I do not present these write ups as the only way to represent characters in the SW system, rather I hope to see your ideas and enter into a conversation with you about how you would write up the same characters. These are starting points. Let's chat and come up with a "merged" write up so I can create a page of "finalized" characters. The statistics below were adapted using the original Savage Worlds supers rules as presented in the original Necessary Evil campaign guide. Let's update this using the full Super Powers Companion.
Colossus (A Savaged Version)
Security Level: Novice
Race: Human (Mutant)
Attributes: Agility d6, Smarts d6, Spirit, D6, Strength d8 (d12+5), Vigor d8 (d12)
Skills: Fighting d10, Guts d6, Intimidate d6, Throwing d8, Knowledge (Art) d4
Charisma: +0, Pace: 6, Parry: 7, Toughness: 6 (10/Heavy Armor)
Hindrances: Mutant (Major as Minor Wanted and Outsider), Heroic (Major), Loyal (Minor), Enemy (minor)
Edges: Arcane Background (Super Powers), Brawny, Power Points
Super Powers:
Living Steel Form: [Super Attribute (8pp) +7 steps Strength and +2 Steps Vigor requires activation; Toughness (4pp) +1 and Heavy Armor requires activation]
Attack Melee (3pp) +2d6 requires activation
Security Level: Seasoned
Race: Human (Mutant)
Attributes: Agility d6, Smarts d6, Spirit, D6, Strength d10 (d12+7), Vigor d10 (d12+2)
Skills: Fighting d10, Guts d6, Intimidate d6, Throwing d8, Knowledge (Art) d4
Charisma: +0, Pace: 6, Parry: 7, Toughness: 8 (11/Heavy Armor)
Hindrances: Mutant (Major as Minor Wanted and Outsider), Heroic (Major), Loyal (Minor), Enemy (minor)
Edges: Arcane Background (Super Powers), Brawny, Power Points x2 (20 total), Take the Hit
Super Powers:
Living Steel Form: [Super Attribute (11pp) +8 steps Strength and +3 Steps Vigor requires activation; Toughness (4pp) +1 and Heavy Armor requires activation]
Attack Melee (5pp) +2d6, Knockback, requires activation
Security Level: Veteran
Race: Human (Mutant)
Attributes: Agility d6, Smarts d6, Spirit, D6, Strength d12 (d12+8), Vigor d12 (d12+2)
Skills: Fighting d10, Guts d6, Intimidate d6, Throwing d8, Knowledge (Art) d4
Charisma: +0, Pace: 6, Parry: 7, Toughness: 8 (11/Heavy Armor)
Hindrances: Mutant (Major as Minor Wanted and Outsider), Heroic (Major), Loyal (Minor), Enemy (minor)
Edges: Arcane Background (Super Powers), Brawny, Power Points x3 (25 total), Take the Hit, Hard to Kill (2pp), Arcane Resistance
Super Powers:
Living Steel Form: [Super Attribute (10pp) +8 steps Strength and +3 Steps Vigor requires activation; Toughness (4pp) +1 and Heavy Armor requires activation]
Attack Melee (9pp) +2d6, Knockback 4 AP, requires activation
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