Showing posts with label Feng Shui. Show all posts
Showing posts with label Feng Shui. Show all posts

Tuesday, August 11, 2015

ARTI: The Adventure Begins is "Wuxia Meets THUNDERBIRDS!"

If you had asked me 15 years ago if I thought that there would ever be a Wuxia film produced that used THUNDERBIRDS style puppetry, I would have laughed at the idea. Not that I would have thought it was silly, I'm a big THUNDERBIRDS fan, just that I would never have conceived that anyone would make such a film.

I would have been wrong. This is yet more proof that the world loves me and that I need to add another time period to my Feng Shui 2 campaign.



Tuesday, July 14, 2015

Into The Badlands Looks Like a Post-Apocalyptic, Kung Fu, Western and That's a Beautiful Thing.



I've seen quite a few adaptations of Journey to the West, aka Monkey, in my day. Most of these adaptations fail to capture the wonder I experienced when I first encountered Sun Wukong in Ron Lim's excellent comic book Dragon Lines. It wasn't until Steven Chow's wild and imaginative Journey to the West: Conquering the Demons that I saw a filmic version of the tale that approached what I had always wanted to see. I've yet to see a Western adaptation that properly captures the heroism and whimsy of Sun Wukong. While I appreciated Jackie Chan's and Jet Li's performances as manifestations of Monkey in The Forbidden Kingdom, the film itself focused too much on the wandering Westerner and not enough on Monkey. I've been pretty skeptical of Hollywood's ability to bring this character to screen as the rightful protagonist of a tale.



It looks like AMC might just change my assessment. AMC released a preview trailer for their upcoming series Into the Badlands which is based on the classic tale of heroism and wonder, and I'm really impressed. Yes, it's a Western version of the tale, but it is also a "Western" version of the tale. I'll still go in skeptical, but this show looks like a lot of fun and Daniel Wu's performance as "Sunny" looks great. I was never able to see my much wished for version of the tale with Dennis Dun as Monkey, but Daniel Wu brings a wonderful charisma to the screen.

The cinematography of the trailer hints at the influence of Wong Kar Wai and Ronny Yu, and that is a very good thing.



I can't wait to adapt this to Feng Shui, Chris Pramas' Dragon Fist RPG, or Savage Worlds.



Tuesday, June 23, 2015

Savage Worlds, The Sixth Gun, and Infinite Possibilities

"It was human suffering that called The Six into existence. And The Six gave the humans the power to recreate the world."


I've been a fan of role playing games produced by Pinnacle Entertainment Group since the first time I saw a copy of the Deadlands role playing game sitting on the shelf of a friendly local game store. My fandom only increased when they released the Savage Worlds role playing game in the early 2000s. The system, based on a very simplified version of the Deadlands rules, lives up to its tagline and is Fast, Furious, and Fun! It is one of the easiest role playing games to teach people how to play, and it runs combats swifter than any other system I've played. The mechanics are also incredibly flexible and can be used to simulate everything from Sword & Sorcery to Superheroes without missing a beat.

Over the years, Pinnacle has produced a number of settings for the Savage Worlds system, often featuring high concept mash-ups of other genre. Some of my favorites are the Cyberpunk meets Gothic horror Rippers and the Independence Day/V meets The Avengers setting Necessary Evil. Prior to this past month, they have only published one Western inspired setting in their Deadlands Reloaded adaptation of the original role playing game.

Pinnacle is currently finishing up a Kickstarter campaign for a new Western themed Savage Setting called The Sixth Gun based on the Oni Press comic book series of the same name. I've had the benefit of giving the rules a look over, and I can say that this may quickly become my favorite Savage Setting.

While The Sixth Gun is at its base a Western tale, it is far more than that. The quote at the beginning of this post is from the story and it is literally true. Those who control The Six have the power to recreate the world in their own image. In a way, The Sixth Gun is a Feng Shui meets Deadlands mashup and that is a beautiful thing.



While The Six are "guns" in the current setting, they have been clubs and swords in the past. Who's to say they couldn't be "Rings of Power" in another? Not me. I'm already prepping a Savage Supers Setting based on "The Sixth Ring." It's a Savage high concept mashup of Green Lantern, Deadlands, Feng Shui, and The Sixth Gun.

As is typical of Savage Settings, The Sixth Gun is rules are well written and written using active voice. This makes for quick reading. There are a number of small differences in the mechanics from the core rules. It is often said that Savage Worlds is not a "universal" rules set, rather a rules set that can be adapted to any setting. In The Sixth Gun, the standard Arcane Backgrounds are not allowed. Instead, there are specific Backgrounds that are better suited to the core The Sixth Gun setting. This allows the game to have magic "feel" different for the setting than it would using the rules from the core rule book. The setting also uses a couple of key rules like "Born a Hero" and "Critical Failures" to give the setting the appropriate grimly heroic tone.

As a father who is teaching his seven year-old daughters to play role playing games, this setting is slightly more cartoony than the Deadlands setting and allows me to role play "action ghost stories" with the twins instead of the more serious grimdark horror of Deadlands. I'm still waiting for a Savage Worlds "Moldvay/Cook Basic" equivalent to be published, but I've been working on an equivalent for my home game.



In addition to The Winding Way, an adventure campaign for The Sixth Gun game, Pinnacle have two free adventures available on RPGNow entitled Circle the Wagons and The One-Hand Gang. The Winding Way is a great introduction to The Sixth Gun setting and highlights the transformative nature of The Six. I cannot wait for these books to be published, and you have a couple more days to back the project yourself.

Monday, December 16, 2013

Feng Shui -- The Day the Reindeer Died!

Every year I like to run a Christmas themed adventure for my gaming group. A couple of years ago, it was a Necessary Evil game where the "heroes" had to fight off murderous V'sori gingerbread men. Had Stan! published Gingerbread Kaiju that year, the minis for those V'sori would have been edible. To be honest, when I say "Christmas themed" I almost always mean "based on the opening sequence of Scrooged." What can I say? I love the movie and it makes perfect fodder for role playing action.




This year my gaming group was introduced to the joy that is Feng Shui during the alpha playtest. I played quite a bit of Feng Shui in the late 90s and early 00s, but most of my group are young whippersnappers who blink unknowingly when I mention films like KILLER, HARDBOILED, THE BRIDE WITH WHILE HAIR, or FIST OF LEGEND...this will be corrected. The group really enjoys the cinematic/narrative style of the Feng Shui system and really want me to put together a campaign for the game. I'm happy to oblige, but being a Ph.D. student and a Program Director at a non-profit doesn't leave too much prep time. So while I didn't have time to outline some branches for the overall campaign yet, I decided that I would take the time to adapt my old stand by THE NIGHT THE REINDEER DIED to Feng Shui. I ran the game this past weekend and it was pretty fun. We didn't get as far as I'd have liked -- I wanted to send the group into 2056 where they facilitate a JINGLE ALL THE WAY-esque riot that begins to undermine the Buro's control due to people actually caring about a hot Christmas item -- but we didn't get that far. Instead, they stopped at "shutting down the Star Gate."

For those of you interested in playing a session, here is the outline and a couple of special characters as well.  We've got Skipper from MADAGASCAR, Lee Majors, and Krampus available for groups who don't have existing characters. Now...onto the show...dim the lights...pull back the curtain...and...

In a world...

Introduction

The player characters are resting at their hideout/attuned Feng Shui site in between forays into the Netherworld, shadow runs against the Ascended, and secret battles against the Hand. All seems calm. Let the players role play some of their background subplots and ask them where they'd like the narrative direction of their character's lives to go. Take notes. Just as the conversation gets going really well and some strong roleplaying is going on, have there be a "knock on the door." It will be an insistent knock that will not go away. It even sounds excited...if it is possible for a knock to sound excited.

When the PCs open the door Buddy the Elf - Will Farrell from the movie ELF - will be standing at the door in a near panic. He will explain to the PCs that an army of mechanical monkeys (Jammers) from the future are at the North Pole attempting to blow up Santa's Workshop. It turns out that Santa's Workshop is a major Feng Shui site, which explains a great deal about how he accomplishes his deliveries. Santa is currently losing the battle and needs the player's help. If the Jammers succeed in blowing up the North Pole at the exact right moment (midnight Christmas Eve), it will have a ripple effect that might allow the Jammers to destroy all Feng Shui sites simultaneously. This will cause the world to turn into a combination of the future from the TERMINATOR and PLANET OF THE APES films.

Flight to the North Pole

Try to make the trip to the North Pole quick, but feel free to add moments where they come under aerial attack. As they approach the Pole, give them the full description of how there are Searchlights scanning the sky and flak exploding at almost random. Have the PCs land at the Pole, meet Santa, and be sent on a mission to get behind enemy lines, find the computer that has opened a gateway between now and 2056, and shut it down. This should include 3 basic battles in the blood covered snow scape of the Pole. 

Make sure to insert lots of references to your favorite Christmas movies. Is Bruce Willis there? Is he fighting Satan Claws? Abominable? Heatmiser? You get the picture.

The final fight will be the PCs against BattleChimp Yamato and a number of Macaque mooks equal to the PCs +4. There will be a clock counting down as the Jammers are bringing a nuclear warhead through the portal. The PCs must disconnect the portal from the heart of the kid from Polar Express (the only child with enough belief in Santa to make the connection to 2056) without harming the child, defeat BattleChimp Yamato and crew.  If you wish, you can have the PCs continue on into 2056 to take the fight to the Jammers and the Buro.

Resources

Map of the North Pole