Friday, March 18, 2011

Wizards of the Coast Adds Vehicle Rules to Gamma World

Are you wondering what to do with all those pick up trucks that your players acquired during Gamma World character generation? Do you want to add a little dash of Car Wars into your Gamma Terra campaign? Are you and your players fans of Death Race: 2000, The Road Warrior, and Knight Riders? Are you a big fan of Wizards of the Coast's latest Gamma World offering?

If so, then the new rules posted on the D&D website this week are for you. Keeping in line with Gamma World's "Quick and Dirty 4e" adaptation, the vehicle rules provide a fun and workable system for running vehicles and vehicle combats/races without adding undue complexity. Rules for the damage caused by crashes and the effects of critical hits on vehicles are presented in an easy to use format. Stat blocks for a decent number of vehicles are provided, as are some "customization options" like "oil jets." These rules also bring the idea of "stunts" to the table. Stunts are out of the ordinary actions that characters can attempt to perform with their vehicle, like jumping the vehicle off an incline.

I know that my gaming group, SUPER TEAM GO!, will make good use of the offerings and will likely begin coming up with some of their own thoughts on customization options.

It's good to see Wizards supporting the game even after all of the products have been released. Let's home they continue.

Oh..and it's FREE.

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