Showing posts with label gamevangelization. Show all posts
Showing posts with label gamevangelization. Show all posts

Monday, August 29, 2011

Play an Unfamiliar RPG on Labor Day Weekend

Roleplaying games are a wonderful hobby.  The provide a great social atmosphere where you can hang out with friends and experience a combination wargame/improvisational theater.  Depending on your gaming group, it will likely tend toward one more than the other.

Though they are a wonderful hobby, roleplaying games are still arcane and mysterious.  If you haven't played a role playing game before, the presentation of statistics, abilities, powers, hit dice, skills, and combat resolutions systems can look as daunting as statistical notation.  Neither are actually difficult to understand when you know what you are looking at, but both are nearly incomprehensible to the neophyte.  Let's face it.  People who play roleplaying games are friendly, but roleplaying games themselves are sometimes elitist snobs.  This creates an obstacle for new players, and sometimes an obstacle to existing players trying new things.

How many people hate the 4th edition of Dungeons and Dragons partially because it has "new fangled" and arcane ways of handling things?  (ex. "What do you mean Fighters have powers?  They're Fighters, not spellcasters.)  How many people avoid the Indie RPG movement because if it's obsession with terminology like "gamist, narrativist, simulationist?"  Assuming x a person who hates/avoids based on the criteria given, I think the answer to both of those questions is:

.

Given that games themselves often present the obstacles to recruiting new gamers, or inspiring players to play new games, it is incumbent on us "the gaming community" to bring new people into the hobby or to try out new things.

We can be thankful for the fact that there are plethora opportunities for us to recruit new players or try out new games...without spending a dime.

That's right.  There are free games out there.

I'm not just referring to the many free role playing games one can download at 1000 Monkeys 1000 Typewriters.  Nor am I just referring to great free games associated with children's literature.  Though I am referring to both of those.

In recent years, there has been a wonderful event each June entitled "Free RPG Day."  The event is coordinated by an ad agency that gets game companies to sponsor the event by offering products.  These products often include basic rules of the game, and are often beautifully designed (textually and visually) professional projects.  If you go to your local game store on Free RPG Day, you can pick up Free RPGs.

But what if you missed the Day?

Thanks to the Internets.  Every day is "Free RPG Day."

You can download games from this year's "Free RPG Day" from the internet for free right now.   Why not use this as an opportunity to talk all of your friends into a crazy Labor Day Weekend gaming session?

Here is a list of games/adventures from "Free RPG Day 2011" that are currently available:




I highly recommend the DragonAge and Savage Worlds offerings.

Have some fun!
 

Saturday, April 02, 2011

B is for Boardgames

It's good to see that the board game industry has become successful enough to warrant a Mo Rocca feature for CBS News highlighting game play -- and GenCon one of America's largest Hobby Gaming conventions. In the piece, Rocca rightly points out that Eurogames like Settlers of Catan helped to revive the board game industry, but his focus misrepresents some of the industry. Many of the games featured in the piece aren't European games, though they are Euro Designer Game influence, instead there are a number of American games in the mix as well.

One does not expect Rocca to talk about how the bookshelf games of 3M -- in particular those of Sid Sackson -- went on to influence European game design and were partly responsible for a board game book in Europe that has lasted into the present. I would just have liked the piece to make these designer games seem a little less exotic. That is often what makes them so accessible to a wide audience.



Enough complaining though. I'm really happy with the piece as it shows a broad array of gamers who attended GenCon and makes the games it feature look fun...and that is the important thing from my gamevangelization standpoint. Rocca's doing a nice piece of gamevangelization here.

I hope some of my non-gamer friends saw it and will ask if they can come over to play a game of Power Grid or Settlers. I just might be able to talk them into playing a game of Mansions of Madness or Castle Ravenloft afterward, and once that happens...it's only two steps to D&D.