Roleplaying Games Represent the Effects of Armor a Variety of Ways
Interesting article, thanks. I favour the first, and simplest version, as used by D&D, where armour and chance to hit are combined.
I prefer the AC abstraction too, but I find systems like Dragon Warriors very interesting.
Interesting article, thanks. I favour the first, and simplest version, as used by D&D, where armour and chance to hit are combined.
I prefer the AC abstraction too, but I find systems like Dragon Warriors very interesting.