tag:blogger.com,1999:blog-6591530.post8376626288663160834..comments2024-03-23T05:15:48.152-07:00Comments on Geekerati: The Eye of Traldar and House RulesChristian Lindkehttp://www.blogger.com/profile/12381310217234123318noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6591530.post-51712430020317205382011-05-15T22:05:21.670-07:002011-05-15T22:05:21.670-07:00Found your blog by this post: I was just testing t...Found your blog by this post: I was just testing this adventure in order to compare basic D&D with 4ed.<br />I'm enjoying the reading.Henriquehttps://www.blogger.com/profile/02547172023978878985noreply@blogger.comtag:blogger.com,1999:blog-6591530.post-52330782557878685932011-02-12T14:09:24.921-08:002011-02-12T14:09:24.921-08:00Little late to the party but I thought I would add...Little late to the party but I thought I would add my 2 coppers:<br /><br />1) The traditional counter to high attrition at low levels is to run multiple characters. <br /><br />2) The "Shields Shall be Splintered" rule from Trollsmyth is also helpful for fighters and even clericsBlacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-6591530.post-3674354680171578632011-02-05T17:10:33.931-08:002011-02-05T17:10:33.931-08:00My recommendation is to give 1st level characters ...My recommendation is to give 1st level characters a one-time hp bonus at creation. Divide their CON score by 2, and round fractions up. This is added to your initial HD roll.<br /><br />This way, the average character gets a boost of 5-6 extra hp, so most characters can take 1 or 2 hits without dying. Since it is a modest, one-time bonus, it doesn't really affect the higher levels.Bree Yark!https://www.blogger.com/profile/06805609633299134038noreply@blogger.comtag:blogger.com,1999:blog-6591530.post-57881889513344906202011-02-01T17:58:07.921-08:002011-02-01T17:58:07.921-08:00I like the rules that you have implemented, especi...I like the rules that you have implemented, especially the first one. There should logically be an intermediate state in between life and death and using 0 health as being unconscious. By waiting until the end of an encounter for death to occur, you give the other players a chance to decide to save the fallen friend, or leave them to their own fate. Very clever.Joseph Gambithttp://www.rolepages.comnoreply@blogger.com