based on the book series by Holly Black and Tony DiTerlizzi. DiTerlizzi is an imaginative and fun artist who set the tone for the Planescape setting for the Second Edition of Advanced Dungeons and Dragons. His quirky and fun style should make for great character design.
    CONS: Some people might make Pan's Labyrinth comparisons on the fairy designs. Are they going to spend the money on the series?
    BOTTOM LINE: The books are fun and DiTerlizzi's designs should make for a great visual experience.

    Temeraire - Based on the entertaining novel His Majesty's Dragon by Naomi Novik. There is no better description of the setting than that given on the website, "A reimagining of the epic events of the Napoleonic Wars with an air force—an air force of dragons, manned by crews of aviators."
    PROS: Peter Jackson, Horatio Hornblower meets Smaug.
    CONS: Might get stuck in development hell.
    BOTTOM LINE: Not slated to come out until 2009.

    Where the Wild Things Are - A live action movie based on the famous children's picture book.
    PROS: I always thought the monsters were adorable.
    CONS: Translating a short story to film can be difficult to say the least. What exactly is the 90 minute narrative.
    BOTTOM LINE: Could be as good as Zathura, which is only disliked by those who lack souls.