Wednesday, February 09, 2011
[Heroes of Karameikos] Part 1 -- Character Generation
I have just finished writing my "working" text for my attempt to create a game that has a "4th Edition Feel Using 1st Edition Rules." So far, I have laid out the initial steps of character creation, which only have a couple of distinct differences from standard Moldvay Basic.
First, characters pick their class before rolling statistics. A player then rolls 4d6, taking the best 3, for their prime requisite and rolls 3d6 in order for the remainder of their statistics. For those classes that have more than 1 prime requisite, they only roll 4d6 for one of the player's choice.
Second, I included my "death" rules. A character that is reduced to 0 hit points is only dead if they are at 0 hit points at the end of an encounter and fail a saving throw versus death. Otherwise they are merely unconscious.
Third, the Dexterity modifier adds/subtracts from damage as well as to hit rolls. This reflects 4e's philosophy of specialization. A philosophy I am trying to move over to my HoK rules.
You can read the full working rules here.
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3 comments:
Curious on what your thoughts are regarding this comparative scenario: Old basic rules, while the player might not get the character they desire, the one they do play likely will have decent stats. I foresee a situation in this new system where the player might have the character they want, but have a horrible stat in its prime ability. That could be an unsatisfying experience.
(Perhaps you address this in the full text, but I couldn't access the google doc for lack of permission??)
You might try to the link again, but I'll check to see if I need to add a new link.
Players can lower other stats to raise their prime requisite if they desire to make up for the potential -- though slight -- of getting a low stat in their prime requisite.
Love the cover! Did you ever get to complete your house rules? I posted about this at the Mystara forum here: http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=8342
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