Showing posts with label Culture. Show all posts
Showing posts with label Culture. Show all posts

Thursday, January 14, 2010

Underappreciated SF/Fantasy Authors


Yesterday's post regarding Clark Ashton Smith, and his relative obscurity in the minds of the "average" citizen, got my subconscious mind percolating thinking about other authors that I enjoy. These are the kinds of authors for whom I have a deep affection, but that others give me blank stares when I mention their names. I would have left such musings to the backburner of my mind, except for the fact that Jo Walton decided to write a post on that very subject today at the Tor website in a post entitled "Neglected Books and Authors."

Quite a few of Jo's choices would make my list of authors underappreciated by the mainstream SF/Fantasy crowd that attends an event like the San Diego Comic Con. One might argue that same "mainstream" audience's lack of awareness about some of these authors is the real reason that some of the more "arty" SF fans regard the San Diego Comic Con fans with so much venom and disdain. Instead of trying to introduce the Buffy (and Joss Whedon) fan to the works of Barbara Hambly -- particularly Those Who Hunt the Night -- the "arty" SF fan seems content to grumble and moan. I have been a big fan of Hambly's Sun Wolf and Starhawk series that begins with The Ladies of Mandrigyn since I first saw the ominous "shadow hand" book cover of The Dark Hand of Magic. The cover compelled me to buy the book, only to swiftly find out that it was "Book 3" in a series -- so I quickly purchased the other two.

Hambly makes Jo Walton's list, as does John M. Ford who fans of Steve Jackson Games should know as one of the authors of GURPS: Infinte Worlds (along with Kenneth Hite) -- but too few probably made the connection between John M. Ford the gamer and John M. Ford the author of The Dragon Waiting : A Masque of History (Fantasy Masterworks). Heck, the Tor website still describes him as follows, "He lives in Minneapolis, Minnesota, where he is currently at work on a novel, "Aspects," a fantasy with steam engines." Ford passed away in 2006.

Those are two on Walton's list who would also make mine. There is one more that we share, Susan Palwick. Before I begin to praise Susan for her writing, which I genuinely adore, I have to point out that she was one of my mentoring professors as an undergraduate at the University of Nevada. She was a wonderful writing teacher and advocate of SF/Fantasy, and is a remarkable writer in the field. I would likely have not read her first novel Flying in Place so early had I not taken a class with her, but I would have certainly read The Necessary Beggar and Shelter close to their release dates even not knowing her. The Necessary Beggar is a wonderful example of what Fantasy can be, a story where the fantastic is introduced into the mundane world and where the consequences of that interaction are explored. It is an excellent novel that grapples with modern politics, without being "on the nose," and timeless philosophic issues. It also has wonderfully engaging prose. It's the kind of book that makes you pause and wonder why more Fantasy doesn't break from the familiar paths. Shelter is similarly engaging in its SF exploration of identity and what constitutes "humanity." In a future where there are artificial intelligences and "digitized individuals," where does society draw the line as to what constitutes a "person." When the book came out, Susan was kind enough to do a lengthy interview with me on my podcast.




There are a few authors that I would add to Walton's list of "neglected" SF/Fantasy authors. Emma Bull, whose Territory is one of my favorite Fantasy novels, is someone who deserves to be far more widely read. She is an author who has two works, including Territory, that should be of particular appeal to fans of the Savage Worlds roleplaying game. Territory could be used as a wonderful campaign map for a Deadlands: Reloaded game, as it perfectly balances magic and the Old West in a powerful tale. If you want your Deadlands games to be more than zombie hunts and "Tremors: The Cowboy Edition," this book is vital. Freedom and Necessity, co-written with Steven Brust, is also excellent and would be useful to any Rippers game master or player. It's depiction of British culture is invaluable to anyone wanting to know how to run "Status" in a Rippers campaign without it seeming capricious. Beyond their use as research materials for role playing games, these two books are extremely well written with engaging narratives.

Given how many people asked me, "Brandon Who?" I think that I should point out that Brandon Sanderson is an imaginative and exciting Fantasy author who is taking Epic Fantasy in new directions. I am almost saddened that he was chosen to finish the Robert Jordan series. It means that it will be a while before I can read more of Brandon's original fiction. His Mistborn trilogy and Elantris are properly lauded by many Fantasy fans, but we need to get them into the hands of the casual fan.

Brent Weeks' Night Angel Trilogy is an entertaining romp and a natural scion of the Sword and Sorcery genre. If you are a fan of the pulp action of Robert E. Howard, then you should be reading this series. The books could probably use a stricter editor for some of the stylistic issues, but the books are entertaining swashbuckling adventures of a kind often looked down upon. If Weeks keeps improving, he will prove to be a worthy successor to David Gemmell -- and that is high praise indeed.

Oh, and if you aren't reading C.L. Moore, Leigh Brackett, or Manly Wade Wellman then you and I need to have a little talk.

Wednesday, January 13, 2010

Happy Birthday Klarkash-Ton!



Today, in 1893, one of the great trinity of Weird Fiction authors was born. Of the "big three" Weird Fiction authors, Clark Ashton Smith is the one who has least captured the popular imagination. Robert E. Howard's Conan is a figure that looms large in the popular psyche, and Lovecraft's Weird Tales inspired countless authors and a number of films and television episodes. Awareness of Lovecraft's "Cthulhu Mythos" has long been lurking in the depths of the popular subconscious and is slowly surfacing into full awareness.

When will the popular psyche become aware of Klarkash-Ton's literary influence on modern fantasy? Let us hope that day comes sooner rather than later.

I first encountered the writings of Clark Ashton Smith when I read the X2 Castle Amber module for the Dungeons and Dragons Expert Set game written by Tom Moldvay. Castle Amber was one of the first truly narrative adventures written for the Dungeons and Dragons game. It influenced the structure and tone of the classic Ravenloft module, and permanently embedded the name "Etienne D'Amberville" into the hearts of fans of the Known World D&D setting.


I had purchased Castle Amber believing it had some relation to the Amber stories of Roger Zelazny. I was wrong, but I have rarely been so glad to be incorrect. The Castle Amber module is a celebration of the Weird Tale, combining narrative elements from Edgar Allan Poe, H P Lovecraft, and Clark Ashton Smith. The Poe references were obvious to me, even though I was quite young when I first read the module, but the references to a wondrous place called Averoigne were entirely new to me. I had never heard of the "Beast of Averoigne, (nor the Beast of Gévaudan for that matter) "The Colossus of Ylourgne," or "The Holiness of Azédarac." I likely never would have, but for the fact that Moldvay had a brief bibliography listing the stories that influenced Castle Amber.

Up to that time, I had not encountered anything quite like Smith's writing. My fantasy experience had been primarily limited to Tolkien, Brooks, Greek Myths, Arthurian Legend, Moorcock, Zelazny, and Lewis. The truly weird tale had escaped me, but that small bibliography opened new avenues of fantastic fiction to me.

In recent years, publishers have printed some very nice collections of Clark Ashton Smith's works. The University of Nebraska Press has printed Lost Worlds and Out of Space and Time. Night Shade Books has been compiling Smith short stories in wonderful editions. I highly recommend purchasing physical copies of Smith's works, but for the digital reader Eldritch Dark has collected much of Smith's written work -- with proper concern for copyright.

I could write, and talk, about Smith for hours. When I discovered he had lived in Auburn, CA (a city close to my wife's home town), I began a brief obsession with Smith. I even began reading his correspondence...for fun mind you, much of which you can read at the Eldritch Dark website.

I am not the only person on the interwebs celebrating CAS's birthday, the premiere pulp website The Cimmerian has a couple of good posts up today that are worth reading.

Tuesday, January 12, 2010

Best Roleplaying Games of the Aughts

The Aughts were a great decade for the role playing game industry and for the game player/collector. The wide array of creative and original content to come out during the decade is quite remarkable -- and I believe surprising. I had entered the Aughts believing that there would be no way that the new decade could compete with the 90s with regard to exciting new ideas/settings/rules in roleplaying games, but left the decade finding myself pleased to be wrong.

The 90s had seen the release of the World of Darkness games by White Wolf Publishing, Feng Shui by Daedalus and later Atlas Games, The Marvel Adventure Game by TSR, Brave New World by Pinnacle and later AEG, Deadlands by Pinnacle Games, and Hero 4th Edition. That list of games, games that expanded the appeal of roleplaying games beyond the small community of gamers that existed at the time, only scratches the surface and leaves out many excellent products. The 1990s saw a new generation of game designers releasing products into the marketplace that not only improved gameplay, but improved production values and saw the beginnings of a "professionalization" of the industry.

I could spend a long time writing about the trends of the roleplaying game industry in the Aughts, but that would be worthy of a series of posts and isn't suited as a preface to a list of great games.

Instead, I'll get to the list as promptly as possible. Below are my 10 (actually 11) favorite roleplaying games to come out in the Aughts. These aren't the only great games to come out during the decade, but they are the ones that I find myself most frequently reading, playing, and enjoying. Future posts will include discussions of why these games are so remarkable.

1) Dungeons and Dragons 3rd Edition (and 3.5)



2) Savage Worlds



3) Burning Wheel




4) Trail of Cthulhu




5) Hero System 5th Edition




6) Dragon Warriors




7) Dungeons and Dragons 4th Edition




8) Spirit of the Century




9) My Life with Master




10) Scion: Hero, Demi-God, God




11) Fireborn