Showing posts with label parenting. Show all posts
Showing posts with label parenting. Show all posts

Wednesday, March 13, 2013

A Glimpse at Wargames Past

Back in that annals of time before I played my first session of D&D, there was a wargaming company called SPI. That company was eventually -- and some would argue tragically -- purchased by TSR the roleplaying game giant before that company was purchased by Wizards of the Coast...and so on. The company produced a number of classic wargames and was renowned for its tremendous output and for the overall quality of its games. You can still buy many updated copies of their games from Decision Games and find many of their lost classics on eBay, some at a reasonable price.

Non-miniature wargaming is an interesting hobby. It can be exciting, but it can also be daunting to try to attempt a new player to join in the joy of Kriegsspiel. Perusing the internet this evening, I found this old short video by SPI promoting the hobby. Check out the game around 1:10. How can you look at that set up and not think to yourself the following? "Man! Damn casuals don't know what they are missing!"



All I know is that I cannot wait until History and Mystery are old enough to give these great old games a try. Maybe I'll start with Strike Force One. It's recommended at the end of the video, is still available from Victory Point Games, and I own a copy.

Thursday, January 31, 2013

Joys of Being a Geek Dad #3167(a).1 -- Warhammer Thank You Letters

I run D&D Encounters at my Friendly Local Game Store in Burbank, CA once a week in the evening. Because my wife Jody works during the time I am running the game, I bring my daughters History and Mystery to the game store with me (that's them in the banner above). They play with some of "dad's little guys," color, watch movies, and come over to the table to ask questions while we play. At the end of most of these evenings the girls get a comic book "for good behavior."

This past week I was playing with my regular group and my daughters decided to write thank you letters to the game store. Here is what they did -- oh...and keep in mind that they are 4 years old.


The drawing above is by my daughter History. She's written the word Warhammer -- missing two Ms -- and drawn the game playing table where players can play Warhammer. I was pretty impressed by her inclusion of terrain on the table.




Next up is my daughter Mystery who tried to write Thank You -- that's the Thathe Uouu which is her own attempt -- she then asked me how to spell it. I told her and she wrote Thank You To Gome Stre which is her way of writing game store. All I can say is Yay phonetics!  Both History and Mystery are getting very good at figuring out the consonants in words. The vowels are sometimes tricky, but they seem to be catching those too.  




Last, but certainly not least, is this beauty were Mystery has repeatedly written Warhammer on a sheet of paper. I'm tempted to have this made into a T-shirt.

Monday, October 29, 2012

Halloween and Jack-Egg-Lanterns

Halloween has become a month-long celebration in our house (partly because it seems to take that long just to locate, unpack and put up all the varied decorations and do-dads).  We've always been fans of the holiday and holidays in general and are always on the lookout for new, fun (and best-of-all inexpensive!!!) ways to celebrate, decorate or both!  With our girls in preschool now (and desperately eager to help with every thing), it was important we find as many kid-friendly activities and crafts we could this year.

Enter the Halloween Jack-Egg-Lantern. 

 

We're surely not the first to think of this when we saw all those egg coloring kits go on sale last spring.  Our twins had such a great time decorating eggs this year -- and eating the hardboiled goodness! -- I nabbed a couple extra packs from the clearance bins to use at upcoming off-season events.  

With two girls and four fast hands to keep busy, one orange packet of dye was not going to be enough.  So to keep four hands busy and keep two imaginations working, we combined the red, yellow and pink colorings to make multiple shades of "pumpkin."  I think next time a drop or two of purple would also make a deeper color.  Green and purple are great Halloween colors anyway, and we could have done more to make Goblin or Frankenstein eggs or Purple Monster eggs...  Okay, all the better for next time.  This time, we focused on the pumpkin.  Some turned out more pinky-orange, a few more yellowy-orange, but overall we got a good blend and loved the results!
 

Some turned out more pinky-orange, a few more yellowy-orange, but overall we got a good blend.  For special egg-fects, we experimented with the usual techniques like mulit-color dipping and striping our "pumpkin" eggs with white, clear, and black crayons to add dimension and texture.  Looking back, red or dark orange crayon might do even better, especially pre-heated to give the lines more solid consistency.  


Our most vivid Jack-Egg-Lantern faces were achieved with a Sharpie, though the black crayon also turned out well.  Maybe next time we'll go with yellow wax for the faces and a deep orange for the dye to create that lit-from-within illusion.  

I think the most important part of this trial egg run is that it's a simple craft with a-typically healthy and edible results that offered great opportunities for a lot of peripheral fun, like practicing our scary faces (see below).  Have a spook-tacular Halloween!


Friday, September 28, 2012

The Importance of House Rules to Ensure "Fun"

As often happens, is spent a part of last weekend playing games with my twin daughters History and Mystery.  We played a wide variety of games ranging from Candyland to Fantasy Flight Games' Rattlesnake with a little role playing as horses in between.  All of these activities were done not merely for the sake of occupying time, but also to create a sense of enjoyment among the participants.  In short, we were playing these games to have fun.

But how does one go about designing a "fun" game?  One of the reasons there are so many kinds of games (wargames, conflict games, area control games, cooperative games, track games) is because the goals of gamers with regard to what is fun aren't always the same.  Not only are they different among different people, but they are different for the same individual at different times.  For example, there are times when I want to play a little Battletech just to get out some aggression through robot vs robot conflict, but there are other times when I want to journey through Mirkwood with the help of my friend Jason in a cooperative fashion while playing Fantasy Flight's Lord of the Rings Living Card Game.  And those are just two of my moods.

I've also learned from playing with History and Mystery that sometimes the game's rules aren't the most fun way to use the game's components.  Let me just say that History and Mystery never cease to amaze me with regard to how they look at the world.  The other day, I had BURN NOTICE on in the background while they were coloring.  History looked up and saw the skyscraper condos overlooking the water and we had the following conversation:

HISTORY: That's pretty.  Where is that daddy?
ME: That, oh, that's Miami.
 HISTORY: Why is it YOUR ami?
ME: (Laughing) No...it's not My ami, it's not Your ami, it's Miami.
MYSTERY: It's not Your ami, or History's ami, but is it My ami?
I laughed for hours at the way their minds worked on that one.  It still makes me laugh.  I understood what they were getting at, and why they would mistake "Miami" for "My ami," but the way they are processing the information is hilarious.  I do think I was finally able to convey that it was just the name of the city...

At least I think so.

The point is that History and Mystery sometimes look at things differently than I do, and when this is combined with what they constitute as fun it leads to some enjoyable house rules.

Let's take our game of Rattlesnake as an example.  It's a simple game that comes with 12 very strong magnets that the players are trying to get rid of, and the first to do so wins the game.  The players roll a die and it tells them what color snake they have to set their egg upon.  If that egg disturbs another egg and they collide, then you have to pick up all the eggs that collided and have failed to get rid of any.  The magnets are very strong and the board is small, so this game can get pretty zany.



As written, I like the game and History and Mystery hate it.  You see "losing all your magnets" isn't fun for them.  What IS fun is making the magnets collide and picking them up.  For them, the loser is the first one to "lose" all of their eggs.  They find it fun to acquire the eggs.  What is interesting about this is that the trigger of the fun is the colliding of the magnets, which is one of the things I would argue is fun in the rules as written as well.  It is the fun that is inherent in the components.  The eggs have strong magnets that attract them to one another and they collide with a loud "clack!"  That's great fun.  That's great component fun, and it has nothing to do with the rules.  With regard to what my daughters find fun, the rules as written have an objective diametrically opposed to their fun goal. 

And this is where one sees the real importance of House Rules.  When I was younger, I made house rules to fix "what was wrong" with a game or to do a particular thing "better."  This led to the creation of a number of spell point systems, and no fewer than 5 versions of Superspeed for the DC Heroes role playing game.  At the time, I thought I was fixing the game objectively.  What I didn't understand, was that I was tweaking the rules to fit my fun-jective.  Having feeble Wizards -- regardless of how they matched up with other characters at high levels -- was annoying to me as a fun objective.  I wanted to play Gandalf or Merlin, I didn't want to be the apprentice in DRAGONSLAYER.  That just didn't seem fun to me, and the rules disagreed with that fun.  I liked the components of D&D -- the odd dice, the miniatures, and the rolling of 5 or 6 dice when casting fireball -- those were all fun activities.  Heck, one of the reasons I love Champions is the opportunity to roll handfuls of dice.  That's just a good time.  My fun goal and the fun goal of the game weren't lined up, even though the fun inherent in using the components was the same. 

Eventually, I learned to have a flexible definition of fun and to allow individual games to set the "magic circle" of what fun is being attempted.  In doing so, I've come to appreciate design efforts I might otherwise have overlooked.  Setting aside my personal fun-jectives from time to time leads to enjoyable experiences.  Heck, my journey as a game master in roleplaying games has gone from grudging acceptance to joy as I came to view the GM "fun" rule to be "Losing the game in a dramatic way is the job of the Game Master."  If you are losing properly, then the players are having fun.  The key here is "in a dramatic way."  There needs to be risk for the players, and character death must be an option.  But it's like a TV show, in that you know the protagonists will usually win out...not always, but usually... and they'll rarely die.  It depends on the game and the expectations, but players rarely enjoy investing time in creating a persona only to have it die as the GM laughs at how pathetic they are.  Though that can be fun from time to time too.

History and Mystery have reminded me of how important it is sometimes to forget what the fun being attempted by a game is, and to see what kind of fun the components of the game are advocating.  It was a nice refresher course for me, and it reminded me why I have all those Heroscape boxes lying around the house.


Tuesday, September 11, 2012

Being a Parent Can Be Heartbreaking

Last night I spent a wonderful evening with my lovely 4 year old daughters History and Mystery.  They had spent part of the day coloring with Jody and had shifted from one creative activity to another, namely dancing.  Both of the girls had turned on their electric keyboards to play pre-recorded songs, neither in sync with the other, and had begun dancing with the free and unselfconscious joy that only young children can truly manage.

It was a beautiful scene to watch, and was one of those glowing moments when as a parent you feel on top of the world.  That natural high was about to take a severe drop...as you might have guessed from the title of the post.

As happens every night, and too quickly every night, the clock ticked past seven and thus initiated parenting subroutine 8.(e).D.7.1.(m).3.  That's right, it was bedtime.  It was time to take a quick bath, brush teeth, read stories, and sing a bed time song.  None of this was out of the ordinary.  There was also what appeared to be the typical groaning about how either History or Mystery had yet to finish some entertaining task, which usually amounts to "but Dad...Ironman needs to go defend the castle" or some similar activity.  This evening though, History was upset that she hadn't been able to finish coloring the pictures she had been working on earlier in the day.  Jody and I assured her that there would be plenty of time to color them tomorrow, maybe even when mom was working on some drawings of her own.

That's when it happened.  Mystery looked right at Jody and then at me and asked, "Why am I not an artist like mom?  I want to be an artist like mom."  I immediately felt as if, Mola Ram had reached into my chest, pulled out my heart, and left it burning in his hands laughing maniacally.  I was stunned for a moment as I tried to find a way to tell a 4 year old that:

1) Yes you can be an artist like mom.  You can be anything you want to be.
2) That some things take time to learn, and show her how she was more comfortable drawing and coloring now than she was a year ago.
        a) I'm not one to tell History or Mystery that they are now "better" at a task like drawing and       
            coloring at an age when they should be experimenting and feeling free. 

The books on parenting provide wonderful advice, but they don't do anything for the sinking feeling one feels in ones chest when a child expresses disillusionment at a perceived limitation.

Ugh.


Friday, August 03, 2012

Fear, Dread, Imagination, and Pennies

One of the first lessons that I learned as the father of twins is that parenting is largely comprised of two emotional states, fear and dread.  The sense of dread at the nigh infinite array of terrible events that can befall vulnerable babies and toddlers is a constant.  It is the background music of parenting.  Fear is the musical stings, the cat scream in horror movies if you will, that jumps out at you and gets your adrenaline pumping.  Fear is what parents experience when their toddlers, who have just barely begun to walk, meander toward sharp objects and stairways.

In short, being a parent is exhausting.  Surprisingly so, even during moments in which not much really seems to be happening.  Fear and dread find a way to sap whatever energy you thought you might have.  I can't imagine how parents coped before caffeine.

All of that might make it seem like being a parent is a joyless chore.  Quite the contrary.  Much like a great horror film, one finds oneself almost inexplicably finding the fear and dread to be the most enjoyable emotions possible.  Only two things seem more pleasurable.  The joy a parent shares with his/her partner when the toddlers do something completely silly, being the first.  The second?  I think this picture is all that is needed to explain the second extremely pleasurable part of being a parent.






There are also moments which combine fear/dread with completely silly activities.  Jody and I recently encountered one of these.  Our daughters History and Mystery (shown above) are wonderfully creative young girls.  I have written before of how they have adapted Candy Land into a gingerbread man's journey to visit Hello Kitty and Boxie for some tea.  They have also recently turned bath time into Water Bending practice.  I'm sure that they'll be giving Korra a run for her money very soon.

Recently, History and Mystery decided that they wanted to develop superpowers like their brothers Superman and Iron Man.  They decided that a key to acquiring superpowers was to suck on a penny.  Doing so, they assured us much later after things went very awry, would give them stronger teeth and aid them in battling "sugar bugs."  To advance their plan, they scrounged a penny and began alternating who was allowed to suck on it.  First Mystery and then History, hand off, repeat.  They did all of this while they were playing "quietly" in their room.  Which should have given Jody and me suspicions that something was going horribly wrong, as quiet signals a rule #1 violation.

Parenting rule #1:  If play time is actually quiet, then something is going horribly wrong.

In this case, the something wrong was History swallowing a penny.  I think by the description of the twins' master plan to create an origin story, you probably guessed this is what happened.  Needless to say, History's throat hurt.  Jody commanded me to immediately go online to find which of the local hospitals was on our insurance plan, and began collecting as much information as possible regarding how History felt.

A trip to the hospital and three X-rays later, History acquired Wolverine-esque Copper and Zinc laced bones as the penny reacted with the X-ray machines photonic emanations...

Oh, wait.  That's not what happened.  The X-rays happened, all three of them, and they located the penny.  It had already wandered down to her stomach, which meant a couple of days of waiting before we located the penny during one of History's potty breaks.  She kept expecting to "pee" it out, but it came out in a more conventional manner -- which I won't attempt to describe.

Thankfully, nothing terrible happened.  There was no permanent damage.  But as Jody and I would rather not experience anything like this ever again, we had a long conversation with History and Mystery regarding not eating things that mommy and daddy don't say are okay to eat.  The girls aren't Matter Eater Lasses, after all.

It's a joy raising highly imaginative twins, but it does make for quite a roller coaster.  The film Parenthood was correct about parenting being a roller coaster, thankfully Jody and I were coaster junkies when we were younger.

Thursday, July 12, 2012

[Cinerati] How Jedi are Like MLB Managers


To date, my daughters History and Mystery have had only limited Star Wars exposure.  They've seen one episode of the digital Clone Wars cartoon, a couple of the "trips" on Star Tours, and the first Star Wars movie.  No, not that first movie, the actual first Star Wars film -- the one that's called A New Hope to more recent generations of viewers.

So far, History and Mystery love the franchise.  They love Luke and Leia, but their all time favorite is Darth Vader.  They adore him and desperately want to play with him.  Jody and I have tried to get the girls picked at a couple of sessions of Jedi Training Academy during visits to Disneyland, but even dressing them in matching Stormtrooper Stand-Up to Cancer T-shirts (a gift of my dear friend Joel) hasn't prompted their selection.  Jody has observed that the selection trend by certain Jedi Masters has a noticeable gender bias, but I want more points of data before I make a decision in that regard.  If it is the case, I will definitely be sending management a stern letter.  But the Jedi "cast members" are comprised of a nice mix, so I'm willing to believe that our 4 or so attempts are too small a sample to make generalizations from -- though not too few to mention in passing.  But that is not what this post is about, so back on track.

As I stated, Mystery and History adore the Star Wars franchise and even create their own stories from time to time using their plush Darth Vaders.  Sharing Star Wars with my daughters -- and all my other quirky interests -- is one of the great joys of parenting.  But I am resistant to sharing the more recent installments of the franchise with them.

Sometimes, take The Empire Strikes Back for example, my reason for delay is tonal.  Empire is a great film, but tonally it's a bit much for 4 year old who weep uncontrollably at the end of Toy Story 3 because Andy leaves his toys behind.  I can only imagine the response that seeing Luke's hand being cut off would have on them.  Similarly, Darth Maul freaks the girls out a tad.  Darth Vader, to Mystery and History, is a cool robot who's sometimes bad and sometimes -- like when he's working at Disneyland -- a good guy.  They like to pretend to be Darth Vader.  Maul, on the other hand, genuinely freaks them out.  Which is good.  That's good character design.  I'm just not ready to show the girls this guy getting cut in half and all the resulting questions.

Other times, my resistance is entirely due to the fact that I don't want my daughters to see the "face-palmingly silly" moments that accompany many films in the franchise.  I'm not one of those who thinks that these moments ruin films -- except making Han shoot second which is ridiculous as it only makes him seem incompetent if lucky.  For the most part, I think every film in the franchise has its groan moments.  How "fast" did Han do the Kessel run?  How many years does it take the Sarlacc Pit to digest you?  Isn't that longer than you'd be alive in the first place?  Jar-Jar...  Pod races... Gambling with the lives of 8 year olds...  Okay, the newer films have more than the older films, but all the films have them.

To be honest though, some of the silly moments can be endearing as well.  Think of Han Solo shooting the comm system, or Luke leaning back after being kissed by Leia, or even C3PO as the storyteller golden god of the Ewoks.  These moments are silly, but downright charming.

Recently, Cracked did a post featuring 10 deleted scenes that would have ruined the films they were intended to be used in.  For the most part, they were correct.  When it comes to their moment from Revenge of the Sith, I disagree.  Would the moment -- in the video below -- have made me groan?  Yes, but I think I would have liked it too.  First, it shows the death of a Jedi featured in the first Clone Wars animated series.  It's kind of nice to bring her into the films.  Second, it makes Jedi look like Mike Scioscia.  All of the facial touching for a combat dialogue that looks like baseball batting/running signals has a certain appeal to me.  Not just because I'm a baseball fan, but because the thought of History and Mystery touching their cheeks and noses pretending that they are planning how to defeat Darth Vader has a certain appeal to me.  I can also see how fun this would be around the RPG table.  It might make me crazy, but I think the Jedi in my world are all going to use these kinds of hand signals.  Who knows, maybe someone will write a companion book to The Hidden Language of Baseball entitled The Hidden Language of the Jedi.  I'd buy it.


Friday, July 06, 2012

Advanced Dungeons & Parenting?

As you may have noticed, this week I changed the name of the blog from Cinerati to "Advanced Dungeons and Gaming." There were a number of reasons I made the change, but I thought that I would share some of them with you.

First and foremost is that the name Cinerati didn't really do a good job of conveying the kinds of posts that were most common on the blog. There are still movie related posts like this week's post featuring the trailer to RZA's upcoming Kung Fu film, but the majority of posts on this blog are game and pop culture related and I wanted the name of the blog to reflect that. Though this blog started as a response to what I thought was a poorly thought out and reactionary article by Thomas Hibbs that a friend had shared with me, time has made this blog less and less theatrical focused.

One of the main reasons that this blog has become less cinema focused is the birth of my twin daughters Mystery and History (they're the surprised girls in the upper right-hand corner of the title card).  Since they have been born, I just haven't been able to go out to the movies as much as I used to.  What was once a weekly affair -- going to see two or more films -- has become a once a quarter if I'm lucky affair.  I still watch a ton of movies, thanks to Netflix/Hulu/Amazon/Redbox but I find myself less able to get super opinionated about things I watch on the small screen months after a theatrical release.

Since the twins were born, I've been playing a wider variety of games with my gaming group.  We still play D&D -- as we have for the past 12 years -- but now there are sessions of Savage Worlds, Cyborg Commando, Marvel (many editions), and other games to fill in the gaps.  Not to mention the increase in board gaming that has been happening in recent years.  It's been quite wonderful and I love chatting about games and gaming.

I also love playing games with my twin daughters and seeing the world of pop-culture through their eyes.  I never really understood just how much I wanted to share my passions with someone until I watched my daughters playing with a Star Wars coloring book.  When History saw Yoda, she immediately described him as "Darth Vader's Goblin."  At that point, I knew I had won at life.

My daughters love the new My Little Pony, Doc McStuffins, Phineas and Ferb, Jake and the Neverland Pirates, Star Wars, Captain America, and Iron Man.  History likes to dress up as Iron Man and Mystery likes to dress up as Captain America.  They both like to dress up as princesses (Aurora and Belle in case you're wondering).  It's truly magical watching my daughters express their imaginations and tell stories, and I am happy to let them tell me whatever stories they want.  I believe that a parent should set very few limits to how a child expresses its imagination.  I don't like it when some people say that "blue isn't a girl's color" or "there can only be one Captain America."  I want my daughters to find joy in whatever they find joy in.  I find it heart warming that a lot of that joy comes from "exercising their imagination show they can play with daddy and the fellas when they get bigger."

Expect to see the usual pop culture fare here at Advanced Dungeons & Parenting, but also expect to see some posts about my pop culture experiences with History and Mystery.