Recently, Victory Point Games has added mobile gaming to their list of genres in which they develop games. VPG has an extensive tabletop catalog and some of their tabletop games (like Zulus at the Ramparts) have been converted to mobile devices. The translations of tabletop games have been good so far, but I am looking forward to some of their direct to mobile games currently in development. In particular, I'm looking forward to Kaiju Crisis.
Kaiju Crisis
Our mobile-monster-mash, Kaiju Crisis, is coming soon to iOS and Android devices! The news from Monster Island is that we're in our first round of alpha testing, with game testers coming into the VPG offices
and lending us their thoughts. Testers have had the opportunity to play
the first few levels of the game, topple a few buildings, tangle with
the National Guard, and gobble up some helpless pedestrians. When the
dust settles, we've asked them to fill out a questionnaire with their
thoughts on everything from the controls and interface to their player
goals and fun factor
With all this going on, master artist Clark Miller
has completed nearly all of our monster's (adorably) terrifying forms
and accompanying special powers, including a flame jet, ice breath, and
lightning burst. Additionally, many of the boss monsters you will
combat, and the islands they call home, have made it into the game, and
so his time on the project is nearly at an end
From
there, and with all the feedback from our testers addressed, I will be
designing, testing, and balancing the remaining game levels and boss
fights, so that soon you, too, will be able to enjoy this special brand
of stompy, smash-em-up fun. Enjoy this quick glimpse into the alpha
build of the game, and a bit of the theme music from our talented
composer, Cain German!
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