Wednesday, June 18, 2014

Marvel Villains & Vigilantes [Civil War]: Ant-Man

While I am in the process of researching my article on the first edition of Villains & Vigilantes, I thought that I might try to emulate something that the early writers of Different Worlds Magazine did and adapt some Marvel characters to the system. While the article I am researching is the second in my series of reviews of the games in the history of superhero rpgs -- the first can be found here -- discusses the first edition of Villains & Vigilantes, all of the adaptations I make will be for the more commonly available 2nd edition of the game. There are a couple of reasons for this. The first is that the 2nd edition is more widely available on ebay, from FGU, or a "revised revised" edition from Jeff Dee and Jack Herman at Monkey House Games. The second is that the revised edition is an easier game to play than the first edition.

My hope/plan is to emulate the Friends and Foes from the excellent Marvel Heroic Roleplaying Civil War Sourcebook to see how well the V&V system represents the characters in that product. This being the first of the adaptations, I've already notice some major differences in how V&V works versus the mechanics of Marvel Heroic. In this case, the way that Growth works. The Size change power is one of the wonkier powers in V&V because of the way that weight affects hit points and carrying capacity. As adapted, Eric O'Grady would be a pretty effective Solo character against many of the characters published by FGU and Monkey House Games.  If you are wondering, here are the guidelines I used to adapt.



1) As much as possible translated powers on a 1 to 1 basis. If a hero has Energy Blast, then they will get V&V Power Blast. The only exception might be if they have Energy Blast at the d12 level, then I might increase the damage capacity from the base V&V power.

2) For "Enhanced" statistics of up to d8, I give the Heightened "x" power at the "A" level -- +2d10 -- as opposed to the B level which is +3d10. For characters that have d10, they get B, and for those of d12 they get both A and B.

3) Base statistics tend to be in the 10 to 16 range. For example, O'Grady is a covert expert etc. so he has a 16 Agility. Most of his other stats were 10 to 12 before the bonus from powers/training.

4) Specialties are treated as Heightened Expertise and give +4 to the area on attack rolls or "saves" that are related to the expertise. Ant-Man has "Vehicles" expert and so any rolls he makes to drive - Agility Saves most likely - will receive a +4 bonus to his Agility for those purposes.

5) All Heightened Statistics results will be rolled and not selected in order to emulate the way that V&V works.

Those guidelines will be used in all cases. I will minimize my own editorial decisions to add powers or increase them, because Cam and crew did such a good job adapting the characters for Marvel Heroic and I thought it might be nice to be able to play through the campaign they developed with V&V stats.


You can access a PDF of these stats here.

As you can see, O'Grady is kind of a power house. We'll see how he compares to AraƱa in a future post.


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